You are right, lets refocus on the topic.
I tried to summurize all the great ideas from you guys (first draft, sorry I probably forgot some things or made mistakes at this stage. I need sleep now)

Moderator: Vic

ORIGINAL: MatthewVilter
(I'm reading 7+ hours of EVA time for the 1960-70's Apollo spacesuits.)
I'm not arguing for woo woo space magic or a Moore's Law of spacesuit efficiency but with time, resources, and motivation design innovations and engineering improvements are usually inevitable (though, yes, sometimes impossible).
An example of futuristic technology that doesn't break the laws of physics might be the mechanical counterpressure spacesuit design.
I agree that proper shielding against intense radiation seems like the the most intractable problem.
ORIGINAL: zgrssd
On the mater of "why do they still know how to make a space suit":
If the planet needs space suits, there are two options:
a) Your culture still knows how to make them
b) Your culture has died out, either via conquest or the hard way.
ORIGINAL: LordAldrich
I like the visual summary!
Making weight have a major effect on the foot movement type would be good not only for this issue with envirosuits, but could also help fix the fact that artillery weight has no effect on portability. It would incentive the use of motorized elements, which only makes sense - who the fuck is gonna foot march across Mars in a spacesuit to fight a war? (How do they even resupply food and so on if they don't have a place to take off their helmets?)
On that note, I think you could simplify without losing much by folding the engine concept into the energy concept and expecting the player to use motorized assets when high mobility is needed. There is a topic related to this one that asks: "why are diesel fuel engines the default technology on airless moons"? While there are game design reasons (it makes fuel an interesting resource), it makes NO sense at all from a fluff standpoint (like, how does combustion even work when there's no oxidizer in the atmosphere?).
It would take some balancing work, but I really think that hostile atmospheres should push a game towards electric engines and a power focused economy, and that fuel engines and the associated economy should be a feature of planets with breathable atmospheres (or at least ones capable of supporting combustion). That alone would make planets feel very different.
I like the straightforward HP malus for increasing levels of environment protection. You just have to make sure that the malus is still an improvement over whatever the environment penalty is (and a lot of the time, it should be "instant death"). I especially like the idea of using energy resources to regulate temperature hazards.
It is also worth noting that "fuel" in this game doesn't necessarily mean "oil based fuel", but could also be hydrogen-based rocket fuel, which would also be the main power source in any scenarios about inhabiting Mars.
ORIGINAL: Atros
Yeah, those kinds of suits are the common item in any respectable SciFi, but there comes certain problems with those. First is the fact that anything skin-tight enough to block air from moving is hard and slow to suit up.
Second is the fact that air being one of best insulators of heat means that suit that is fit to skin usually isn't very warm, especially in near absolute-zero temperatures, which would need active heating, which needs energy, which would create requirements for long term usage regardless of the energy source (short of miniature nuclear battery, which would probably need an exoskeleton to move in itself).
Third notice is that when you look at the shoes in those pictures, including the one in "The Martian", there doesn't seem to be any airtight seal next to the boots and even if the suit would be airtight against the skin, you don't need to be a nuclear scientist to know that skin-exposure to air or other medium with temperature under -50 C¤ for more than few short moments is a bad idea.
There probably is a reason that only the suits used inside spacecraft are even close to something similar...
ORIGINAL: MatthewVilter
Basically the fuel resource should represent whatever combination of hydrogen compound and oxidizer is practical for the planetary environment.
C That is called "still knowing how to make them".ORIGINAL: Atros
ORIGINAL: zgrssd
On the mater of "why do they still know how to make a space suit":
If the planet needs space suits, there are two options:
a) Your culture still knows how to make them
b) Your culture has died out, either via conquest or the hard way.
c) Your culture has learned to do something similar or close enough.
d) Your culture has more or less adapted to the planetary conditions and can live without those suits or with something less that would have been terminal to their ancestors.
ORIGINAL: LordAldrich
This is exactly what the game should avoid. Having a generic fuel resource that is somehow "oil" on one planet and "self-oxidizing rocket fuel" on another is bland, flavorless nonsense that makes all planets feel and play the same.
ORIGINAL: MatthewVilter
Did you read my next three sentences? o.O
ORIGINAL: MatthewVilter
ORIGINAL: Atros
Yeah, those kinds of suits are the common item in any respectable SciFi, but there comes certain problems with those. First is the fact that anything skin-tight enough to block air from moving is hard and slow to suit up.
There should be some method of adjusting tension. Anything from pressure tubing to memory alloy to MEMS winches on each elastic fiber.
ORIGINAL: MatthewVilterSecond is the fact that air being one of best insulators of heat means that suit that is fit to skin usually isn't very warm, especially in near absolute-zero temperatures, which would need active heating, which needs energy, which would create requirements for long term usage regardless of the energy source (short of miniature nuclear battery, which would probably need an exoskeleton to move in itself).
Vacuum is a better insulator than air so unless you're in a hot environment and need insulation for heat shielding the bigger worry is dumping the wearers body heat which can actually be achieved by letting the wearer's sweat sublimate into vacuum (maybe not a great idea if water is a scarce resource).
ORIGINAL: MatthewVilterThird notice is that when you look at the shoes in those pictures, including the one in "The Martian", there doesn't seem to be any airtight seal next to the boots and even if the suit would be airtight against the skin, you don't need to be a nuclear scientist to know that skin-exposure to air or other medium with temperature under -50 C¤ for more than few short moments is a bad idea.
I don't know what the stocking/foot covering parts of these suits would look like exactly but I'm pretty sure the hiking boots go on or are built over the pressure suit.
ORIGINAL: MatthewVilterThere probably is a reason that only the suits used inside spacecraft are even close to something similar...
Yeah honestly I think there are probably a lot of difficult problems with them. The neck air dam and gloves seem like particularly tricky bits to me. But as I was getting at earlier I see space suits as something that we are many decades behind the curve on. It doesn't bother me at all to hand wave a lot of the necessary engineering/tailoring innovations because I see it as a relatively uncharted design space and the laws of physics don't seem like a particularly aggressive opponent in this case.
Graphene would propably fall under "high tech material". We have been trying to figure out how to make that stuff for ~100 years.ORIGINAL: Atros
ORIGINAL: MatthewVilter
ORIGINAL: Atros
Yeah, those kinds of suits are the common item in any respectable SciFi, but there comes certain problems with those. First is the fact that anything skin-tight enough to block air from moving is hard and slow to suit up.
There should be some method of adjusting tension. Anything from pressure tubing to memory alloy to MEMS winches on each elastic fiber.
It is possible there might be ways, but not in near foreseeable future to my knowledge, which would definitely make producing them a problem in devastated newly low-tech world.
Graphene would propably fall under "high tech material". We have been trying to figure out how to make that stuff for ~100 years.ORIGINAL: Atros
ORIGINAL: MatthewVilter
ORIGINAL: Atros
Yeah, those kinds of suits are the common item in any respectable SciFi, but there comes certain problems with those. First is the fact that anything skin-tight enough to block air from moving is hard and slow to suit up.
There should be some method of adjusting tension. Anything from pressure tubing to memory alloy to MEMS winches on each elastic fiber.
It is possible there might be ways, but not in near foreseeable future to my knowledge, which would definitely make producing them a problem in devastated newly low-tech world.