Search found 17 matches

by rwbrown
Mon Jul 27, 2020 6:33 pm
Forum: Suggestions and Feedback
Topic: Feedback
Replies: 6
Views: 289

RE: Applied Science

<t> I concur with the OP. The fundamental issue with the game is complexity for the sake of complexity. Every game element needs to be reviewed through the lens of:<br/>
1) Does this add or subtract from the gameplay? If subtract why isn’t it gone?<br/>
2) How can this element be made more ...
by rwbrown
Tue Jul 07, 2020 3:28 pm
Forum: Shadow Empire
Topic: New logistics system is just a stop gap band-aid
Replies: 41
Views: 1071

RE: New logistics system is just a stop gap band-aid

<t> You could just reduce the power of each logistics building and eliminate supply depots and make it a single empire wide total. That way everything that needs logistics consumes logistics from the SHQ, literally like everything else. Logistics should be a resource and there should be a ...
by rwbrown
Sat Jul 04, 2020 2:04 pm
Forum: Shadow Empire
Topic: Thoughts on the new "pull" system in logistics
Replies: 124
Views: 2657

RE: Thoughts on the new "pull" system in logistics

<t> Complexity does not always mean fun. Someone above got it right, either your network is optimal or suboptimal. The problem is the computer will always be running, effectively, optimal. So unless you invest your time heavily on the logistics side, you are hamstrung by the old system. This is just ...
by rwbrown
Sat Jul 04, 2020 5:30 am
Forum: Suggestions and Feedback
Topic: Please Allow Mods
Replies: 9
Views: 356

RE: Please Allow Mods

Absolutely agree on this.
by rwbrown
Fri Jul 03, 2020 8:27 pm
Forum: Suggestions and Feedback
Topic: Experience Feedback
Replies: 0
Views: 124

Experience Feedback

<t> After a number of games going through each of the beta updates, I figured it was time to catalog some feedback.<br/>
<br/>
1) Game Creation<br/>
This process is frustrating the say the least. Every metric and component is tied to another, but it isn't clear exactly how. Only via trial an ...
by rwbrown
Fri Jul 03, 2020 6:05 pm
Forum: Shadow Empire
Topic: Thoughts on the new "pull" system in logistics
Replies: 124
Views: 2657

RE: Thoughts on the new "pull" system in logistics

<t> It was a good change. It’s about automating away tedious tasks to focus on fun. The game isn’t train simulator 2020. Logistics is a component of a war game, logistics must serve the warfare element. Previously it was doing so poorly. Shadow Empire is a great game, but not because of its ...
by rwbrown
Tue Jun 30, 2020 6:40 pm
Forum: Shadow Empire
Topic: Logistics
Replies: 20
Views: 445

RE: Logistics

<t> I think the logistics management part of the game would become substantially less cumbersome with “air trucks”. I am not convinced it will be added anytime soon due to the enormous processing overhead. The biggest planes would support truly massive amounts of freight, with nearly unlimited ...
by rwbrown
Mon Jun 29, 2020 4:18 pm
Forum: Tech Support
Topic: Recruiting "Corporate Scientist" strat gives unreasonable result 1.04
Replies: 3
Views: 78

RE: Recruiting "Corporate Scientist" strat gives unreasonable result 1.04

That’s a truly awful leader. I wouldn’t use a cap 1 leader for any science roll.
by rwbrown
Sun Jun 28, 2020 2:48 pm
Forum: Suggestions and Feedback
Topic: Nerf envirosuits
Replies: 52
Views: 2336

RE: Some questions regarding hostile planets

<t> If we are talking futuristic environment suits, which we could safely assume anyone living on an airless rock would be wearing after the fall of a galactic empire, battletech nailed this a billion years ago with the Elemental design.<br/>
<br/>
But I cannot post it because my account is too ...
by rwbrown
Sun Jun 28, 2020 2:24 pm
Forum: Shadow Empire
Topic: Too many PP and Strat cards?
Replies: 22
Views: 503

RE: Too many PP and Strat cards?

<t> I don’t agree with expiring stratagems especially when it has to do with the operation of your empire. You need to be pretty deep into the game for this to be a problem. But getting stratagems expiring during early game would be crushing. It’s the difference between getting rid of a leader about ...
by rwbrown
Sun Jun 28, 2020 12:17 pm
Forum: Shadow Empire
Topic: Too many PP and Strat cards?
Replies: 22
Views: 503

RE: Too many PP and Strat cards?

<t> I’m not sure I’m a fan of requiring cards for retirement and hiring leaders. There should be zero retirement available always with bronze, silver and gold accrued normally. I shouldn’t have to assemble a commission just to retire a dude to prevent him from rebelling. It seems over designed in ...
by rwbrown
Sat Jun 27, 2020 6:43 pm
Forum: Shadow Empire
Topic: Length of AI turns
Replies: 18
Views: 631

RE: Length of AI turns

<t> I’m playing on a small siwa and at turn 70 With spies in play on most majors, and only a few minors left, turn length is measured in minutes. Minutes! I had to restart on a planetoid to see if I can drive turn length down because this is insane. I have an excellent system so there should be no ...
by rwbrown
Fri Jun 26, 2020 8:05 pm
Forum: Tech Support
Topic: UI Scaling
Replies: 7
Views: 524

RE: UI Scaling

I run 4K with the 1/2 UI scaling and while it works, the game definitely has some visual chug. It seems... unreasonable that a game released in 2020 wouldn’t natively support 4K. Hell, sell it as an optional graphics pack to justify the extra work and I would buy it.
by rwbrown
Fri Jun 26, 2020 12:42 am
Forum: Suggestions and Feedback
Topic: Some more suggestions and feedback
Replies: 8
Views: 348

RE: Some more suggestions and feedback

This is a really good list
by rwbrown
Wed Jun 24, 2020 5:43 pm
Forum: Shadow Empire
Topic: Logistics in Beta Patches
Replies: 9
Views: 344

RE: Logistics in Beta Patches

This is my point, even if it reduced calculation time, this has more to do with the cumbersome logistics system. You know what has no calculation time? No logistics. He can support the logistics changes but a simple on/off toggle at game launch would negate this hassle entirely.
by rwbrown
Wed Jun 24, 2020 1:04 pm
Forum: Shadow Empire
Topic: Logistics in Beta Patches
Replies: 9
Views: 344

Logistics in Beta Patches

<t> Vic,<br/>
<br/>
Can you give us some insight on what your trying to do here? The logistics system is already punishing enough as-is, but between beta 10 and 11 it obviously seems like train use is being emphasized. The issue is early game is already a slog, but the population necessary to run ...
by rwbrown
Tue Jun 23, 2020 5:06 pm
Forum: Shadow Empire
Topic: Console commands?
Replies: 14
Views: 4397

RE: Console commands?

<t> Vic,<br/>
<br/>
I really enjoy the game but the lack of any meaningful way around bugs or unexplained systems or other limitations is wildly frustrating. I have a game I’m probably 30 hours in and control 49% of the planets population and the traders have zero money to buy goods. In just a few ...

Go to advanced search