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by ErickRepie
Sun Mar 22, 2026 12:31 am
Forum: Scenario Design and Modding
Topic: customizing counters
Replies: 21
Views: 4083

Re: customizing counters


I have been our of this forums for quite a time (just back with war in spain!) this new link should give you the counter files.
https://www.dropbox.com/scl/fi/n61jhwwptyli3h4m1bp5m/Units.zip?rlkey=k1obqcc941u8xsshhhe1cypy3&st=exoj7efh&dl=0


Thanks verymuch !!
New counter always give us new ...
by ErickRepie
Mon Dec 01, 2025 11:40 am
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 21
Views: 3231

Re: New Counter/Nato-symbols can be added

Hello,

Allow me to ask few question.
When playing the modding 1941 scenario, already Lock the generic data -- the 525 victory level check dissapear, it doesnt show anymore (unlike the unmodded 1941 scenario).
Any hints where was i go wrong ? but this is minor anyway ....

Thanks
by ErickRepie
Thu Nov 27, 2025 11:28 am
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 21
Views: 3231

Re: New Counter/Nato-symbols can be added

Ok ..Ok , i got it -- editor, load scn, TOE section, change index to 123 .....thanks
One last question ... can we mod the ongoing save game like above ?
Or i have to start it all over new scn to used the mod scen? ---(already answered above ) Thank you very much.
by ErickRepie
Thu Nov 27, 2025 3:21 am
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 21
Views: 3231

Re: New Counter/Nato-symbols can be added

I ve download the mod.
The corps level icon is the same with army level icon ... instead triangular shape as your preview.
Did i miss something?
Btw its great mod and thanks.
by ErickRepie
Wed Jan 29, 2025 1:46 am
Forum: Scenario Design and Modding
Topic: Wied's UI Mod - basics
Replies: 5
Views: 1621

Re: Wied's UI Mod - basics

Nice - thank you for the effort.
Still waiting for your counter mod in the future...

Have a nice day.
by ErickRepie
Sun Jan 26, 2025 2:30 pm
Forum: Scenario Design and Modding
Topic: customizing counters
Replies: 21
Views: 4083

Re: customizing counters


I want to share with the community my customized set of counters, I have included previously most of them in separate post, this is a way to have all of them combined and explained.

I use a different set for each zoom level ( even two different sets for the maximum size! ) so I do not think ...
by ErickRepie
Wed Aug 14, 2024 1:41 am
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 8242

Re: New 1.04.00 Public Beta Now Available!


So the "show movement path" is not working to highlight the hexes you can move to? Have you checked the game preference screen to make sure that preference is still turned on? When it stops working, does stay not working from turn to turn? If you save the game and exit the program and then start ...
by ErickRepie
Tue Aug 13, 2024 2:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 8242

Re: New 1.04.00 Public Beta Now Available!



I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i ...
by ErickRepie
Sun Aug 11, 2024 3:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 8242

Re: New 1.04.00 Public Beta Now Available!

I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i ...
by ErickRepie
Sat Aug 10, 2024 5:00 am
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 8242

Re: New 1.04.00 Public Beta Now Available!




o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.

At the end of the game ...
by ErickRepie
Thu Aug 08, 2024 11:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 8242

Re: New 1.04.00 Public Beta Now Available!


o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.

At the end of the game you ...
by ErickRepie
Wed Aug 07, 2024 2:16 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198104

Re: Truck number



Hi,

silly question maybe, but how can i see the number of truck available and produce (per week) - if they re any ??


Available trucks are on the production screen ("p" hotkey):
trucks available.png

Trucks produced, repaired and captured are in the logistics report ("shift-e" hotkey):
trucks ...
by ErickRepie
Wed Aug 07, 2024 2:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198104

Truck number

Hi,

silly question maybe, but how can i see the number of truck available and produce (per week) - if they re any ??
by ErickRepie
Tue Jul 16, 2024 6:23 am
Forum: Gary Grigsby's War in the East 2
Topic: Which is the better way setting up depots?
Replies: 3
Views: 1199

Re: Which is the better way setting up depots?

Teo41_ITA wrote: Fri Apr 26, 2024 5:22 am Spam them, ideally every 5 hexes:
https://www.youtube.com/watch?v=bydWGUvIyEo
Every 5 hexes? geez ...no wonder my frontline depot only hoard 7k -12k supply every turn --- (distance between depos = 10 to20 hexes).
by ErickRepie
Mon Jul 15, 2024 10:27 am
Forum: The War Room
Topic: Effective German Logistics in 1941
Replies: 10
Views: 2857

Re: Effective German Logistics in 1941

How much is the maximum distance between one depot to another -- in order to create/bring a lot of supplies to frontline ? - beside parking FBD in frontline depot.
by ErickRepie
Thu Jul 11, 2024 10:52 pm
Forum: Gary Grigsby's War in the East 2
Topic: Next update info and looking for a few good testers
Replies: 40
Views: 5193

Re: Next update info and looking for a few good testers


This was a design decision. We wanted to slightly discourage players from breaking down units to simulate the issues of sending sub units off in different directions. It's part of the game, so we aren't planning on changing this. Players can work around it by reassigning units to other HQs as ...
by ErickRepie
Thu Jul 11, 2024 1:59 pm
Forum: Gary Grigsby's War in the East 2
Topic: Next update info and looking for a few good testers
Replies: 40
Views: 5193

Re: Next update info and looking for a few good testers

Unit's command limits of corps should taken into account that brigade/breakdown division unit should be calculated as 0.33 or 0.5 unit -- not whole 1 unit -- in order not to exceed the unit quota of each korps (9-10 units per corp).
I hope this issue will be fix in the next patch.
by ErickRepie
Thu Jul 11, 2024 12:59 pm
Forum: Scenario Design and Modding
Topic: 1941-45 reworked OOB
Replies: 137
Views: 40721

Re: 1941-45 reworked OOB

Silly question maybe, how to transfer VIII RAD into Theather Box?
Already put it under OKH but find no "Transfer Unit" writing to click on.

Tks,
by ErickRepie
Mon Jan 15, 2024 4:40 am
Forum: Scenario Design and Modding
Topic: 1941-45 reworked OOB
Replies: 137
Views: 40721

Re: 1941-45 reworked OOB

Hello,
i am enjoying your great mod in 1943, and 51st Pzbrigade is equiped with Stug III instead of panther D (which i have in abundant).. is it intentionaly?

Cheers,

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