<r> <QUOTE><s>[quote]</s>ORIGINAL: Tomn<br/> I have to admit, "I am a vocal minority and I know it, please design the game specifically for me because there are so few games that do" is not an argument I've seen before. Usually people try to claim they represent the silent majority instead. I can ...
<r> <QUOTE><s>[quote]</s>LOGISTICS:<br/> -Games started with Beta10 will NO longer have the stop-at-next-Logistical Asset rule I tried out in Beta9. Instead of stopping the spread of their Logistical Points when meeting another Logistical Asset they’ll now be REFOCUSED at that next Logistical Asset ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Vic<br/> <br/> Concerning the Logistics discussions. I am still thinking about this.<br/> But it ain't easy to stay faithful to the original idea and get the pull system working at the same time.<br/>
<e>[/quote]</e></QUOTE> <br/> That's why I said it is a ...
<r> <QUOTE><s>[quote]</s>-In order to get the Logistics system more comprehensible I added a rule change. Once a runner from one logistical Assets encounters another logistical Asset it stops there. This is the only sane way to avoid the big majority (almost total) of the problem cases where a ...
To add to that, common artifacts seem to be the rarest of them all. It starts with uncommon, then rare, then very rare, and I've had a 'common' one ONCE.
<r> <QUOTE><s>[quote]</s>ORIGINAL: jimwinsor<br/> <br/> I have to say ... overall, I’m not a huge fan of pull points. There are a couple issues I have with them.<br/> <br/> 1) The first issue is game immersion. This is a point that hasn’t been brought up much, I don’t think. But for me, it ...
I still really favor the original system. It's very obvious what happens (/2 unless traffic signs every branch) instead of you having to read and compare numbers if you want to check things, not that you might need to. And I feel you have easier control over it.
* Not worth the fate points
* Not worth it for my small artillery battalion: I'll wait till I get an improved artillery regiment at least that is actually needed (that moment never came so far)
<r> > Can someone tell me what the 'Mission Impossible' card is for? It will cost me 62 Pol Points + an impossible roll with crazy difficulty for just two Fate Points.... seems a pointless card I do not understand it?<br/> <br/> To get 'free' (not hurting your zones) Fate Points, which are awesome ...
When I build a new zone/city I just build a truck stop with the flag 'new zone' toggled on. Then the private economy takes care of building a farm and such.