Search found 191 matches

by Technopiper
Sun Jul 10, 2022 5:54 am
Forum: Command: Modern Operations series
Topic: Command: MO Chinese Manual
Replies: 13
Views: 7913

Re: Command: MO Chinese Manual

It's remarkable that this is the first and only localization for this game, more remarkable that it is unofficial. Love that Chinese can-do spirit. Here's a title animation I created for the Chinese version, just unzip and replace the original "GlobeLoop.mp4":
GlobeLoop.rar
(897.54 KiB) Downloaded 195 times
China.jpg
China.jpg (38.76 KiB) Viewed 7293 times
by Technopiper
Sat May 28, 2022 4:39 pm
Forum: Warplan Pacific
Topic: Map projection for the next game?
Replies: 9
Views: 1057

Re: Map projection for the next game?

ncc1701e wrote: Sat May 28, 2022 12:02 pm What about this?
Close enough since the pentagons are about the same size as the hexes. Perhaps someone would use it in large scale wargames in the future. Thanks for the picture!
by Technopiper
Sat May 28, 2022 8:28 am
Forum: Warplan Pacific
Topic: Map projection for the next game?
Replies: 9
Views: 1057

Re: Map projection for the next game?

Looking further into it, I've found that you can't project a hex grid over the globe. What you need is a polyhedron, or triangles. This of course wouldn't work for wargames: we don't want connected corners. The triangles can be merged to form a mixture of hexagons and pentagons as in a soccer ball ...
by Technopiper
Wed May 25, 2022 6:42 pm
Forum: Warplan Pacific
Topic: Map projection for the next game?
Replies: 9
Views: 1057

Re: Map projection for the next game?


#1 I am alone. I would have to create an entirely new engine with 3d modeling. I don't have the manpower resources
#2 The Pacific on Europe scale is simply unplayable. It would be 4x the size of the map.
#3 Putting the rest of the world in the game makes it unplayable.
#4 The A.I. would be ...
by Technopiper
Wed May 25, 2022 4:35 am
Forum: Warplan Pacific
Topic: Map projection for the next game?
Replies: 9
Views: 1057

Map projection for the next game?

Map projection is a big deal when it comes to games of these scale. Instead of map projection, I wish the next Pacific War game could use a 3D globe with a hex grid imposed upon it. Everything else on the map could remain 2D. It shouldn't be hardware intensive. Build-in or lower-end GPU could do ...
by Technopiper
Tue May 24, 2022 7:31 am
Forum: Campaigns on the Danube 1805 - 1809
Topic: careful about re-attach order
Replies: 4
Views: 2087

Re: RE: careful about re-attach order


June 20

Bessieres cavalry pursued the Austrians north, and an engagement occured 15000 cavalry vs 10000 inf, Bessieres with a 'probe' order. The battle ended inconclusively, but with a withdrawal across the river to the north by the Austrians.

Bessieres force is exhausted and must go on a ...
by Technopiper
Tue May 24, 2022 4:24 am
Forum: Warplan Pacific
Topic: Surface interdiction
Replies: 26
Views: 2464

Re: Surface interdiction


Good intel, thanks. Did you review the Royal Navy in the latest patch? I was finding they were too much Torpedo specialty by default. Maybe you have some more data than me.

It is here:
https://www.matrixgames.com/forums/viewtopic.php?p=4979461#p4979461
https://www.matrixgames.com/forums/viewtopic ...
by Technopiper
Tue May 24, 2022 4:02 am
Forum: Warplan Pacific
Topic: OT: Pacific War from GMT games
Replies: 4
Views: 635

Re: OT: Pacific War from GMT games

I do. But it's hard to get people to play the games I like. Most of the games we ended up playing are those from Columbia Games or GMT card driven games. Card games are all alike and had little to do with the actual war in question. But games like these do get on the table. When I look at a new game ...
by Technopiper
Sun May 22, 2022 10:15 am
Forum: Warplan Pacific
Topic: Surface interdiction
Replies: 26
Views: 2464

Re: Surface interdiction


Well first...
Torpedo should not be allowed to be on a BB, CV or CA.

They were used on DD and CL, and I have read of a few CA that may have had the torpedo.

