Search found 197 matches

by ydmatrix2
Wed May 19, 2021 3:38 pm
Forum: Tech Support
Topic: [1.09.02] Leader learns unrelated skills
Replies: 4
Views: 176

[1.09.02] Leader learns unrelated skills

<r> A leader that was assigned as Director of Military Research Council on turn 4 has been for almost 30 turns solely improving skill completely unrelated with his position / skill rolls - never 'Science'/'Inventor'. <br/>
<br/>
I know there's supposed to be some chance to try improve different ...
by ydmatrix2
Wed May 19, 2021 7:45 am
Forum: Tech Support
Topic: [1.09.02] Non-viable start (no water income)
Replies: 4
Views: 166

[1.09.02] Non-viable start (no water income)

<r> The game starts with the premise of taking over the leadership of an existing culture of people, which presumably have some minimal self-sustaining infrastructure.<br/>
<br/>
On a current start on a lava planet with no surface water and zero rainfall - the initial city has water-consuming agri ...
by ydmatrix2
Mon Jul 06, 2020 9:31 am
Forum: Tech Support
Topic: Logistical bonus from regime feat not appplied
Replies: 6
Views: 209

RE: Logistical bonus from regime feat not appplied

I can see that this issue is still present as of 1.04b3
by ydmatrix2
Mon Jul 06, 2020 7:23 am
Forum: Tech Support
Topic: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)
Replies: 8
Views: 290

RE: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
The condition was set a bit to hard. Free ice mine on avg rain < 20mm
<e>[/quote]</e></QUOTE>
Is that a global or local average?<br/>
Because in the case above, it's a Medusa planet with quite a lot of rain on average across the planet - but several ...
by ydmatrix2
Mon Jul 06, 2020 6:38 am
Forum: Tech Support
Topic: [1.04b3] Wrong error text in Raise Formation screen - "No Models Available"
Replies: 1
Views: 159

[1.04b3] Wrong error text in Raise Formation screen - "No Models Available"

<r> When SHQ has zero recruits in stock - the first Raise Formation screen shows the error message "No models available" instead, although models are indeed available (and not marked obsolete) as can be seen on the second screen.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by ydmatrix2
Mon Jul 06, 2020 4:25 am
Forum: Tech Support
Topic: [1.04b3] Head of Corp decides to "Leave me" (or not)
Replies: 1
Views: 150

[1.04b3] Head of Corp decides to "Leave me" (or not)

<r> Under the same category of actions that "not-my-leaders" such as heads of Corps or Crime Orgs are not supposed to do - head of a Corporation states (in the Vid at the start of the turn) that she is dissatisfied with my politics and leaves me. She is not *actually* going anywhere, she and the ...
by ydmatrix2
Sun Jul 05, 2020 10:42 pm
Forum: Tech Support
Topic: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)
Replies: 8
Views: 290

RE: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
With that many hexes, there is even a chance passive collection is getting you 200 water or more - just not so much more that the SHQ received any excess yet.
<e>[/quote]</e></QUOTE>
Not even remotely in the ballpark... The area uncovered in the ...
by ydmatrix2
Sun Jul 05, 2020 10:24 pm
Forum: Tech Support
Topic: [1.04b3] Asset pull points do not account for partial production
Replies: 2
Views: 112

[1.04b3] Asset pull points do not account for partial production

<r> Assets with partial production configured (less than 100%) are still pulling the full logistic points for 100% production.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72301/BD043F232BC841AF8C37FCBE815A52FD.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums ...
by ydmatrix2
Sun Jul 05, 2020 9:52 pm
Forum: Tech Support
Topic: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)
Replies: 8
Views: 290

RE: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
You get rainfall from the entire zone, those green areas included.
<e>[/quote]</e></QUOTE>
<br/>
I know, couldn't include all hexes in the screenshot <E>:)</E><br/>
All the starting area and much of the surrounding terrain has zero or almost zero ...
by ydmatrix2
Sun Jul 05, 2020 9:02 pm
Forum: Tech Support
Topic: [1.04b3] Cannot execute"Board Member" strat on Director of Supreme Command Council
Replies: 1
Views: 149

[1.04b3] Cannot execute"Board Member" strat on Director of Supreme Command Council

<r> Another of those cases where "Leader cannot execute Stratage on Self".<br/>
I'd think the Secretary should be used as fallback. This is one of the few directors which are ideally suited for this strat (which gives +10 cha initially, but leads to other corp feats that give +cha and +int).<br ...
by ydmatrix2
Sun Jul 05, 2020 8:21 pm
Forum: Tech Support
Topic: [1.04b3] Raise formation percentage calculation issues
Replies: 1
Views: 97

