Search found 60 matches

by PeterStep
Thu Aug 20, 2026 4:57 pm
Forum: Flashpoint Campaigns: Cold War
Topic: SOP for Default behaviour when spotting unit
Replies: 5
Views: 761

Re: SOP for Default behaviour when spotting unit

Ok then perhaps it is the terminology that is confusing the issue. To me stand off should remain constant between two combatants where possible. So let me ask this as a hypothetical- on a flat plain with no cover is my unit set to engage at maximum range of 3000m and advancing towards it is an enemy ...
by PeterStep
Wed Aug 19, 2026 10:41 am
Forum: Flashpoint Campaigns: Cold War
Topic: SOP for Default behaviour when spotting unit
Replies: 5
Views: 761

Re: SOP for Default behaviour when spotting unit

So to clarify something here based on observed behaviour, if stand off is set to 6 a unit will withdraw to a chosen location a further 6 hexes away? Meaning it could be 12 hexes from the triggering enemy unit. I want to find away of keeping unit out of range of enemy fire (say 2000m) but within ...
by PeterStep
Sun Aug 16, 2026 4:03 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Czechoslovakian Navy sails again
Replies: 1
Views: 528

Czechoslovakian Navy sails again

Have seen this behaviour in FCSS but not FCCW before
by PeterStep
Fri Aug 14, 2026 3:42 pm
Forum: Flashpoint Campaigns: Cold War
Topic: R&R Time oddity
Replies: 1
Views: 304

R&R Time oddity

Every cat is black - HQ 3/18 arrives on map at 1% readiness. If I order R&R it offers 43% after 30 mins, but if I increase to 31 mins it only offers 14%. What is happening here (a save game will not show anything more as it is the orders phase immediately after arrival so screenshots attached ...
by PeterStep
Sat Jan 31, 2026 6:02 pm
Forum: Requested Features and Ideas
Topic: Option to Show Estimated Arrival time in each path point
Replies: 3
Views: 1138

Re: Option to Show Estimated Arrival time in each path point

DIVM - not sure if you ever had Red Storm, but I have been hoping for a feature that was in that game to be porte3d to both Southern Storm and now Cold War https://forums.matrixgames.com/viewtopi ... 9#p5075789 so I think it may already have been JIRA'd
by PeterStep
Sun Jan 26, 2025 7:44 pm
Forum: After Action Report
Topic: BREAKAWAY 7
Replies: 2
Views: 2825

Re: BREAKAWAY 7

Thanks William.

I had seen a thread about mission graphics using Inkscape or paint.net on the PC but found them a bit complex. In the end I found Sketch book for Android easier to use on my tablet with the s-pen, so this was a tryout for that. Havent got round to working out how to move an overlay ...
by PeterStep
Fri Jan 24, 2025 2:47 pm
Forum: After Action Report
Topic: BREAKAWAY 7
Replies: 2
Views: 2825

BREAKAWAY 7

Final positions – holding on. Canadian units in west stayed put and did not engage. Counterattack from the east was contained.

Final.png

VP – I will take that!

Detail.png


Observations and Comments.

It was a damned close run thing.
Harder without arty smoke – was this intentional?
Canadian ...
by PeterStep
Fri Jan 24, 2025 2:42 pm
Forum: After Action Report
Topic: BREAKAWAY 6
Replies: 0
Views: 2168

BREAKAWAY 6

1202 – some movement delays from MR bn traffic volume approaching Bear. Tank bn pushing north of Fox.
1202.png
1202.png (2.29 MiB) Viewed 2168 times
1250 – left hook in progress but running close to the wire.
1250.png
1250.png (2.31 MiB) Viewed 2168 times
1337 – still slow approaching Dog.
1337.png
1337.png (2.31 MiB) Viewed 2168 times
End – only just!
Result.png
Result.png (1.7 MiB) Viewed 2168 times
by PeterStep
Fri Jan 24, 2025 2:39 pm
Forum: After Action Report
Topic: BREAKAWAY 5
Replies: 0
Views: 2200

BREAKAWAY 5

0930 – 1st tank bn pushing through Bear with losses. Arty arrives and starts fireplan on M150 firing from Moose. Follow on forces arrive and paths plotted.
0930.png
0930p.png

1021 – Bear still contested, Rat, Moose and Elk cleared and secure. Small counterattack on Elk repulsed.

