Search found 19 matches

by trutyjoh
Sat Jul 19, 2025 7:10 pm
Forum: Tech Support
Topic: How to get/buy serial number
Replies: 1
Views: 4135

How to get/buy serial number

Hello All;
Had this games years ago ... want to renew. do not have old game, but want to acquire/buy serial number so I can play game .... saw it is discontinued on Matrix so I do I go about getting a copy ?
John
by trutyjoh
Fri Sep 30, 2022 5:34 pm
Forum: The Operational Art of War IV
Topic: Costal Artillery
Replies: 3
Views: 505

Re: Costal Artillery

Sorry - It is Overload 44 10/1/2018. Saw the forum comments... seems as if the designer considers Costal Artillery that powerful... Would love it see the documentation to support it... . Just move on to another scenario...
by trutyjoh
Thu Sep 29, 2022 11:51 pm
Forum: The Operational Art of War IV
Topic: Costal Artillery
Replies: 3
Views: 505

Costal Artillery

Playing the Overload scenario and am getting absolutely killed (like 7 out of 10 units killed by CA-- it is now turn 4 and I have lost the equiveants of 3+ divisions while on sea approaches... and yet when I load Marauders and Thunderbolts ... 1 -4% - if I am lucky.
I understand that coastal ...
by trutyjoh
Fri Oct 15, 2021 11:16 pm
Forum: Warplan Pacific
Topic: Warplan Pacific - PDF manual
Replies: 27
Views: 6844

RE: Warplan Pacific - PDF manual

Yep. Got that one. Was looking for the clean printer friendly copy that was mention by AlvaroSousa above.
Thanks
by trutyjoh
Fri Oct 15, 2021 9:55 pm
Forum: Warplan Pacific
Topic: Warplan Pacific - PDF manual
Replies: 27
Views: 6844

RE: Warplan Pacific - PDF manual

Did I miss where a printer friendly download of the game manual is located?
TIA
by trutyjoh
Fri Oct 15, 2021 9:48 pm
Forum: Warplan Pacific: Tech Support Forum
Topic: Request for rules booklet
Replies: 1
Views: 123

Request for rules booklet

<t> Hello; <br/>
I see myself spending a whole lotta time with this game and I wanted to print off the rules book as plain white on black. Given the booklet is graphically pleasing but I would very helpful if I could print it off as a regular document without all the background graphics. It would ...
by trutyjoh
Wed Feb 03, 2021 1:03 pm
Forum: The Operational Art of War IV
Topic: Mons - Design question
Replies: 2
Views: 202

Mons - Design question

<t> Playing the Mons Scenario and i noticed that German units have a greater movement rate than the BEF - are German horses faster than British... or is this a design crutch because of the scenario? Just Curious - Remins of AH France 1940 where the German have an edge to cripple the French defense ...
by trutyjoh
Wed Dec 02, 2020 6:21 pm
Forum: General Discussion
Topic: HELP... operating system
Replies: 1
Views: 140

HELP... operating system

<t> Want some help... <br/>
Playing on a MAC iOS 10.15.7 Catalina. Have Paralells desktop 16, Have a old copy of Windows 7 Professional . Seems to work ok with TOAW IV and old HPS games. Just bought War in the Pacific and having issues with it running in coherence mode (ok the TOAW and HPS) and it ...
by trutyjoh
Wed Jul 29, 2020 6:34 pm
Forum: The Operational Art of War IV
Topic: Retreat into dunes
Replies: 7
Views: 326

RE: Retreat into dunes

<r> So there is the trapped unit. No roads... a wadi inmate dune hex ... but not in the direction of the sand hex unit is trapped in...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/70992/4628B599DC23454DBA50A3AD8A0CC0B5.jpg"><s>[img]</s><URL url="https://www.matrixgames.com ...
by trutyjoh
Wed Jul 29, 2020 5:12 pm
Forum: The Operational Art of War IV
Topic: Retreat into dunes
Replies: 7
Views: 326

