Search found 22 matches

by V4ndall
Thu Nov 30, 2023 9:15 am
Forum: Shadow Empire
Topic: Shadow Empire - Hazards & Hardships major update - v1.25 out now
Replies: 4
Views: 8573

Re: Shadow Empire - Hazards & Hardships major update - v1.25 out now

Thank you for continually adding new features. The leader portraits look very good, given DasTactics & Pymous mods they were the last visual element that felt off, hope other portraits will get the update too.
by V4ndall
Tue Jun 29, 2021 3:29 am
Forum: Shadow Empire
Topic: SE First Anniversary (+2d)
Replies: 10
Views: 300

RE: SE First Anniversary (+2d)

Seriously, congratulations. It's one of maybe 5 best games released in this millenium (past 2000).
by V4ndall
Thu Jan 21, 2021 5:57 pm
Forum: Tech Support
Topic: [1.07.03] Ne game generated faction leader dislikes faction profile
Replies: 3
Views: 128

[1.07.03] Ne game generated faction leader dislikes faction profile

<r> In a newly started game, faction leader has a Democracy- profile, despite leading a Democracy++ faction.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72361/5210B35870404AD8A15B19642C66A7B7.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/72361 ...
by V4ndall
Thu Jan 21, 2021 12:34 pm
Forum: Suggestions and Feedback
Topic: Scrapping stratagem ideas
Replies: 11
Views: 446

RE: Scrapping stratagem ideas

<t> With seniority being a unique number, recruiting more weak leaders into the pool, gradually makes them more important without ever being assigned a position, and as such no real chance to get any recognition. This paired with heavily disproportionate weights of recruit and retire stratagems (in ...
by V4ndall
Wed Jan 20, 2021 3:04 pm
Forum: Suggestions and Feedback
Topic: Scrapping stratagem ideas
Replies: 11
Views: 446

RE: Scrapping stratagem ideas

<t> While the idea is sound as having stratagems abstracts political opportunity for something like peace talks and the like, having a one-size-fits-all system means some actions turn out weird. Recruiting leaders at random somewhat assumes there's no screening process for, say, SHQ commanders ...
by V4ndall
Wed Jan 13, 2021 6:17 pm
Forum: Suggestions and Feedback
Topic: Make militia/militancy still existant in late game
Replies: 5
Views: 849

RE: Make militia/militancy still existant in late game

<t> Didn't know about autocracy. As for unification and annexation I'm fully aware it's possible, but it's not what I had in mind. It's not that I want to specifically spend extra resources to get militia just for the sake of it. I'm suggesting that having an entire complex mechanic get effectively ...
by V4ndall
Wed Jan 13, 2021 10:59 am
Forum: Suggestions and Feedback
Topic: Make militia/militancy still existant in late game
Replies: 5
Views: 849

Make militia/militancy still existant in late game

<t> I understand the idea that population militancy drops as civilization and regular military grows, but on higher difficulties, after turn ~30 it pretty much drops to 0 and the existing troops just wait to die out. Effectively it disables the entire militia mechanic quite early, and I think it's a ...
by V4ndall
Wed Jan 13, 2021 10:44 am
Forum: Tech Support
Topic: Siwa world without Open Air Farm
Replies: 4
Views: 125

RE: Siwa world without Open Air Farm

<t> Check the xeno crops agricultural details in the help tab. It's possible to roll a completely flora covered planet with edible crops suitable for a very atypical temperature bracket for that planet. I had a world with -30 - 20'C and xeno crops being barely growable at the poles with optimal temp ...
by V4ndall
Wed Jan 13, 2021 9:12 am
Forum: Tech Support
Topic: [1.07.01] After taking major's city remainder of the zone becomes "none"
Replies: 2
Views: 87

RE: [1.07.01] After taking major's city remainder of the zone becomes "none"

<t> It still seems like the "none" zones are some kind of a bug. Besides the remnant of that major, I have two others in my game. One non aligned and one territory, and if it's normally possible to spy on wild animals or mutants it looks more like something that just didn't get initialized properly ...
by V4ndall
Tue Jan 12, 2021 10:19 pm
Forum: Tech Support
Topic: [1.07.01] After taking major's city remainder of the zone becomes "none"
Replies: 2
Views: 87

[1.07.01] After taking major's city remainder of the zone becomes "none"

