Search found 23 matches

by bubb_tubbs
Wed Feb 06, 2019 4:38 pm
Forum: Distant Worlds 1 Series
Topic: Troop Generals and Load Troops action
Replies: 2
Views: 231

Troop Generals and Load Troops action

<t> Admittedly, I'm relatively new to the DWU scene so perhaps this has a setting I'm not aware of, or has been previously discussed, but is there a way to have the transport ships or troop-carrying warships to automatically retrieve a Troop General after a ground combat action has concluded ...
by bubb_tubbs
Sat Jan 26, 2019 9:28 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 765

RE: The very trite new guy with questions thread

In my game, when you colonize, any mining station you own will disappear from the planet. I've never tried to build a station over an existing colony, though - does the game even allow it?
by bubb_tubbs
Sat Jan 26, 2019 9:24 pm
Forum: Distant Worlds 1 Series
Topic: Newbie problem with colony ships
Replies: 5
Views: 419

RE: Newbie problem with colony ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: btd64<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: bubb_tubbs<br/>
<br/>
Can you not just select the first colony ship when completed and send it to the desired planet?
<e>[/quote]</e></QUOTE>
<br/>
The best and easiest way is to select a planet from the ...
by bubb_tubbs
Fri Jan 25, 2019 12:39 am
Forum: Distant Worlds 1 Series
Topic: Newbie problem with colony ships
Replies: 5
Views: 419

RE: Newbie problem with colony ships

Can you not just select the first colony ship when completed and send it to the desired planet?
by bubb_tubbs
Thu Jan 17, 2019 2:25 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 765

RE: The very trite new guy with questions thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: USSAmerica<br/>
<br/>
I don't think star bases are treated the same as spaceports. The best I can recall, Construction ships will go to the nearest spaceport to load up supplies. <br/>
<br/>
I haven't played with gravity wells yet. Does the well for the ...
by bubb_tubbs
Sun Jan 06, 2019 11:57 pm
Forum: Distant Worlds 1 Series
Topic: Great Community Support - Fantastic Game
Replies: 9
Views: 918

RE: Great Community Support - Fantastic Game

That's perfect. I can look through the actual race file and find the chances.

I want to crunch some numbers based on Maynard and likelihood a scientist will appear.
by bubb_tubbs
Sun Jan 06, 2019 4:32 pm
Forum: Distant Worlds 1 Series
Topic: Fleet Hightech modules/bombardment questions
Replies: 4
Views: 309

RE: Fleet Hightech modules/bombardment questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
In RetreatUE all races research planetary shielding around mid to mid late game. They also research planetary fortress (?) at mid game. Eventually bombardment wont work and invasions will be costly (+100% def). It varies race to race but ...
by bubb_tubbs
Sun Jan 06, 2019 12:51 pm
Forum: Distant Worlds 1 Series
Topic: Great Community Support - Fantastic Game
Replies: 9
Views: 918

RE: Great Community Support - Fantastic Game

<t> Interesting! I had no idea the other bonuses also stacked with diminishing returns. The depth of this game!<br/>
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Forgive me if I ask another again and further hijack this thread, but is there a coded racial maximum for scientists? I mean, is there a hard number each race can reach before ...
by bubb_tubbs
Sun Jan 06, 2019 7:54 am
Forum: Distant Worlds 1 Series
Topic: Fleet Hightech modules/bombardment questions
Replies: 4
Views: 309

RE: Fleet Hightech modules/bombardment questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson
<QUOTE><s>[quote]</s>So, other than not being able to be all buddy-buddy with other races, what's the incentive to NOT glass every planet you come to that you don't intend to take? Or, for that matter, to kind of glass them to reduce the ground forces you ...
by bubb_tubbs
Sun Jan 06, 2019 7:32 am
Forum: Distant Worlds 1 Series
Topic: Great Community Support - Fantastic Game
Replies: 9
Views: 918

RE: Great Community Support - Fantastic Game

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>

<QUOTE><s>[quote]</s>Edit: oops, replied to wrong person. Sorry, Aeson! <e>[/quote]</e></QUOTE>
There's no need to apologize; I'm pretty sure that the "Post Reply" button at the bottom of the page automatically makes the reply to the last person to ...
by bubb_tubbs
Sat Jan 05, 2019 9:22 pm
Forum: Distant Worlds 1 Series
Topic: Fleet Hightech modules/bombardment questions
Replies: 4
Views: 309

