Search found 5 matches

by CDOcasualty
Sun Jul 20, 2025 11:00 pm
Forum: WarPlan
Topic: How do you attack submarines?
Replies: 23
Views: 1844

Re: How do you attack submarines?

Will the Allies be faced with a "dead zone" in the mid-Atlantic where subs can operate freely?
by CDOcasualty
Sat Jun 07, 2025 1:53 am
Forum: Opponents Wanted
Topic: New Player Looking For a Game
Replies: 1
Views: 194

New Player Looking For a Game

Just purchased the game would love to run a small scenario to get the hang of it, then a full campaign.
by CDOcasualty
Mon Feb 25, 2019 6:16 pm
Forum: Strategic Command WWII: World at War
Topic: Wishlist
Replies: 31
Views: 742

RE: Wishlist

<t> I should have been clearer on the "Upgrade All" option. There is an upgrade tool, but it applies all upgrades. Most of the time, one does not want to apply a mobility upgrade (that upgrade is prohibitively expensive in the early game). If a country starts with or researches the mobility upgrade ...
by CDOcasualty
Wed Feb 13, 2019 4:24 pm
Forum: Strategic Command WWII: World at War
Topic: Wishlist
Replies: 31
Views: 742

RE: Wishlist

<t> One I forgot was a new unit mode/state: "Sleep till next turn and alert" - a unit left in this status from the prior turn would prevent flipping to the next turn unless that unit has been moved, or the alert status reset. One of my big frustrations has been forgetting about an out-of-the way ...
by CDOcasualty
Wed Feb 13, 2019 4:09 pm
Forum: Strategic Command WWII: World at War
Topic: Wishlist
Replies: 31
Views: 742

Wishlist

<r> My wish list after about 100 hours with the game.<br/>
<br/>
1. Two autosave files: One a full turn back.<br/>
2. Integrate anti-tank into infantry units by making it a fourth upgradable field. Antitank operating as a separate class of unit doesn’t make sense on this scale.<br/>
3. Allow ...

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