Search found 346 matches

by Eboreg
Thu Sep 10, 2026 10:49 pm
Forum: After Action Report
Topic: Desert Storm 1 - Invasion 1/8/90
Replies: 1
Views: 207

Re: Desert Storm 1 - Invasion 1/8/90

Yeah... the Invasion scenario kind of stretches the definition of the term "game".

I should also note that the Desert Storm campaign set has extremely generous scoring requirements in general and you'll have a lot more fun if you ignore the scoring requirement and instead try to the get the various ...
by Eboreg
Sat Aug 29, 2026 12:33 am
Forum: After Action Report
Topic: Showcase - Icebreakers 18/8/25
Replies: 12
Views: 618

Re: Showcase - Icebreakers 18/8/25

Honestly, looking at the series of events, it looks like you ran afowl of the classic "CAP vs. Intercept" dilemma. Sending long-range intercepts to eradicate enemy air assets can be a very good option when you have an aerial firepower advantage and the combat zone is far away from your own areas ...
by Eboreg
Wed Aug 19, 2026 12:40 am
Forum: Tech Support
Topic: [FIXED][1674] Spacebar gets hijacked after adjusting alt or speed
Replies: 4
Views: 513

Re: [LOGGED][1674] Spacebar gets hijacked after adjusting alt or speed

This is an issue if you click on anything that's not the main window.
by Eboreg
Fri Aug 14, 2026 6:08 pm
Forum: After Action Report
Topic: Operation Desert Falcon 7/6/27
Replies: 1
Views: 315

Re: Operation Desert Falcon 7/6/27

Ahhh... the joy of babysitting long-range strikes... :evil:
by Eboreg
Fri Aug 14, 2026 10:34 am
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 765

Re: What Multiplayer Means for Scenario Design

Hmmm... I get the feeling the air-to-air missile rework might have changed the balance in North Pacific Shootout...
by Eboreg
Thu Aug 13, 2026 11:31 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 765

Re: What Multiplayer Means for Scenario Design

The vast majority of two-sided scenarios have an easy side and a hard side. While this is an interesting decision for single-player, it makes multiplayer considerably more frustrating. North Pacific Shootout, for example, has a massive range advantage for American air units and the air defenses on ...
by Eboreg
Tue Aug 11, 2026 1:27 pm
Forum: After Action Report
Topic: Showcase: Ford Class News Report
Replies: 0
Views: 340

Showcase: Ford Class News Report

Marines Hold the Line at Angolan Embassy

As an update to the escalating situation in Angola, AFRICOM has reported that an FNLA assault on the embassy was repulsed with heavy casualties on their end. While two guard posts were destroyed and the 2nd Platoon MSOR Battalion was wiped out by a faulty ...
by Eboreg
Thu Aug 06, 2026 7:52 pm
Forum: Tech Support
Topic: [LOGGED] Kashmir Fire has the wrong munitions for the Tejas
Replies: 8
Views: 913

Re: [LOGGED] Kashmir Fire has the wrong munitions for the Tejas

*Sigh* If you want something done right, do it yourself.
by Eboreg
Thu Aug 06, 2026 7:50 pm
Forum: Tech Support
Topic: [LOGGED] Can not launch weapons in Delta Force
Replies: 1
Views: 162

[LOGGED] Can not launch weapons in Delta Force

I recently decided to check out the Silent Service DLC and ran into a bit of a snag with the "Delta Force" scenario. Basically, I'm not able to launch the nukes because my doctrine setting doesn't allow me to. This seems like a fairly massive oversight and, looking into it, I found that the LUA ...
by Eboreg
Mon Jul 27, 2026 11:40 am
Forum: After Action Report
Topic: Showcase - Ford Class 1/6/26
Replies: 2
Views: 473

Re: Showcase - Ford Class 1/6/26

Consider me interested. I might actually get this scenario.
by Eboreg
Sat Jul 25, 2026 1:46 am
Forum: The War Room
Topic: Help with SAM OODA Limitations Defending Ships
Replies: 20
Views: 1426

Re: Help with SAM OODA Limitations Defending Ships

Sounds like this scenario is heavily dependent on using the full spectrum of the survivability onion.

I actually came up with my own version of the survivability onion to be used when playing Command.