1021.png ...
by PeterStep
Fri Jan 24, 2025 2:36 pm
Forum: After Action Report
Topic: BREAKAWAY 4
Replies: 0
Views: 2185

BREAKAWAY 4

Battle Commentary

0800 – Initial moves of air asslt troops and recce.
0800.png
0800.png (2.31 MiB) Viewed 2185 times
0845 – Air asslt units preparing to cross bridge. First tank units arrive and paths plotted.
0845.png
0845.png (2.31 MiB) Viewed 2185 times
0845p.png
0845p.png (2.31 MiB) Viewed 2185 times
by PeterStep
Fri Jan 24, 2025 2:31 pm
Forum: After Action Report
Topic: BREAKAWAY 3
Replies: 0
Views: 2136

BREAKAWAY 3

Execution

Concept – punch a hole, exploit, move quickly to secure dominating positions, then push through to rear areas and disrupt and dislocate. First wave push through Bear, secure Rat, Moose, Elk and Fox. Follow on forces – 1 tank bn to secure valley north of Fox then 1 tank and 1 MR bn push ...
by PeterStep
Fri Jan 24, 2025 2:26 pm
Forum: After Action Report
Topic: BREAKAWAY - 2
Replies: 0
Views: 2385

BREAKAWAY - 2

Enemy Forces
Enemy.png
Two inf bns, one tank regt, arty bn plus MLRS and heli sp. Only the M150 SPAT have thermal sights. Expected mission to ‘block advance along Neckar River’ suggests forward defence with M150 in depth positions and armour as reserve. Inf mobility limited and poor protection in ...
by PeterStep
Fri Jan 24, 2025 2:23 pm
Forum: After Action Report
Topic: BREAKAWAY - Soviet, Grognard
Replies: 0
Views: 2315

BREAKAWAY - Soviet, Grognard

I have been meaning to put this together and post for a few months now but time has slipped away – bad weather outside gives me a bit of spare time so here goes.

If you have not tried this scenario I suggest you give it a go before reading further to see how you approach it. If you have played it ...
by PeterStep
Sat Aug 17, 2024 6:51 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Flashpoint Campaigns 2.1.4.8218 Official Update Released!
Replies: 5
Views: 2268

Re: Flashpoint Campaigns 2.1.4.8218 Official Update Released!

Just says the zip file. I find McAfee gets super conscientious the closer I get to renewal time...it claimed the Matrix ftp url was a suspicious site so likely a false positive as you say if I am the only one getting this
by PeterStep
Sat Aug 17, 2024 9:05 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Flashpoint Campaigns 2.1.4.8218 Official Update Released!
Replies: 5
Views: 2268

Re: Flashpoint Campaigns 2.1.4.8218 Official Update Released!

I know McAfee can be quite picky at times but this is the first time I have had a warning from the Matrix site.

Can anyone confirm or deny?

thanks
by PeterStep
Sun Jul 14, 2024 9:26 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Disembark passengers on assault
Replies: 3
Views: 656

Re: Disembark passengers on assault

Ok no worries - thanks
by PeterStep
Sun Jul 14, 2024 2:17 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Disembark passengers on assault
Replies: 3
Views: 656

Disembark passengers on assault

Had not previously noticed the menu choice to 'disembark at X hexes...'
Disembark.png
Disembark.png (3.11 MiB) Viewed 656 times
but nothing seems to happen when I click on it. Any offers?
by PeterStep
Wed Jun 19, 2024 10:33 am
Forum: Tech Support
Topic: Reinforcements not listed properly
Replies: 13
Views: 3169

Re: Reinforcements not listed properly

Yeessss but....its the little inconsistencies that are frustrating. Screenshot of FS from start of EG1 SN5 show all arty assets EG1 SN5 Start.png but by the end only the ones that have arrived are showing (not sure how long into the scenario they 'disappeared'. EG1 SN5 End.png

And the scenario ...
by PeterStep
Mon Jun 17, 2024 1:07 pm
Forum: Tech Support
Topic: Reinforcements not listed properly
Replies: 13
Views: 3169

Re: Reinforcements not listed properly

OK, fair enough and I have now seen a tool tip flash up on the OOB
Joy Ride.png
Joy Ride.png (1.88 MiB) Viewed 2873 times
saying arrival after end of scenario so it is clearly intended rather than a glitch.
But what purpose does this serve and how does it impact on scenario scoring etc? Red can never lose the VP for these assets?
by PeterStep
Sun Jun 16, 2024 10:25 am
Forum: Tech Support
Topic: Reinforcements not listed properly
Replies: 13
Views: 3169

Re: Reinforcements not listed properly

And I checked back to the start of Kitchen Sink.
Kitchen Sink.png
Kitchen Sink.png (1.12 MiB) Viewed 2919 times
18 x 2S3 listed on Mission Brief, 6 shown on FS panel, none in reinforcements so there is a glitch somewhere.

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