Terrain suggestions

Moderator: Vic

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jatzi
Posts: 9
Joined: Mon Jun 22, 2020 2:38 pm

Terrain suggestions

Post by jatzi »

I dont run mods so Im not sure any do this but there should be urban hex types. Like any city should be an urban terrain type I think. Ive looked in my game and theyre often agriculture cuz of farms in order near the hex. Towns and villages should maybe be light urban. I know the hexes are large, 200km across I think. So its the dominant terrain type and villages and even large lvl 5 and 6 cities are going to be small relative to the rest of the surrounding landscape. Populations are quite low in this game so megacities arent a thing for sure. But often fighting around towns and cities feature said towns and cities quite heavily in that fighting. Theyre natural objectives, defensive strong holds, and logistic hubs. Representing this in some way would be cool. Infantry bonuses against armor in urban environments for example would be cool if urban terrain was a thing.

Perhaps mixed terrain types could be introduced. Any hex with a village/town/city would have both urban and whatever terrain type in the hex. With some subunits in combat using the urban terrain modifiers and the rest using the dominant terrain. Just a thought.

Something easier to implement would be terrain changing for ruins. If you scavenge everything from a ruins hex I think the terrain should change to something else. Perhaps scattered ruins instead of just ruins.

As a side thing unrelated to the above helos should have lower nerfs when engaging in jungles and ruins and whatnot compared to planes. Currently its the same for both but attack helicopters are basically made for close air support in those very environments.
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