All Japanese CA had torpedoes. Nelson-class BB had torpedoes, too. One even claimed a hit on the Bismarck. Torpedoes may or may not have ...
by Technopiper
Sat Oct 02, 2021 4:40 pm
Forum: Gary Grigsby's War in the East 2
Topic: Music Choices
Replies: 17
Views: 2132

RE: Music Choices

String quartets, helps me think.
by Technopiper
Thu May 20, 2021 12:43 am
Forum: Gary Grigsby's War in the East 2
Topic: Got my manual today, take a look!
Replies: 44
Views: 2310

RE: My book arrived damaged

Ah yes, Royal Mail. Shipped stuff from UK to Japan, they took the detour to Gibraltar. I kept the package as a memento.
by Technopiper
Wed Mar 17, 2021 12:35 pm
Forum: Gary Grigsby's War in the East 2
Topic: Correct/historical date format
Replies: 9
Views: 404

RE: Correct/historical date format

<t> Next we'll be arguing over the use of "East" or whether the game should be called "The Great Patriotic War". Even that would be more meaningful discussion than this one. Seriously, I wish the developers would ignore this request entirely and focus on making the game play authentic rather than ...
by Technopiper
Sat Mar 13, 2021 10:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Brandenburgers - German special forces
Replies: 6
Views: 378

RE: Brandenburgers - German special forces

<t> It did took part in Operation Blau in the Caucasus. Again it is a minute detail that has to be abstracted in this game. Same reason Skorzeny, Operation Greif, or the SIG (whose exploits the film Tobruk was based on, now that's sexy) isn't found in WitW. Can't expect a a grand strategy game to ...
by Technopiper
Sat Mar 13, 2021 11:49 am
Forum: Gary Grigsby's War in the East 2
Topic: Brandenburgers - German special forces
Replies: 6
Views: 378

RE: Brandenburgers - German special forces

Why should it be in the game? Its role, romantic as it may be, wasn't big enough to justify a special rule just for it in a game of this scale.
by Technopiper
Sat Mar 13, 2021 4:15 am
Forum: Gary Grigsby's War in the East 2
Topic: Should I play WITE or WITW first to get ready?
Replies: 17
Views: 722

RE: Should I play WITE or WITW first to get ready?

Why don't you start with WitE now since you already own it? There could be no harm.
by Technopiper
Sat Mar 13, 2021 4:12 am
Forum: Gary Grigsby's War in the East 2
Topic: Rivers style, WitE vs WitE2. Which one looks better?
Replies: 8
Views: 705

RE: Rivers style, WitE vs WitE2. Which one looks better?

<t> Very interesting proposal, pbrowne! But do you meant to say "6" segments, not "8"?<br/>
<br/>
Imagine a system in which movement are still hexagonal, but terrain is 6 times more granular. WitE2 could visually employ this system. Gameplay wise, it's probably too late to incorporate granular ...
by Technopiper
Sun Feb 28, 2021 3:01 am
Forum: Flashpoint Campaigns Classic
Topic: How do I reset "Game Colors" to default?
Replies: 2
Views: 552

RE: How do I reset "Game Colors" to default?

<r> <QUOTE><s>[quote]</s>ORIGINAL: CapnDarwin<br/>
Are you talking about all of the overlay colors and fire lines type of stuff from the two User Prefs tabs? If you are there is no means to reset them other than reloading the game unfortunately or getting a fresh FP_Colors.c32 file. Deleting that ...
by Technopiper
Sat Feb 27, 2021 3:27 pm
Forum: Flashpoint Campaigns Classic
Topic: How do I reset "Game Colors" to default?
Replies: 2
Views: 552

How do I reset "Game Colors" to default?

How do I reset "Game Colors" to default? I've tried deleting "flashpoint.ini" under game folder but it doesn't revert the colors, just my preferences.
by Technopiper
Fri Feb 26, 2021 12:15 pm
Forum: Gary Grigsby's War in the East Series
Topic: How do I drop paras?
Replies: 5
Views: 532

RE: How do I drop paras?

<r> <QUOTE><s>[quote]</s>ORIGINAL: sillyflower<br/>
Thanks Kilo and to the others who posted on the other thread. <br/>
My attempted drop met all the criteria for dropping. However.after 90 minutes of trying every version of the instructions, including those in the amended manual, I had to admit ...
by Technopiper
Fri Feb 26, 2021 7:29 am
Forum: The War Room
Topic: Eyes, Ears, and Teeth
Replies: 6
Views: 3670

RE: Eyes, Ears, and Teeth

<r> <QUOTE><s>[quote]</s>ORIGINAL: Panta_slith<br/>
I have also noticed that in many scenarios WP has only T64s. Didn't they have T72s?<e>[/quote]</e></QUOTE>
T-72s aren't an upgrade of T-64s but a parallel development. T-64 are more advanced and equiped first line units, reason we sometimes see ...

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