Fleet Hightech modules/bombardment questions

<t> Starting off with an easy one: I'm aware fleet modules don't stack with each other, but do they stack with standard targeting/countermeasures modules in the other ships? e.g. if I have a 30% targeting bonus on my cruisers, and I have a carrier or capital ship with a 5% fleet targeting module, is ...
by bubb_tubbs
Sat Jan 05, 2019 9:17 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 58749

RE: Warhammer 40k (V14.1 Patch now released for testing)

<t> On a slightly-related note, if anybody interested in this mod hasn't checked out Bruva Alfabusa's excellent 40k content on YouTube, I highly encourage them to do so.<br/>
<br/>
ArchWarhammer and Luetin got me into the lore, but the Emperor TTS videos and podcasts have had me in absolute ...
by bubb_tubbs
Sat Jan 05, 2019 1:00 pm
Forum: Distant Worlds 1 Series
Topic: Great Community Support - Fantastic Game
Replies: 9
Views: 918

RE: Great Community Support - Fantastic Game

<t> I'll preface this by saying I usually play with expensive or very expensive research and I min/max as much as possible.<br/>
<br/>
1) yes, I'll absolutely fire suboptimal characters - especially leaders with really bad skills. My goal is to get everything moving as quickly as possible towards ...
by bubb_tubbs
Sat Jan 05, 2019 12:44 pm
Forum: Distant Worlds 1 Series
Topic: Warhammer 40K mod.... no longer dead?
Replies: 7
Views: 1074

RE: Warhammer 40K mod.... no longer dead?

But is Sly Marbo in it?
by bubb_tubbs
Fri Jan 04, 2019 10:26 pm
Forum: Distant Worlds 1 Series
Topic: Warhammer 40K mod.... no longer dead?
Replies: 7
Views: 1074

RE: Warhammer 40K mod.... no longer dead?

The Emperor protects.
by bubb_tubbs
Tue Jan 01, 2019 7:12 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 2648

RE: Troop Transport Loadout Conumdrum

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
it's always a good choice to retrofit alien mining stations: instant free money from the private sector !!!
<e>[/quote]</e></QUOTE>
Disagree, unless you enjoy being saddled with a lot of mediocre mining locations eating up the private ...
by bubb_tubbs
Tue Jan 01, 2019 6:04 pm
Forum: Distant Worlds 1 Series
Topic: New to Universe
Replies: 9
Views: 492

RE: New to Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>

<QUOTE><s>[quote]</s>Be aware that the original (red) reactor design uses hydrogen,<e>[/quote]</e></QUOTE>
Unless you're using a mod that changes things, Basic Space Reactors (the red ones initially available on a prewarp start, with an icon that ...
by bubb_tubbs
Tue Jan 01, 2019 5:17 pm
Forum: Distant Worlds 1 Series
Topic: Hello and Mod Questions
Replies: 7
Views: 851

RE: Hello and Mod Questions

<t> Thanks. I'll try out the mod once I'm finished with my current RetreatUE Dhayut empire and Boskara Pirate playthroughs.<br/>
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The gravity wells feature is really intriguing, but with the AI already having a hard time keeping up by the midgame, I'm wary of handicapping it with poor pathing ...
by bubb_tubbs
Tue Jan 01, 2019 5:13 pm
Forum: Distant Worlds 1 Series
Topic: Disabling ships
Replies: 2
Views: 260

RE: Disabling ships

<t> As far as I know, you can only board and capture with Boarding Pods tech researched and equipped on ships in the attacking group.<br/>
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I'd also check your empire policies screen (top bar, third button from the left, located in between the game editor and expansion planner buttons) and ...
by bubb_tubbs
Sat Dec 29, 2018 11:31 pm
Forum: Distant Worlds 1 Series
Topic: Hello and Mod Questions
Replies: 7
Views: 851

RE: Hello and Mod Questions

Rats, I posted this to the wrong forum - dolphin browser doesn't seem to like it.

Can an admin move this to the mod forums when you get a chance?

Sorry!

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