Search found 48 matches

by Atros
Wed Jul 01, 2020 8:55 pm
Forum: Suggestions and Feedback
Topic: Planet Generation: Geology Report
Replies: 5
Views: 207

RE: Planet Generation: Geology Report

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <br/> The Geology report is not giving nearly enough/the right information. Here is what I think it needs:<br/> <br/> <B><s>[b]</s>Mountains:<e>[/b]</e></B><br/> Should be split into high and low mountain.<br/> Some other hard terrain like sand dunes sh...
by Atros
Wed Jul 01, 2020 2:13 pm
Forum: Suggestions and Feedback
Topic: Nerf envirosuits
Replies: 52
Views: 2122

RE: Some questions regarding hostile planets

<r> <QUOTE><s>[quote]</s>ORIGINAL: MatthewVilter<br/> <QUOTE><s>[quote]</s>ORIGINAL: Atros<br/> <br/> Yeah, those kinds of suits are the common item in any respectable SciFi, but there comes certain problems with those. First is the fact that anything skin-tight enough to block air from moving is ha...
by Atros
Wed Jul 01, 2020 1:17 pm
Forum: Suggestions and Feedback
Topic: Making trucks great (again?)
Replies: 18
Views: 1342

RE: Making trucks great (again?)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fizbun<br/> <br/> It does seem a bit excessive that you need like 10 dudes for 1 truck, just to operate it. Probably two or three is fine to give it a regular maintenance. Perhaps some sort of mechanic platoons or other units could be attached that would repair tru...
by Atros
Wed Jul 01, 2020 12:37 pm
Forum: Suggestions and Feedback
Topic: Private sector shouldnt be able to build on new resources on the same turn
Replies: 7
Views: 308

RE: Private sector shouldnt be able to build on new resources on the same turn

<r> <QUOTE><s>[quote]</s>ORIGINAL: MatthewVilter<br/> <br/> The decision should probably be set up so that it doesn't repeat for the same resource deposit. At least not the same way with the same choices/consequences. <e>[/quote]</e></QUOTE> <br/> It probably would be enough if the "next project" in...
by Atros
Wed Jul 01, 2020 12:23 pm
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28797

RE: Grog's Guide to Human Resources Administration

<r> <QUOTE><s>[quote]</s>ORIGINAL: Raagun<br/> While your observation is correct, high skilled leader is better(from certain levels). Catch here is that leaders with higher stats are usually with higher Capacity so they will outgrow low stats/high level leaders in the long run. And if you manage to ...
by Atros
Wed Jul 01, 2020 11:41 am
Forum: War Room
Topic: Appointing SHQ commander?
Replies: 4
Views: 311

RE: Appointing SHQ commander?

<t> So, better to put cowardly leader who stays in the rear to provide tactical command as he should, instead of playing Rambo Centurion in the front of the formation.<br/> <br/> Practically if General-ranked commander of brigade or larger unit is in the front ditches in the first place or is killed...
by Atros
Tue Jun 30, 2020 12:14 pm
Forum: War Room
Topic: Population growth?
Replies: 6
Views: 204

RE: Population growth?

<t> Also I suggest not nationalizing the Transport hub either before your warmachine has outgrown it and you desperately need to improve it to get more logistical points than the private hub can provide, as I haven't seen that it would provide any more LPs nationalized than the same level provides a...
by Atros
Tue Jun 30, 2020 11:38 am
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28797

RE: Grog's Guide to Human Resources Administration

<r> <QUOTE><s>[quote]</s>ORIGINAL: Raagun<br/> <br/> Interesting part at 5.8.3.1 about leader skill rolls:<br/> * The Skill Level of a Leader is 20 or more:<br/> Stat Points + Skill Level + 1d100<br/> * The Skill Level of a Leader is below 20:<br/> (Stat Points * Skill Level / 20) + Skill Level + 1d...
by Atros
Tue Jun 30, 2020 9:40 am
Forum: Suggestions and Feedback
Topic: A way to increase population growth
Replies: 7
Views: 236

RE: A way to increase population growth

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gozzon<br/> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <br/> One option I thought up, was to get a culture with a rather high fertility - and then intentionally not convert them. Just let them do their "thing".<br/> <br/> I have not yet tested if that actually work...
by Atros
Tue Jun 30, 2020 7:15 am
Forum: Suggestions and Feedback
Topic: BPs or BPs?
Replies: 4
Views: 285

RE: BPs or BPs?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gozzon<br/> <br/> I don't think Research Bonus Points are ever referred as BP? I mean they even start with Research so if they did have a shortened version it would be along lines of RBP. So no these do not count towards BP only actual BP production from High Comma...
by Atros
Tue Jun 30, 2020 6:59 am
Forum: Suggestions and Feedback
Topic: RANDOM Values
Replies: 3
Views: 184