[1.04b3] Raise formation percentage calculation issues

<r> Raise formation screen still has issues in the Percentage calculations, when accounting for using already existing SHQ troops. <br/>
<br/>
In this case, I'm raising a MG Infantry Brigade (1000 MG, 4500 Inf) while already having troops in SHQ (1000 MG, 1700 Inf).<br/>
SHQ troops are about 49 ...
by ydmatrix2
Sun Jul 05, 2020 7:33 pm
Forum: Tech Support
Topic: [1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)
Replies: 8
Views: 290

[1.04b3] Starting location with farm asset but zero water stock or income (no rainfall, no ice mine)

<r> The starting city is generated with no stocks of water and no existing ice mine (although with a water deposit which *can* be mined) in an area with no local rainfall - so the existing agri-dome is basically non-functional to start with.<br/>
<br/>
Does not really make sense, since I'm ...
by ydmatrix2
Fri Jul 03, 2020 3:17 pm
Forum: Tech Support
Topic: [1.04b1] Model design - negative Move Mod despite Engine Power > Weight?
Replies: 5
Views: 198

[1.04b1] Model design - negative Move Mod despite Engine Power > Weight?

<r> This attached design has Engine Design of 124, and Engine Power (800) > Weight (770).<br/>
Despite this, the final outcome has Move Mod of -5%.<br/>
<br/>
In the design log, row 49 suggests it should have +5% Move Mod, but the next row refers to "Modified by Size and limitators" and reduces ...
by ydmatrix2
Fri Jul 03, 2020 2:15 pm
Forum: Tech Support
Topic: 1.04b1 When multiple factions award strats - it's always multiples of same one
Replies: 5
Views: 84

RE: 1.04b1 When multiple factions award strats - it's always multiples of same one

<r> With the Artifact issues in the past - it was random but identical outcome for multiple ones in same turn.<br/>
<br/>
Same problem here - it's one draw instead of three draws independent from each other. Stated differently - I don't remember seeing even once that factions awarded different ...
by ydmatrix2
Fri Jul 03, 2020 12:49 pm
Forum: Tech Support
Topic: 1.04b1 Who killed my Paladin?
Replies: 0
Views: 116

1.04b1 Who killed my Paladin?

<r> A unit of Assault Guns with an "Apocrypha Paladin" feat attacks a group of marauders and wild life. <br/>
Not a single hit lands on any of my sub-units, but the Paladin is "killed"? How?<br/>
<br/>
More details (see screenshot):<br/>
* Looking at the enemy forces, not a single one of them ...
by ydmatrix2
Fri Jul 03, 2020 1:01 am
Forum: Tech Support
Topic: 1.04b1 "Crackdown on crime" strat skill text mismatch
Replies: 0
Views: 63

1.04b1 "Crackdown on crime" strat skill text mismatch

<r> For the "Crackdown on Crime" stratagem, the tooltip text as well as the output popup window state that the "Operational Command" roll is used, whereas the text above the execution button states that "Streetwise" skill is used.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by ydmatrix2
Fri Jul 03, 2020 12:44 am
Forum: Tech Support
Topic: 1.04b1 When multiple factions award strats - it's always multiples of same one
Replies: 5
Views: 84

RE: 1.04b1 When multiple factions award strats - it's always multiples of same one

I know, I've been doing Peace => Protectorate => Unification for every Farmer in my vicinity during the most recent game.
by ydmatrix2
Fri Jul 03, 2020 12:40 am
Forum: Tech Support
Topic: 1.04b1 Assorted text issues/typos
Replies: 9
Views: 154

RE: 1.04b1 Assorted text issues/typos

<r> happen => happy<br/>
lest => least<br/>
Miilitancy => Militancy<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72301/0A6A230242E943C5B78B175D1C48D71F.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/72301/0A6A230242E943C5B78B175D1C48D71F.jpg"><LINK_TEXT ...
by ydmatrix2
Fri Jul 03, 2020 12:38 am
Forum: Tech Support
Topic: 1.04b1 Assorted text issues/typos
Replies: 9
Views: 154

RE: 1.04b1 Assorted text issues/typos

<r> to => too<br/>
<br/>
(also, doesn't sound like correct english to me. probably better: "... too much firepower on too few targets.")<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72301/C0C5ABDE94224F908CB80E72D8D27EE7.jpg"><s>[img]</s><URL url="https://www.matrixgames.com ...
by ydmatrix2
Fri Jul 03, 2020 12:35 am
Forum: Tech Support
Topic: 1.04b1 Assorted text issues/typos
Replies: 9
Views: 154

RE: 1.04b1 Assorted text issues/typos

<r> excert => exert<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72301/2E2275699CE74E3DB9FB9B1FBA68F993.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/72301/2E2275699CE74E3DB9FB9B1FBA68F993.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...

Go to advanced search