Search found 24 matches

by SteamSlither
Thu Jan 04, 2024 4:32 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 371
Views: 52820

Re: Expansion mod

EDIT This post is EDITED for educational purposes
in case someone else runs across this problem as it has been SOLVED


===========================================================
I cannot seem to get past this point when trying to load the expansion mod
I see the initial scree where it says the ...
by SteamSlither
Wed Jan 03, 2024 1:58 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 255
Views: 46057

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

I did not get a chance to look over this mod that extensively yet, did you get a chance to look over / do anything with the troop/vehicle Icons ?for ground combat?
I did some changes back in the day because I thought they blended in too much into the background

The troop types are now LARGER ...
by SteamSlither
Wed Jan 03, 2024 1:03 am
Forum: Valor & Victory
Topic: So why didn't you buy?
Replies: 22
Views: 4399

Re: So why didn't you buy?

Unless Im missing a graphics mod somewhere, for me at least, it would be nice to have better appearing vehicles.

The Graphics of the infantry are fine, but the straight "top down" vehicles I do not like as taking away from the iconic images people generally remember of Sherman, Tiger Tanks etc in ...
by SteamSlither
Tue Jan 02, 2024 10:38 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 31926

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

btd64 wrote: Tue Jul 11, 2023 5:27 pm The author of this mod is MIA and I no longer have my copy. Sorry 😞....GP
Mediafire link is there as of this time

https://www.mediafire.com/download/wkok ... +Ver+2.zip
by SteamSlither
Wed Mar 13, 2019 7:38 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 31926

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
I'm not sure to have understand what I have to do to modify the mod to finally have ALL the races which will build armed Troops Transports [&:]<br/>
<br/>
can you please help me ?
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Included is a ...
by SteamSlither
Wed Mar 13, 2019 7:33 pm
Forum: Design and Modding
Topic: More visible Troop Icons
Replies: 7
Views: 536

RE: More visible Troop Icons

<r> Image posts Working now, thanks, apparently had to wait 7 days after my 10th post (not a fake error)<br/>
<br/>
A tiny update on troop_3 (ant empire) to make them less dark, see attachment 1st post to download<br/>
<br/>
Before (Vanilla) and after (More Visible Troops V2.01)<br/>
<br/>
<br ...
by SteamSlither
Wed Mar 13, 2019 5:20 pm
Forum: Design and Modding
Topic: More visible Troop Icons
Replies: 7
Views: 536

RE: More visible Troop Icons

<r> Another v2.0 view<br/>
<br/>
Real swinging fight, allies helping out<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/62569/B66DE882EADF464094513CF3EC5B0690.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/62569/B66DE882EADF464094513CF3EC5B0690.jpg ...
by SteamSlither
Mon Mar 11, 2019 1:05 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 31926

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> At this time I have not double checked all the races, but there are two or three that need to have the transports fixed to show up in the AI build list.<br/>
andorian and federation for sure there may be another<br/>
<br/>
Go to.....\Steam\steamapps\common\Distant Worlds Universe ...
by SteamSlither
Mon Mar 11, 2019 12:51 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 40824

RE: Possible AI Improvement Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
<br/>
1) which changes do you have added ?<br/>
2) why do you have eliminated the 20 extra races ?<br/>

<e>[/quote]</e></QUOTE>
<br/>
1) updated VANILLA AI Improvement Mod 1.04 to VANILLA AI Improvement Mod 1.05 (I call it D ...
by SteamSlither
Sun Mar 10, 2019 1:17 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88855

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: SteamSlither<br/>
I like the idea of all troop transports being targeted first, is there a hexeidt hack I can do on vanilla?
<e>[/quote]</e></QUOTE>

<QUOTE><s>[quote]</s> ORIGINAL: RogerBacon<br/>
Probably but I wouldn't know where it is. Sorry.<br/>

<e ...
by SteamSlither
Sun Mar 10, 2019 12:56 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 40824

RE: Possible AI Improvement Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
<br/>
sincerely... I have not understand what you have do to this mod.. [&:]<br/>
<br/>
<br/>
can you please better explain ?
<e>[/quote]</e></QUOTE>
<br/>
<br/>
<br/>
Updated AI improvement mod 1.04 by adding in 1.05 changes ...
by SteamSlither
Sat Mar 09, 2019 2:30 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 31926

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<r> This is old but it seems troop transports have been disabled by design for the Federation><br/>
(or just skip to the edit further below)<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ehsumrell1<br/>
<br/>
Concerning troop transport designs, that is left up to the player for certain races. Since<br ...
by SteamSlither
Fri Mar 08, 2019 8:11 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 40824

RE: Possible AI Improvement Mod

<t> 1.05 AI Improvement mod De-Extended (Works for VANILLA)<br/>
<br/>
105 changes added to 1.04, just no Extended races.<br/>
<br/>
I like this mod and was using it for MORE VISIBLE TROOPs Icon mod v1.0<br/>
When I did V2.0 I realized it would be way to much work at this time to add the extra ...
by SteamSlither
Fri Mar 08, 2019 7:36 pm
Forum: Design and Modding
Topic: Master of Orion (Beta 1.0) *** Released ***
Replies: 5
Views: 2270

RE: Master of Orion (Beta 1.0) *** Released ***

<t> Many of those troop icons look PRETTY GOOD. I'll have to see how they look on the map. Ive been experimenting with MORE VISIBLE TROOP icons (now V2.0) from vanilla to get them to show MORE VISIBLy on the map. Outlining seems to help as on different planet backgrounds, depending on troop color ...
by SteamSlither
Fri Mar 08, 2019 7:22 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88855

RE: Bacon Mod

<t> I've been using this, it seems rather crashy and intermittent when compared to vanilla, especially if looking at troops on the planet screen does not always bring up the surface screen without the planet policy screen coming in ahead of it, or some kind of exceptiojn error dialogue box (I can ...
by SteamSlither
Fri Mar 08, 2019 7:12 pm
Forum: Design and Modding
Topic: More visible Troop Icons
Replies: 7
Views: 536

RE: More visible Troop Icons

More Visible Troop Icons V1.0
(supports Extended Universe)
See Image in previous post for example of how they cook on the map
FYI works in mods too, using it in the Star Trek mod
by SteamSlither
Sun Mar 03, 2019 9:56 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88855

RE: "Hyping" my forthcoming mod (pun intended)

Thanks for the quick reply, I think I got it now, how to retain the default settings and now have more knowledge if I choose to experiment with fighter bomber loadouts. AND especially for clarification on the install process!!!
by SteamSlither
Sun Mar 03, 2019 1:52 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88855

RE: "Hyping" my forthcoming mod (pun intended)

<t> I just got this game as the result of a FANATICAL BUNDLE introducing me to this intriguing game.<br/>
<br/>
Not understanding it, I plowed forward (mainly as a spectator since the AI controlled most everything) and quickly understand the need for this mod:<br/>
<br/>
The one thing I want to ...
by SteamSlither
Sun Mar 03, 2019 2:28 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 31926

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> How do you edit back in the troop transports for the Federation? I understand they were removed and have to be added manually (which I'd rather let the AI handle).<br/>
<br/>
Moreover I do not see troop transports in the AI Federation design list(for when the Fed is an AI empire), another ...
by SteamSlither
Sat Mar 02, 2019 12:07 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 26739

RE: Modding Tool [1.1.0 Released!] How to Install

<t> I've downloaded the attachment, but it will not install<br/>
How do you run this?<br/>
<br/>
If I click on "setup.exe I get "Windows cannot access device or file" type errors.<br/>
if I run Distant Worlds Mod Editor.application located in the same folder, I get "application cannot be started ...

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