Search found 14 matches

by JuliasW
Sun Oct 25, 2020 12:56 pm
Forum: Tech Support
Topic: [Logged] Naval Laser Weapon is entirely unrealistic
Replies: 20
Views: 683

RE: Naval Laser Weapon is entirely unrealistic

<t> OMG, are you really taking a CGI marketing video on YouTube as a statement of fact !<br/>
<br/>
We really need some basic science lessons being taught, otherwise we end up people believing in gravity bombing between spaceships, because they saw it on Star Wars. <br/>
<br/>
Do some basic ...
by JuliasW
Mon Jun 08, 2020 5:28 am
Forum: Tech Support
Topic: [Logged] Naval Laser Weapon is entirely unrealistic
Replies: 20
Views: 683

RE: Naval Laser Weapon is entirely unrealistic

<t> Oh do please provide the source for that 30,000 kW!!!<br/>
For 2 seconds engagement that is 60,000,000 joules of energy, 60Megawatts, that has to be stored, even assuming 100% efficiency. A typical destroyer ship gas turbine generates some 5 to 10 Megawatts in total, and is only 40% efficient ...
by JuliasW
Wed Jun 03, 2020 8:34 am
Forum: Tech Support
Topic: [Logged] Naval Laser Weapon is entirely unrealistic
Replies: 20
Views: 683

RE: Naval Laser Weapon is entirely unrealistic

<t> Many apologies, I have caused some offence in my language.<br/>
<br/>
It because of the deep fidelity I see in the rest of the game, that I am rather surprised, and disputing in the modelling of lasers.<br/>
<br/>
I would think it is open source knowledge that a laser dwell time, of a few ...
by JuliasW
Tue Jun 02, 2020 1:04 pm
Forum: Tech Support
Topic: [Logged] Naval Laser Weapon is entirely unrealistic
Replies: 20
Views: 683

[Logged] Naval Laser Weapon is entirely unrealistic

<t> I was trying to set up a Naval Laser Directed Energy Weapon (LDEW) scenario, using the AFSB 15 Ponce experimental LPD which is equipped with a 150kw laser. But the weapons is entirely unrealisitc, its modelled like a sci fi film, with instant kills against hostile missiles and airframes. <br ...
by JuliasW
Sat May 30, 2020 6:30 am
Forum: The War Room
Topic: How to recover from NOCOMM
Replies: 3
Views: 243

RE: How to recover from NOCOMM

OK Great Suggestions. Many Thanks

I was kinda hoping that after a period of repair, or close friendly unit proximately the comms would be repaired (Random delay & recovery of comms) since naval ships have many comms channels.
by JuliasW
Fri May 29, 2020 3:13 pm
Forum: The War Room
Topic: How to recover from NOCOMM
Replies: 3
Views: 243

How to recover from NOCOMM

<t> So I have been setting up a scenario of Russians vs the UK Surface Fleet circa 2020. After the usual round of Missiles exchange, it ends up being a Gun Fight. The Russians always win, maybe their Naval Guns have better range or accuracy.<br/>
<br/>
It always plays out the same, the Russians ...
by JuliasW
Mon May 25, 2020 5:38 am
Forum: The War Room
Topic: Book on PLAN
Replies: 2
Views: 156

RE: Book on PLAN

<t> I don't know, I think Hyper Glide missiles are a major threat.<br/>
And final stage Boosted rockets, will play havoc with any Weapons defence prediction algorithms.<br/>
There is little to defend.<br/>
<br/>
Any hypersonic scenarios in Command: CAMANO to demonstrate how an AEGIS destroyer ...
by JuliasW
Mon May 25, 2020 5:05 am
Forum: The War Room
Topic: How do i avoid Scenario wasting ASuW Missiles ?
Replies: 4
Views: 192

RE: How do i avoid Scenario wasting ASuW Missiles ?

<t> Gunner, Yes Many Thanks. Yes its the WRA defaults that are not realistic. <br/>
<br/>
That works, it seems a bit unnatural to have to use Weapons Hold, The default WRA, need to be adjusted from the Automatic Fire at Range, which is idiotic default, especially for a Side set as veteran ...
by JuliasW
Sun May 24, 2020 2:01 pm
Forum: The War Room
Topic: How do i avoid Scenario wasting ASuW Missiles ?
Replies: 4
Views: 192

How do i avoid Scenario wasting ASuW Missiles ?

<t> So I am newbie on the scenario editing, creating my first scenario of UK (T23s and T45) with 8x Harpoon Anti Surface Missiles vs Russians destroyers and Frigates coming down the English Channel as Hostile. <br/>
<br/>
When I play through, my T45s and T23s, automatically simply fire off all ...
by JuliasW
Sun May 24, 2020 12:46 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: How avoid dumb waste of ASuW Missiles
Replies: 0
Views: 309

How avoid dumb waste of ASuW Missiles

<t> So I am newbie on the scenario editing, creating my first scenario of UK (T23s and T45) with 8x Harpoon Anti Surface Missiles vs Russians destroyers and Frigates coming down the English Channel as Hostile. <br/>
<br/>
When I play through, my T45s and T23s, automatically simply fire off all ...
by JuliasW
Mon May 11, 2020 5:51 pm
Forum: Tech Support
Topic: [Fixed] Quick Battle 1x Naval vs Naval
Replies: 4
Views: 174

RE: Quick Battle 1x Naval vs Naval

<r> It was after I was after a playing a CWDB scenario.<br/>
<br/>
So based on your suggestion, I have tried, exit the game completely, and attempting the QBG 1v1 Naval, and it runs OK. So That's Good.<br/>
(Albeit the Anzac Destroyer runs away from my T45 after wasting its first volley of anti ...
by JuliasW
Sun May 10, 2020 2:19 pm
Forum: Tech Support
Topic: [Fixed] Quick Battle 1x Naval vs Naval
Replies: 4
Views: 174

[Fixed] Quick Battle 1x Naval vs Naval

<t> I am trying to set up a Quick Battle Generator, Last Option: Naval vs Naval with a Destroyer T45 vs Arleigh Burk Destroyer, mid Atalantic under Quick Battles. <br/>
<br/>
But I keep getting message box errors 'string value uninitialised' 'local player ship' etc. <br/>
<br/>
The other Quick ...
by JuliasW
Sun May 10, 2020 2:06 pm
Forum: The War Room
Topic: Naval Gunnery Combat - Ship to Ship
Replies: 33
Views: 5672

RE: Naval Gunnery Combat - Ship to Ship

Cool, Thanks for those insights.
I can see I will have to spend some time studying more of details under Unit Orders and Attack options.
by JuliasW
Sun May 10, 2020 1:43 pm
Forum: The War Room
Topic: Naval Gunnery Combat - Ship to Ship
Replies: 33
Views: 5672

RE: Naval Gunnery Combat - Ship to Ship

<t> So I am a newbie, and tried the First Contact(1957) naval scenario where the Norwegians engage with a pack of MTBs: Torpedo Boats against similar Russian Torpedo Boats. After a bit of patrol, I get into an engagement. But I have real problems directing my small MTB against the enemy, once they ...

Go to advanced search