As in title, after taking a major's city the remainder of the zone turned into zone called "none". This zone is non intractable - no stratagems can be played on it. I suspect there's another city out there, since the regime wasn't defeated and the troops still make their moves.
by V4ndall
Tue Jan 12, 2021 4:20 pm
Forum: War Room
Topic: Unit types for all OOBs (incl. research/upgrade/downgrade Tree)
Replies: 25
Views: 11836

RE: Unit types for the various OOBs

<t> I seem to have missed something. The guide states that unlocking the basic infantry formation unlocks the motorized, mechanized and heavy variants. But I have assault infantry discovered, operationalized and fielded even, but I didn't get the motorized/mechanized/heavy assault infantry even as ...
by V4ndall
Sun Jan 10, 2021 10:22 am
Forum: Shadow Empire
Topic: Post your worst new recruit
Replies: 11
Views: 538

RE: Post your worst new recruit

I don't think I've even seen a leader with a single digit stat like this guy.
by V4ndall
Sun Jan 10, 2021 10:07 am
Forum: Shadow Empire
Topic: How is difficulty calculated for Majors/Minors stratagems?
Replies: 14
Views: 221

RE: How is difficulty calculated for Majors/Minors stratagems?

<t> Like the old games, many possibilities are handled numerically, that is, instead of listing something as explicitly impossible it's difficulty is set very high. That said, many zones are simply not open to any kind of diplomacy. Firstly, the territories, zones without a city can by controlled by ...
by V4ndall
Sun Jan 10, 2021 8:26 am
Forum: Shadow Empire
Topic: Artillery weapons question
Replies: 3
Views: 360

RE: Artillery weapons question

Thanks, it makes sense.
by V4ndall
Sat Jan 09, 2021 8:03 am
Forum: Shadow Empire
Topic: Artillery weapons question
Replies: 3
Views: 360

Artillery weapons question

<t> So, when designing an artillery model several weapons are available. Initially (at Tech 3 start) it goes up to 150mm, later on it's 240mm and eventually 300mm. The question is however, what specifically unlocks those weapons? Is it tech research, developing models or something else entirely? Any ...
by V4ndall
Thu Jun 18, 2020 4:29 am
Forum: Suggestions and Feedback
Topic: Troop exposure calculation for high temperatures
Replies: 9
Views: 519

RE: Troop exposure calculation for high temperatures

<t> Human body proteins coagulate if their temperature goes above 42'C. The organism is capable of dissipating them to some degree of course, 45'C temperatures are fairly common on Earth after all, but in scenarios I'm writing about, humans either get temperature shielding equipment (be it made up ...
by V4ndall
Wed Jun 17, 2020 5:10 pm
Forum: Suggestions and Feedback
Topic: Troop exposure calculation for high temperatures
Replies: 9
Views: 519

RE: Troop exposure calculation for high temperatures

<t> It's fairly easy to generate even a Siwa class planet with no atmospheric hazards, which has a desert belt with temperatures over 80'C. Essentially impossible for humans to survive, yet it requires no specialized equipment in-game.<br/>
<br/>
Crude cooling suits exist already, and we're ...
by V4ndall
Wed Jun 17, 2020 4:40 am
Forum: Suggestions and Feedback
Topic: Troop exposure calculation for high temperatures
Replies: 9
Views: 519

Troop exposure calculation for high temperatures

<t> Much to my own surprise, I recently noticed that, as per manual 5.2.3.1. Exposure Calculation for your Units (p.158), only negative temperatures are included in exposure calculations for troop readiness. At the same time 5.5.2.1. Environmental Modifiers (p. 197) farming actually takes high ...
by V4ndall
Mon Jun 15, 2020 8:01 am
Forum: Tech Support
Topic: 1.03 organization budget priority sliders are bugged
Replies: 8
Views: 327

RE: 1.03 organization budget priority sliders are bugged

Wonderful, thank you in advance. It's the best game I played in years.

by V4ndall
Mon Jun 15, 2020 6:26 am
Forum: Tech Support
Topic: 1.03 organization budget priority sliders are bugged
Replies: 8
Views: 327

RE: 1.03 organization budget priority sliders are bugged

<t> It's reasonably well documented in manual under 5.6.4.1. Organizations (p. 214), but most of all there's an in-game report tab called "Organizations" that lists exactly what various budget categories do, and yes, most of them generate various stratagem cards.<br/>
<br/>
As for the issue you ...

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