<r>
<QUOTE><s>[quote]</s>ORIGINAL: stryc<br/>
<QUOTE><s>[quote]</s>ORIGINAL: HansLemurson<br/>
I think the real issue here is rather than the "AI Cheating" or "Ignoring Logistics limits", is that it's doing so <I><s>[i]</s>too visibly<e>[/i]</e></I>.
<e>[/quote]</e></QUOTE>
That would only ...
Search found 28 matches
- by Foxador
- Wed Aug 26, 2020 1:12 pm
- Forum: Shadow Empire
- Topic: Does the AI build sealed roads and rail?
- Replies: 37
- Views: 1107
- by Foxador
- Thu Aug 20, 2020 2:03 am
- Forum: Shadow Empire
- Topic: Does the AI build sealed roads and rail?
- Replies: 37
- Views: 1107
RE: Does the AI build sealed roads and rail?
<r>
<QUOTE><s>[quote]</s>ORIGINAL: Twotribes<br/>
<br/>
4x games are full of detail and complexity perhaps this is not the type of game you want to play? Try Advanced Tactics Gold it is real good.
<e>[/quote]</e></QUOTE>
<br/>
It's not about detail or complexity which I can handle just fine ...
<QUOTE><s>[quote]</s>ORIGINAL: Twotribes<br/>
<br/>
4x games are full of detail and complexity perhaps this is not the type of game you want to play? Try Advanced Tactics Gold it is real good.
<e>[/quote]</e></QUOTE>
<br/>
It's not about detail or complexity which I can handle just fine ...
- by Foxador
- Thu Aug 20, 2020 12:46 am
- Forum: Shadow Empire
- Topic: Does the AI build sealed roads and rail?
- Replies: 37
- Views: 1107
RE: Does the AI build sealed roads and rail?
My point is more that if the AI can't handle the logistic system why are the players forced to use it? Everyone else in the game gets a free pass other than you, I wanted to play a game not a logistic sim
- by Foxador
- Wed Aug 19, 2020 11:47 pm
- Forum: Shadow Empire
- Topic: Does the AI build sealed roads and rail?
- Replies: 37
- Views: 1107
RE: Does the AI build sealed roads and rail?
<t> It is ignoring the main game element though because it doesn't use logistics at all. It can have troops in the middle of the desert 50 tiles from any town and still fully resupply 100 troops, something the player the can't do. <br/>
<br/>
All the AI needs is a single path uninterrupted to any ...
<br/>
All the AI needs is a single path uninterrupted to any ...
- by Foxador
- Wed Aug 19, 2020 5:55 pm
- Forum: Shadow Empire
- Topic: High Wages or Low Wages?
- Replies: 4
- Views: 200
RE: High Wages or Low Wages?
<t> Most of the time when I look at where my money is going, the wages is barely anything since you don't really have that many people you're really paying. A wage of twenty might seem really high but you're only paying that to one person. The only time salary gets high is when you have too many ...
- by Foxador
- Wed Aug 19, 2020 5:51 pm
- Forum: Shadow Empire
- Topic: Does the AI build sealed roads and rail?
- Replies: 37
- Views: 1107
RE: Does the AI build sealed roads and rail?
<r>
<QUOTE><s>[quote]</s>ORIGINAL: Clux<br/>
<br/>
Yes, but only if they are majors and have some kind of industry
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Which means that most of the time you're only going to see the free fake dirt roads the AI makes since it doesn't even need them, which is ...
<QUOTE><s>[quote]</s>ORIGINAL: Clux<br/>
<br/>
Yes, but only if they are majors and have some kind of industry
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Which means that most of the time you're only going to see the free fake dirt roads the AI makes since it doesn't even need them, which is ...
- by Foxador
- Tue Aug 11, 2020 11:19 pm
- Forum: Shadow Empire
- Topic: That energy hell.. Again...
- Replies: 16
- Views: 635
RE: That energy hell.. Again...
I've had plenty of games where I never research solar or basic power planets yet I know how to do fusion reactors but can't make those either because of no rads to use
- by Foxador
- Sat Jul 25, 2020 12:58 am
- Forum: Shadow Empire
- Topic: Plunder event
- Replies: 5
- Views: 209
RE: Plunder event
<t> Lot of events can trigger with any unrest sadly. I've had workers strike on turn 2 because you start the game with 60 happiness and that's enough for them to strike. Pretty much always expect some kind of unrest event if you have over 1 unrest and some kind of strike or people unhappy event if ...
- by Foxador
- Fri Jul 24, 2020 4:29 pm
- Forum: Tech Support
- Topic: Retirement Text
- Replies: 3
- Views: 250
RE: Retirement Text
When I was playing it would just show me the difficulty of the person that was selected and each card would tell me how many D20's it would roll
- by Foxador
- Fri Jul 24, 2020 4:26 pm
- Forum: Shadow Empire
- Topic: Trying to better understand Strategems
- Replies: 10
- Views: 743
RE: Trying to better understand Strategems
<t> Well it also doesn't help that the call to power cards need a massive amount of PP to use, like call to power 3 needs about 150ish pp for such a minor effect of a small amount of troops going rebel. I tested it out with a cheat to see what would happen if I used a bunch of the call to power ...
