Search found 16 matches

by billrco
Tue Jul 26, 2022 5:48 pm
Forum: Strategic Command: American Civil War
Topic: Undo Function?
Replies: 3
Views: 1341

Re: Undo Function?

Thanks. It was hiding in plain sight.
by billrco
Mon Jul 25, 2022 10:49 pm
Forum: Strategic Command: American Civil War
Topic: Undo Function?
Replies: 3
Views: 1341

Undo Function?

From time to time I move a unit accidentally. Is there an “undo” function?
by billrco
Thu Mar 24, 2022 2:09 am
Forum: Gary Grigsby's War in the East 2
Topic: Remove German Assault Army Designation in Winter
Replies: 6
Views: 619

Remove German Assault Army Designation in Winter

I am near the winter of 41/42 as the German player. It seems to me that I should remove remove the Assault Army designations in order to be able to build fortifications higher than level one. Actually, I think that an Army not on the active offensive any time of the year should not be on Assault ...
by billrco
Mon Dec 13, 2021 4:26 pm
Forum: The War Room
Topic: Luftlotte 2 Missing in Action
Replies: 4
Views: 409

RE: Luftlotte 2 Missing in Action

I realize now this is scripted. I see in the events on turn 26 (U.S. entry) that air requirements in other theaters increase. I should read the events more thoroughly, but a pop-up message would have been nice. This seems very sudden as there were no U.S. air units yet in Europe.
by billrco
Fri Dec 03, 2021 6:59 pm
Forum: The War Room
Topic: Luftlotte 2 Missing in Action
Replies: 4
Views: 409

Luftlotte 2 Missing in Action

<t> Being in the Air Planning stage of turn 25 (Dec. 7, 1941) as the Axis, I see that Luftlotte 2 is gone and missing from the map and also the order of battle. I was using one of its Fliegercorps to support the 4th Panzer Army in Army Group North. That Fligercorps is now is in Luftlotte 1. However ...
by billrco
Fri Nov 19, 2021 7:04 pm
Forum: The War Room
Topic: WiE 2 German Assault Armies Limit
Replies: 4
Views: 372

WiE 2 German Assault Armies Limit

<r> I am playing War in the East 2 as the Axis and am on the fourth turn in July 1941 of a campaign game I started two days ago. My understanding, from reading the manual, and in a prior game, is that I can have up to six Assault Armies as the Axis in 1941. I currently have four. When I try to ...
by billrco
Tue Nov 02, 2021 3:10 pm
Forum: Feature Suggestions
Topic: Help for Color-blind
Replies: 13
Views: 443

RE: Help for Color-blind

I meant Original, not Origami above. How embarrassing.
by billrco
Tue Nov 02, 2021 2:58 pm
Forum: Feature Suggestions
Topic: Help for Color-blind
Replies: 13
Views: 443

RE: Help for Color-blind

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jlbhung<br/>
<br/>
I attempted a mod with the following changes to the rail status coloring<br/>
- yellow (rail not damaged but not connected) -> white <br/>
- orange/amber (rail repaired, will cover to ready next turn) -> grey<br/>
- red (rail damaged ...
by billrco
Mon Nov 01, 2021 12:46 pm
Forum: Feature Suggestions
Topic: Help for Color-blind
Replies: 13
Views: 443

RE: Help for Color-blind

<r> Thank for your response. I am a newbie playing my first WIE2 campaign game. I recently realized that with hex rollover I can see the rail damage status for a given hex. This is very helpful, but it would be nice to see the screen-wide status. I have been playing war games since the sixties and ...
by billrco
Mon Nov 01, 2021 12:35 pm
Forum: Feature Suggestions
Topic: Help for Color-blind
Replies: 13
Views: 443

RE: Help for Color-blind

Thank you for your response. I did recently discover that with hex rollovers I can see the rail damage status of a given hex. That helps a lot, but it would be nice to see the status region-wide.
by billrco
Sun Oct 31, 2021 2:25 am
Forum: Feature Suggestions
Topic: Help for Color-blind
Replies: 13
Views: 443

Help for Color-blind

<t> I see many colors fairly well, but red and green are a problem. When looking at railroad hex status, I can’t tell the red and green circles apart. An option to change the color of one status would be very helpful. Also, when looking at the weather map, I can’t differentiate clear and light mud ...
by billrco
Wed Jun 10, 2020 6:09 pm
Forum: Strategic Command WWII: World at War
Topic: British Platt Sudan HQ
Replies: 5
Views: 225

RE: British Platt Sudan HQ

Thank you for the replies. Can the Platt HQ command Sudan units outside East Africa? BTW, I researched and it looks like he did a good job throughout his career.

On a related matter, is the Canadian HQ restricted to commanding Canadian units only?
by billrco
Sat Jun 06, 2020 4:22 pm
Forum: Strategic Command WWII: World at War
Topic: British Platt Sudan HQ
Replies: 5
Views: 225

British Platt Sudan HQ

<t> Having cleared the Italians from East Africa, I transported the Platt HQ to the Mediterranean (Greece) and found it is useless because it does not then support British units. What an unpleasant surprise, especially after spending the transport cost! Is there a rationale for this or is it a bug ...
by billrco
Sat Jun 06, 2020 4:13 pm
Forum: Tech Support
Topic: Unable to Reinforce Naval Units with Naval Mod.
Replies: 1
Views: 200

Unable to Reinforce Naval Units with Naval Mod.

I started the 1939 game as the Alliesusing the naval mod and am unable to reinforce naval units. Upgrades of naval units can be done.
I tried to add a screenshot png file, but get an error message saying the path is fake.

Thank you,
Bill Cohn
by billrco
Mon Feb 17, 2020 11:01 pm
Forum: Strategic Command: World War I
Topic: Transfer Between Mediterranean and Atlantic
Replies: 3
Views: 179

RE: Transfer Between Mediterranean and Atlantic

Thank you!
Can I transfer the subs back to Germany by the same method?
Or are the subs confined to the Mediterranean?

Thanks,
Bill
by billrco
Sun Feb 16, 2020 10:37 pm
Forum: Strategic Command: World War I
Topic: Transfer Between Mediterranean and Atlantic
Replies: 3
Views: 179

Transfer Between Mediterranean and Atlantic

<t> I placed a German submarine presently in the Mediterranean into one of the hexes which states (To the Atlantic (1 Turn)) expecting to effect the transfer the following turn. However nothing happened the next turn. What am I doing wrong? This is the process I used in The World War 2 version. <br ...

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