Search found 17 matches

by jatzi
Sat May 09, 2026 9:03 pm
Forum: Suggestions and Feedback
Topic: List of future Militaria DLC Ideas
Replies: 1
Views: 116

Re: List of future Militaria DLC Ideas

I like the OHQ ideas and theater command stuff. I'd like a better military hierarchy, especially with the new leaders wanting to get promoted system. Along this line I'd also want to see a larger scale. It's always been a bit odd to me that we're fighting 200km x 200km hexes, conquering an entire ...
by jatzi
Wed May 06, 2026 12:28 am
Forum: Suggestions and Feedback
Topic: Naval Ideas
Replies: 0
Views: 91

Naval Ideas

So with the idea that the next DLC will be focused on militaries and real naval units I figured I might share my thoughts on how navies could potentially work. Maybe I'm getting ahead of myself but I can't help myself, it's the biggest thing I want in the game lol.

So basically I think navies ...
by jatzi
Sat Jan 24, 2026 10:09 pm
Forum: Suggestions and Feedback
Topic: Stats Suggestion
Replies: 0
Views: 289

Stats Suggestion

Hi,

Let me know if I'm wrong in this but it can be hard to see stats for other regimes. I would love to see a breakdown of known losses for other regimes if possible. I also like to track losses during wars and it's annoying have to go through the specific units I think I've seen to see how many ...
by jatzi
Tue Jan 20, 2026 5:01 pm
Forum: Suggestions and Feedback
Topic: Couple of suggestions
Replies: 0
Views: 3036

Couple of suggestions

Maybe Ive missed this but I think fishing should be a part of the game as a agricultural building we can build. Its not really a big thing, mostly just flavor but fishing is huge for food sources around the entire world. And surely this would be true elsewhere if the biology allows it. They function ...
by jatzi
Sat Jan 10, 2026 6:13 pm
Forum: Suggestions and Feedback
Topic: Ability to see air intercept range
Replies: 0
Views: 4574

Ability to see air intercept range

Hi,

I'd love to be able to see at what range my fighters would intercept enemy fighters. Could make it show the range at the current readiness or make the readiness changeable so we can get an idea of interceptor performance at various readiness levels. I know the intercept range is not the same as ...
by jatzi
Sat Jan 10, 2026 6:04 pm
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 864

Re: Better options for allied support


Sounds good

I could only see using an ally's logistics network working if it was only a transparency type of sharing, meaning no actual LP would be shared, but player-allied roads could be used to propagate the players own LP on the players turn; and organic unit supply lines passing through ...
by jatzi
Sat Dec 20, 2025 6:48 pm
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 864

Re: Better options for allied support



Im imagining a scenario where like my units in allied territory get cut off... Could be issues there.


Youse be ded, son.

Many players are often thinking about this this issue though: "how to support an ally, if and when you have one". Just being able to flip hex control *manually*, somehow ...
by jatzi
Sat Dec 20, 2025 10:19 am
Forum: Suggestions and Feedback
Topic: Prisoners
Replies: 1
Views: 1642

Prisoners

Im currently in a game fighting an AI Major. Its been a bit hard to take them quickly; theyre large and its resulted in a bit of a siege. And as Im sure many people here are aware the AI tends to just drain its entire population to keep fighting. This can lead to conquering a ghost town. I think one ...
by jatzi
Wed Dec 10, 2025 3:23 pm
Forum: Suggestions and Feedback
Topic: Terrain suggestions
Replies: 0
Views: 2176

Terrain suggestions

I dont run mods so Im not sure any do this but there should be urban hex types. Like any city should be an urban terrain type I think. Ive looked in my game and theyre often agriculture cuz of farms in order near the hex. Towns and villages should maybe be light urban. I know the hexes are large ...
by jatzi
Wed Dec 10, 2025 3:03 pm
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 864

Re: Better options for allied support

Yeah its not just sending resources. Thats certainly part of it. Directly sharing resources with high level allies should be a thing. But also directly militarily supporting said allies needs to be a thing. Sending volunteers, recruits to be used how they wish, the ability to deploy expeditionary ...
by jatzi
Mon Nov 10, 2025 3:43 pm
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 864

Better options for allied support

Hi,

Im not sure if this has been brought up before but Im playing a multiplayer game right now and it is so difficult to support my friend. In order to directly help him I need to go to war with him. And that means I need to send troops close to his capital in order to help him. Thats probably ...
by jatzi
Wed Jan 12, 2022 2:39 pm
Forum: Scenario Design and Modding
Topic: Issue with adding new squadrons
Replies: 10
Views: 497

RE: Issue with adding new squadrons

<t> Everything works if I make the squadrons, and the air HQ, US Army so I'm just doing that. When I get around to leaders and pilots and whatnot I'll add some to the British and try again but if nothing works it does work with the US Army. I don't think screenshots would help cuz the squadron is ...
by jatzi
Thu Jan 06, 2022 6:44 pm
Forum: Scenario Design and Modding
Topic: Issue with adding new squadrons
Replies: 10
Views: 497

RE: Issue with adding new squadrons

It's correct. Read my edit
by jatzi
Thu Jan 06, 2022 6:26 pm
Forum: Scenario Design and Modding
Topic: Issue with adding new squadrons
Replies: 10
Views: 497

RE: Issue with adding new squadrons

<t> Ah I was wondering why it wouldn't work. How many posts do you need before you can post pictures?<br/>
<br/>
Also, I mean they come into the game. If I were to put the squadron on a carrier it'd come in at the start as it should on the ship. But when I have it spawn at Rabaul it doesn't come ...
by jatzi
Thu Jan 06, 2022 2:34 pm
Forum: Scenario Design and Modding
Topic: Issue with adding new squadrons
Replies: 10
Views: 497

Issue with adding new squadrons

<t> I'm working on a mod and I've added 6 squadrons, 3 to the Dutch and 3 to the commonwealth. All are set to appear at the start of the game and only the dutch squadrons are doing so. The rest are all appearing 2 days after the start of the game. I can't figure out why. Anyone have any ideas?<br ...
by jatzi
Tue Jun 23, 2020 12:45 am
Forum: After Action Reports
Topic: Andy Mac v the Co-Op
Replies: 169
Views: 7389

RE: Andy Mac v the Co-Op

I mean I'd personally go for the win. It's not like taking any part of the west coast will happen any time soon so youd have time to enjoy it and do some cool stuff
by jatzi
Mon Jun 22, 2020 2:40 pm
Forum: After Action Reports
Topic: Andy Mac v the Co-Op
Replies: 169
Views: 7389

RE: Andy Mac v the Co-Op

<t> So I know Pearl has really bad coastal guns but other than that why not try to take it? The last player I think was planning on invading the West Coast from what I can tell listening to the co-op side talk about his statements. Why not try to do the same thing? Even if it goes badly and you lost ...

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