- by Foxador
- Fri Jul 24, 2020 9:44 am
- Forum: Shadow Empire
- Topic: Trying to better understand Strategems
- Replies: 10
- Views: 743
RE: Trying to better understand Strategems
<t> It's not just the MG that are strong at defense but also look at what posture the AI is playing for it's troops. Almost every game that I've played they always just use defense postures which makes them very bad at attacking. Sure they'll get up all in your grill with their units but they won't ...
- by Foxador
- Fri Jul 24, 2020 2:59 am
- Forum: Shadow Empire
- Topic: Trying to better understand Strategems
- Replies: 10
- Views: 743
RE: Trying to better understand Strategems
<t> Agreed. All the high end autocracy cards don't seem to serve any point since they just are about burning down your own towns which seems to be very strange / dumb since why would I want to destroy my own towns? <br/>
<br/>
It can't be about unrest because that's easily countered by the 100 ...
<br/>
It can't be about unrest because that's easily countered by the 100 ...
- by Foxador
- Mon Jul 20, 2020 4:21 pm
- Forum: Shadow Empire MATRIX VERSION Open Beta
- Topic: Open Beta Patch v1.27b (4 september 2025)
- Replies: 1663
- Views: 166570
RE: Open Beta Patch v1.04-beta9 (last update 19th july!)
<t> Honestly the game would be better off without logistics in the first place. It's obviously not working that great as you need to keep changing it and it's vastly more complicated than anything else in the game for no purpose than to be complicated. <br/>
<br/>
It's also something only the ...
<br/>
It's also something only the ...
- by Foxador
- Mon Jul 20, 2020 4:07 pm
- Forum: Shadow Empire
- Topic: Can't get power plant
- Replies: 20
- Views: 872
RE: Can't get power plant
<t> Yea I've made it to turn 60 before with no sealed roads, hospital, barracks, solar or power plants a few times. Like you I would keep getting tech discovers for stuff at the bottom of the tech tree that I either couldn't use because I have no power or were pointless.<br/>
<br/>
I pretty much ...
<br/>
I pretty much ...
- by Foxador
- Fri Jul 17, 2020 2:15 am
- Forum: Shadow Empire MATRIX VERSION Open Beta
- Topic: Open Beta Patch v1.27b (4 september 2025)
- Replies: 1663
- Views: 166570
RE: Open Beta Patch v1.04-beta8 (last update 15th july!)
<t> You have a history option for the planet to have a very small size for colonization, is it possible to have one that does the opposite? One where it was heavily colonized so the population was like in the billions? That way you can have a map with a lot of ruins on it and I believer a slightly ...
- by Foxador
- Fri Jul 17, 2020 12:42 am
- Forum: Suggestions and Feedback
- Topic: Suggestions on stuff
- Replies: 0
- Views: 83
Suggestions on stuff
<t> So after playing for a bit here's just a short list of stuff that I would like to see improved upon.<br/>
<br/>
1: When making a new game there should be a faction that already supports your ideals that you selected upon start up. The game asks you about the past and growth of your country ...
<br/>
1: When making a new game there should be a faction that already supports your ideals that you selected upon start up. The game asks you about the past and growth of your country ...
- by Foxador
- Fri Jul 17, 2020 12:07 am
- Forum: Tech Support
- Topic: [1.04b8]Democracy QOL 100%, not 50%
- Replies: 3
- Views: 128
RE: [1.04b8]Democracy QOL 100%, not 50%
Yea I've seen that myself, makes it super easy peasy to get 100 QOL as you only need like level 1 QOL buildings and you'll have 100
- by Foxador
- Fri Jul 17, 2020 12:01 am
- Forum: Tech Support
- Topic: [FIXED] [1.04b8] Mothballed Assets Need LPs, but Not
- Replies: 4
- Views: 194
RE: [1.04b8] Exploit? Mothballed Assets Need LPs, but Not
Wouldn't that make sense though? Mothball means that you're not using it currently but might again in the future. Close, the other option, means to actually remove the asset after a few turns
- by Foxador
- Wed Jul 15, 2020 10:56 pm
- Forum: Shadow Empire
- Topic: Recon Point?
- Replies: 5
- Views: 255
RE: Recon Point?
<t> Still you have to watch out for minors, they have a massive hard on for bum rushing your land since it's free real estate. You're at "peace" but unlike majors no held territory is actually respected until you propose peace with them. <br/>
<br/>
So until you either kill them or propose peace ...
<br/>
So until you either kill them or propose peace ...
- by Foxador
- Tue Jul 14, 2020 7:26 am
- Forum: Shadow Empire
- Topic: Get good leaders and pump them up with strats
- Replies: 8
- Views: 187
RE: Get good leaders and pump them up with strats
<t> I've had my uber OHQ give a 28,000% combat bonus several times but that's where the ck2 leader aspect comes into play since there are plenty of other games I've had where my commanders suck really bad.<br/>
<br/>
Like right now I no one that is really good at research and since it's random I'm ...
<br/>
Like right now I no one that is really good at research and since it's random I'm ...
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