Mons - Design question

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
trutyjoh
Posts: 19
Joined: Tue Mar 31, 2020 3:07 pm

Mons - Design question

Post by trutyjoh »

Playing the Mons Scenario and i noticed that German units have a greater movement rate than the BEF - are German horses faster than British... or is this a design crutch because of the scenario? Just Curious - Remins of AH France 1940 where the German have an edge to cripple the French defense....
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Mons - Design question

Post by golden delicious »

ORIGINAL: trutyjoh

Playing the Mons Scenario and i noticed that German units have a greater movement rate than the BEF - are German horses faster than British... or is this a design crutch because of the scenario?

It's probably the result of the designer not thinking very much when putting the units together. I would guess (without looking) that the British cavalry have more non-cavalry speed equipment in the unit than the German and this is slowing them down, and the designer didn't put any transport in to compensate.
Just Curious - Remins of AH France 1940 where the German have an edge to cripple the French defense....

Oh designers just use a shock penalty when they can't figure out the real reason for one side being beaten.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Mons - Design question

Post by golden delicious »

I got around to opening the scenario- it's even worse than I thought.

The designer's given the whole German force a movement bias of 120%, so German infantry as well as cavalry will move significantly faster than the Entente forces. I'd suggest this was done to mitigate hex conversion costs, which would otherwise slow the Germans down quite a bit if they're able to shift the initial Entente positions.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Post Reply

Return to “The Operational Art of War IV”