Retreat into dunes

<r> Playing Sinai 67... ran into a situation that might be a bug..<br/>
- Isreal attack and UAR forces retreat into sand dunes (UAR are leg infantry) then Israeli Para's can't move into dunes to attack (aren't they leg infantry?<br/>
- UAR AA units attacked and forced to retreat ... goes into ...
by trutyjoh
Thu Jul 16, 2020 7:37 pm
Forum: The Operational Art of War IV
Topic: Road movement
Replies: 2
Views: 172

Road movement

<t> I noticed that at times when moving on roads especially if there is a significant amount of armor that after a bunch of units move through a road hex on then road that follow up units will not be allowed to move into that n=hex, even when it has sufficient MP's.I can move them around the hex ...
by trutyjoh
Wed Jun 24, 2020 12:17 pm
Forum: The Operational Art of War IV
Topic: Supply Lines
Replies: 5
Views: 257

Supply Lines

<t> HEllo all;<br/>
It may be just me (an OLD board gamer before recorded history of AH), but I find the supply rules a bit obtuse. So I thought to ask questions in the forum figuring that the most experienced are here. Also I thought to search before asking a question but I have found the search ...
by trutyjoh
Tue Jun 23, 2020 6:37 pm
Forum: The Operational Art of War IV
Topic: Base Units
Replies: 3
Views: 159

Base Units

<t> Playing Bitter Victory and have run across Base Units. Seem to be per division These units are marked as supply units and are fairly powerful. they tend to slip away during combat, unless surrounded... , Both sides have them but aside from a supply source (are they independent?, or must they ...
by trutyjoh
Wed Jun 17, 2020 12:46 pm
Forum: The Operational Art of War IV
Topic: SeaLift Capability for a turn
Replies: 5
Views: 154

RE: SeaLift Capability for a turn

<t> Thanks for the reply... No Ai set at the beginning of the scenario and I don't change it. These units are marked as supply units and are fairly powerful. they tend to slip away during combat, unless surrounded... , Both sides have them but aside from a supply source (are they independent, or ...
by trutyjoh
Mon Jun 15, 2020 12:51 pm
Forum: The Operational Art of War IV
Topic: SeaLift Capability for a turn
Replies: 5
Views: 154

RE: SeaLift Capability for a turn

Thanks for the help... another question?

What do the division base units do? just a mobile source of supply. I assume that they must also trace a source of supply back to some thing...

\Thanks
John
by trutyjoh
Wed Jun 10, 2020 7:22 pm
Forum: The Operational Art of War IV
Topic: SeaLift Capability for a turn
Replies: 5
Views: 154

SeaLift Capability for a turn

<t> Playing Bitter Victory (Sicily) as the Allies against the computer. original invasions fine ... all units embarked ... landed ... all is good <br/>
<br/>
In latter turns (3 in this case) Could not load all my available units- I assume this is because I didn't have sufficient sealift capability ...
by trutyjoh
Mon May 18, 2020 7:15 pm
Forum: The Operational Art of War IV
Topic: How to read results
Replies: 1
Views: 87

How to read results

<t> Hello all;<br/>
I am looking at the strep log and I am wondering if I am reading it correctly:<br/>
=============<br/>
Allied Army approximate equipment and personnel losses - 6%<br/>
German Army approximate equipment and personnel losses - 17%<br/>
Attackers<br/>
2/ 27 Rifle AT- Squad Yes ...
by trutyjoh
Thu Apr 09, 2020 3:45 pm
Forum: The Operational Art of War IV
Topic: Logs
Replies: 4
Views: 124

RE: Logs

<t> Thanks for the info.... Have a twist. Playing on my Mac under Parallels using Windows 7... any idea where these files are stored as well as any video files... When I save the game I can see the .sal files in My Documents->My Games->TOAWIV->Saves. but nothing else. Also are those same reports ...
by trutyjoh
Wed Apr 08, 2020 5:59 pm
Forum: The Operational Art of War IV
Topic: Logs
Replies: 4
Views: 124

Logs

<t> I'm a relatively new player to this system (longtime boardgamer....) I pBEM and would like to see a more detailed AAR from the previous turn.... I would like to print it out and go over it with the printed section of the map from then last turn (I screen shot). That possible to get a printable ...

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