[1.04b7] Possible artifact excavation glitch

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Jdane
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[1.04b7] Possible artifact excavation glitch

Post by Jdane »

This is the second time I notice the same artifact has been found three times. This one was particularly striking because it was 3 Gravitonic Collectors - a potent energy generating asset - that were excavated from the very same tile.

This made me suspicious there might be a glitch. Such luck is a game changer, or even breaker depending on how you look at it.

I've backed up the auto save file from the previous turn's end, although I don't know if it would be of use. If it would, I will share a link to the file.
demiare
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RE: [1.04b7] Possible artifact excavation glitch

Post by demiare »

I confirm this issue. My starting location was packed with archaeology sites and now I'm swimming in automatic factories, 8 dopaminators in collection and so on.

Really, really cool and exciting as I'm playing Robinson with tons of raiders around. Fit story well as a reason why my regime became major one. ^_^ But definitely a bug.
ramnblam
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RE: [1.04b7] Possible artifact excavation glitch

Post by ramnblam »

Imagine the pop you could get with a bunch of cloning facilities :P
demiare
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RE: [1.04b7] Possible artifact excavation glitch

Post by demiare »

ORIGINAL: ramnblam

Imagine the pop you could get with a bunch of cloning facilities :P

Turn 40. 6 Cloning facilities are online :P
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Vic
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RE: [1.04b7] Possible artifact excavation glitch

Post by Vic »

Added some code to make sure it is really random.
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GodwinW
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RE: [1.04b7] Possible artifact excavation glitch

Post by GodwinW »

To add to that, common artifacts seem to be the rarest of them all. It starts with uncommon, then rare, then very rare, and I've had a 'common' one ONCE.
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Twotribes
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RE: [1.04b7] Possible artifact excavation glitch

Post by Twotribes »

In version beta 7 I have like 20 factories and 15 cloning stations and about as many energy plants. Course it is over 100 turns and have like 15 sites I am working. Only have 9 cities so ready to expand when I get my logistics set. By now most of the minors have like 20 plus militia so need major road work to colonize them.
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willgamer
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RE: [1.04b7] Possible artifact excavation glitch

Post by willgamer »

v104b8

Confirming about 20+ factories in 80 turns; also the energy plants at about 15.

Way more than my 10 cities.
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