The layers are:
Don't be in Danger - Destroying any offensive capabilities that the enemy has ...
by Eboreg
Thu Jul 23, 2026 9:57 pm
Forum: The War Room
Topic: Help with SAM OODA Limitations Defending Ships
Replies: 20
Views: 1426

Re: Help with SAM OODA Limitations Defending Ships


The question is whether a naval group with the Nakhimov, 2 modern Gorshkov frigates and the whole Russian Northern surface fleet can be sunk by LRASMs.

Do they really have no defense? Naval I mean. Lack of CEC, lack of illumination,...


The Russian Navy has been massively falling behind on ECCM ...
by Eboreg
Thu Jul 23, 2026 12:21 pm
Forum: The War Room
Topic: Help with SAM OODA Limitations Defending Ships
Replies: 20
Views: 1426

Re: Help with SAM OODA Limitations Defending Ships

My best advice would be to put the Su-57s directly overhead the ships. And yes, the LRASM is just that good. There's a reason the US doesn't have free healthcare.
by Eboreg
Thu Jul 23, 2026 12:17 pm
Forum: Mods and Scenarios
Topic: Please use this to post ready scenarios for Community
Replies: 830
Views: 92619

Re: Please use this to post ready scenarios for Community

So I have to wait until the beta goes live, got it.
by Eboreg
Wed Jul 22, 2026 10:54 am
Forum: Mods and Scenarios
Topic: Please use this to post ready scenarios for Community
Replies: 830
Views: 92619

Re: Please use this to post ready scenarios for Community

DWReese wrote: Sat Jul 11, 2026 3:17 am Amphibious Assault on Kharg Island (2026)
By DWReese
B1892, DB 517

Amphibious Assault on Kharg Island (2026).zip
Error.png
Error.png (90.92 KiB) Viewed 881 times
Can you help me fix this?
by Eboreg
Sat Jul 18, 2026 7:43 pm
Forum: The War Room
Topic: Hit Hard Hit Fast tips
Replies: 32
Views: 2242

Re: Hit Hard Hit Fast tips



Watching the Eboreg playthrough, he seems to have Mirage's that can hit out to Luxor. I seem to be able to hit the nearest airfields en masse with Magisters but also have Mirages with 500kg bombs which can only strike as far as these closer airfields. I suspect I just haven't looked at aircraft ...
by Eboreg
Sat Jul 18, 2026 3:10 pm
Forum: The War Room
Topic: Hit Hard Hit Fast tips
Replies: 32
Views: 2242

Re: Hit Hard Hit Fast tips

You think you can post a save of your initial mission plan when you're done?
by Eboreg
Sun Jul 12, 2026 9:02 pm
Forum: The War Room
Topic: Hit Hard Hit Fast tips
Replies: 32
Views: 2242

Re: Hit Hard Hit Fast tips


Watching the Eboreg playthrough, he seems to have Mirage's that can hit out to Luxor. I seem to be able to hit the nearest airfields en masse with Magisters but also have Mirages with 500kg bombs which can only strike as far as these closer airfields. I suspect I just haven't looked at aircraft ...
by Eboreg
Sun Jun 28, 2026 6:39 pm
Forum: The War Room
Topic: Best Method of use of A-10 Warthog
Replies: 5
Views: 617

Re: Best Method of use of A-10 Warthog

Rule 1) Don't send A-10 Warthogs into areas where MANPADS are present.
Rule 2) If you want to send A-10s in anyways, blow up the MANPADS first.
Rule 3) If you don't see any MANPADS: drones, strike fighters with targeting pods, and even Maverick seeker heads can help you see them.

The way I see it ...
by Eboreg
Sun Jun 21, 2026 12:52 am
Forum: Command: Modern Operations series
Topic: Hardware for max performance in large scenarios?
Replies: 9
Views: 2262

Re: Hardware for max performance in large scenarios?

maverick3320 wrote: Fri Jun 19, 2026 12:09 am
Trying running an extremely large scenario with large numbers of artillery and/or ballistic missiles flying simultaneously.
Even more than in Salvo and Taiwan Blitz?

I still keenly remember when those scenarios used to slow down gameplay to a crawl. That's not the case anymore.

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