RE: RANDOM Values

<t> Yes, the RNG is for times quite insane and that is exactly why I suggested quick save and quick load to be added.<br/> <br/> Personally I run a scripts for quick load if I happen to do something especially dumb or not intended during a turn, as well as save-scumming script for the strategem card...
by Atros
Tue Jun 30, 2020 6:44 am
Forum: Suggestions and Feedback
Topic: "Free folk village joins" & logistics
Replies: 11
Views: 247

RE: "Free folk village joins" & logistics

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <br/> The only time I had them spawn remotely close enough, was on small moons.<br/> <br/> On anything bigger, they are usualy a 1/4 rotation away, on the other hemisphere of the stellar body. <e>[/quote]</e></QUOTE> <br/> <br/> This (I usually only pla...
by Atros
Tue Jun 30, 2020 6:26 am
Forum: Suggestions and Feedback
Topic: Nerf envirosuits
Replies: 52
Views: 2122

RE: Some questions regarding hostile planets

<r> <QUOTE><s>[quote]</s>ORIGINAL: LordAldrich<br/> <br/> I like the visual summary!<br/> <br/> Making weight have a major effect on the foot movement type would be good not only for this issue with envirosuits, but could also help fix the fact that artillery weight has no effect on portability. It ...
by Atros
Tue Jun 30, 2020 6:03 am
Forum: Suggestions and Feedback
Topic: Nerf envirosuits
Replies: 52
Views: 2122

RE: Some questions regarding hostile planets

<r> <QUOTE><s>[quote]</s>ORIGINAL: MatthewVilter<br/> <br/> (I'm reading 7+ hours of EVA time for the 1960-70's Apollo spacesuits.)<br/> <br/> I'm not arguing for woo woo space magic or a Moore's Law of spacesuit efficiency but with time, resources, and motivation design innovations and engineering ...
by Atros
Tue Jun 30, 2020 5:30 am
Forum: Suggestions and Feedback
Topic: OHQ Sub Unit Visibility and Selection
Replies: 8
Views: 305

RE: OHQ Sub Unit Visibility and Selection

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sarissofoi<br/> <br/> You know what would be great?<br/> If for example Brigade with number 1 have subunits that have number 11,12,13,14 and 15.<br/> Brigade 2 have 21,22,23,24 and 25.<br/> Brigade 15 have subunits 151,152,153,154 and 155 etc.<br/> It would really ...
by Atros
Tue Jun 30, 2020 5:20 am
Forum: Suggestions and Feedback
Topic: Private sector shouldnt be able to build on new resources on the same turn
Replies: 7
Views: 308

RE: Private sector shouldnt be able to build on new resources on the same turn

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lovenought<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: LordAldrich<br/> <br/> Alternative suggestion that's come up in other threads: any time the private sector wants to build a hex asset, make it a decision that the player has to approve (+Commerce profile) or deny...
by Atros
Tue Jun 30, 2020 5:08 am
Forum: Suggestions and Feedback
Topic: Interesting
Replies: 4
Views: 188

RE: Interesting

<r> <QUOTE><s>[quote]</s>ORIGINAL: olsta<br/> God help me, hope she doesn't flog the money and spend it on drugs! <e>[/quote]</e></QUOTE> <br/> That probably wouldn't be big problem in my kingdom, where the population is constantly already in the verge of rioting when their supreme leader spends the...
by Atros
Tue Jun 30, 2020 4:40 am
Forum: Suggestions and Feedback
Topic: BPs or BPs?
Replies: 4
Views: 285

RE: BPs or BPs?

<t> Those Research Bonus Points are BP (Bureaucratic Points) that are dedicated to go into research, no matter what, when regular BPs are divided by each bureau according to the current budget plan.<br/> <br/> Not 100% sure about those Political Bonus Points, but I think they are by the same logic p...
by Atros
Mon Jun 29, 2020 3:34 pm
Forum: War Room
Topic: Attacking FROM forest = malus ?
Replies: 3
Views: 176

RE: Attacking FROM forest = malus ?

<t> Haven't really checked the singular penalties accumulation, only the total winning probability, but usually in these kinds of games only the defending terrain matters. Besides that, you usually get penalty for crossing river to attack or if you make a landing to attack (attacking from ships, whi...
by Atros
Mon Jun 29, 2020 12:21 am
Forum: Suggestions and Feedback
Topic: Nerf envirosuits
Replies: 52
Views: 2122

RE: Some questions regarding hostile planets

<r> <QUOTE><s>[quote]</s>ORIGINAL: MatthewVilter<br/> <br/> Nice visualizations @Pymous!<br/> <br/> <br/> To concerns about the technological feasibility of environment suits I would keep in mind that:<br/> <br/> a) Modern irl equivalents like spacesuits, hazmat suits, and fire fighting equipment ne...

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