1. Two autosave files: One a full turn back.
2. Integrate anti-tank into infantry units by making it a fourth upgradable field. Antitank operating as a separate class of unit doesn’t make sense on this scale.
3. Allow building rail lines by investing time and MPPs. Consider preventing units from operating between ex-SOV territory and GER-territory unless the investment has been made.
4. Improve naval AI so that it anticipates a need for troop transport escort. Being able to fight the US army on the sea rather than land makes the game too easy.
5. Improve Sov AI so that it starts in a defensive mode and goes into offense only when it is sufficiently teched up and built up.
6. Improve menus by allowing UI scaling or make the menus larger. I find the buttons too small, which leads to misclicks.
7. Fix the undo function (mine doesn’t work as advertised) and apply it to choices on the diplo screen and tech screen. I have misclicked a bunch on those menus. For example, by forgetting to change the country and mistakenly having Japan declare war on Russia or having Italy research stuff that makes no sense for them.
8. I find upgrading and reinforcing to be the biggest unnecessary time sucks in the game design. There should be better ways of making this more efficient. For example, on the first drop-down unit interaction menu – separate the choices for terrain and unit upgrades to eliminate a a second step of having to choose which to upgrade. Also consider implementing an “Upgrade All Army/Navy/Airforce” function and a “Reinforce All Army/Navy/Airforce” function. It can take up to four clicks to upgrade a single unit – a real time waster.
9. Buy the IP for Avalon Hill's Rise and Decline of the Third Reich and remake that game.
