Search found 451 matches

by FifthDomain
Sun Nov 23, 2025 5:24 pm
Forum: Tech Support
Topic: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 7
Views: 527

Re: [FIXED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

Good Evening.

Issue still exists in 1774.

I have included a file with a single unit that has been edited, to see the issue just clone it and you will see the jumbled up items. File also contains an import inst as well to allow checking for that as well.


CMO Test File 98.zip


Thanks for your ...
by FifthDomain
Sat Nov 22, 2025 2:34 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Public Beta - Build 1774
Replies: 23
Views: 1779

Re: CMO v1.09 Public Beta - Build 1774

MauriceB wrote: Sat Nov 22, 2025 2:27 pm
FifthDomain wrote: Sat Nov 22, 2025 2:12 pm Is this an add on to the public Beta on steam or should it be added to the base game on steam.
I just copied the contents of this zip file over my existing Steam CMO files.
Are you using the public beta or base version on steam to start with.
by FifthDomain
Sat Nov 22, 2025 2:12 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Public Beta - Build 1774
Replies: 23
Views: 1779

Re: CMO v1.09 Public Beta - Build 1774

Is this an add on to the public Beta on steam or should it be added to the base game on steam.
by FifthDomain
Fri Nov 14, 2025 5:20 pm
Forum: Command: Modern Operations series
Topic: What's going on with OpenTopoMap?
Replies: 5
Views: 400

Re: What's going on with OpenTopoMap?

Open Steep Map is pretty decent if that can be used instead, i think it is licence free as long as you credit them from what i can tell.
by FifthDomain
Fri Oct 17, 2025 7:39 pm
Forum: Tech Support
Topic: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 7
Views: 527

Re: Cloning Edited Units Causes Sensors To Be Mixed Up

Latest Public beta, sorry should have mentioned that.
by FifthDomain
Fri Oct 17, 2025 6:04 pm
Forum: Tech Support
Topic: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 7
Views: 527

Re: Cloning Edited Units Causes Sensors To Be Mixed Up

Same Issue also apply if you create a template as well.
by FifthDomain
Fri Oct 17, 2025 2:15 am
Forum: Tech Support
Topic: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 7
Views: 527

Re: Cloning Edited Units Causes Sensors To Be Mixed Up

Does anyone have a solution for this as its still happening to not only sensors but comms and weapons added to mk 41 VLS. Basically when cloned anything that is an original part moves back to it original position and anything new added just ends up at the bottom.

Edit: It is putting anything new ...
by FifthDomain
Mon Sep 15, 2025 11:46 pm
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1091
Views: 99149

Re: Updated DB image & description packs are available!

Good Evening

Database: DB3K_512

The description for the AUR ballistic missile, weapon #4394, has the description of a MK54 LHT Mod 2 torpedo.

Thanks for your time.
by FifthDomain
Wed May 21, 2025 12:50 pm
Forum: Tech Support
Topic: [FIXED] Helicopters With No Mission RTB After Take Off
Replies: 3
Views: 303

[FIXED] Helicopters With No Mission RTB After Take Off

Good Afternoon.

Build: v1.08 1645 (Beta)
DB: DB3K_511

As stated in the title when helicopters are assigned to take off without a mission they automatically go RTB after take off and land again straight away.

I have made a small test scenario with one airbase and five different helicopters ...
by FifthDomain
Tue May 20, 2025 1:35 pm
Forum: Tech Support
Topic: Units Unassigning From Mission After Take Off.
Replies: 2
Views: 334

Re: Units Unassigning From Mission After Take Off.

blu3s wrote: Mon May 19, 2025 7:35 am Thanks for the report

I'll have a look,

Logged 0016748
Thank you, if you need an earlier version of the save to see the time change let me know.
by FifthDomain
Sun May 18, 2025 4:53 pm
Forum: Tech Support
Topic: Units Unassigning From Mission After Take Off.
Replies: 2
Views: 334

Units Unassigning From Mission After Take Off.

Good Afternoon.

Build: 1645 (Beta)
DB: DB3K_504

I'm trying to make a dynamic mission in Desert Storm Invasion scenario, but once the aircraft take off they just unassign from their mission and fly around the airbase they took off from. I'm trying to ferry the planes from Langley to Lajes then ...
by FifthDomain
Tue May 13, 2025 12:00 am
Forum: Tech Support
Topic: [WAD]Can Not Create Flight Plans For Ferry Mission
Replies: 2
Views: 172

Re: Can Not Create Flight Plans For Ferry Mission

Raptorx7_slith wrote: Mon May 12, 2025 10:35 pm You have to have a take-off or TOT time set for patrol/ferry missions in order to create a flightplan for them

Excellent, thank you very much. Feel free to mark this as WAD.
by FifthDomain
Mon May 12, 2025 9:46 pm
Forum: Tech Support
Topic: [WAD]Can Not Create Flight Plans For Ferry Mission
Replies: 2
Views: 172

[WAD]Can Not Create Flight Plans For Ferry Mission

Good Evening

Build 1645 (Beta)
DB: DB3K_511

As stated in the title i am no longer able to create flight plans for One-way Ferry missions, the boxes are greyed out and no longer selectable. I have included a basic test scenario for viewing.


Ferry mission 1.png


Ferry Mission 2.png


Thanks ...
by FifthDomain
Thu May 08, 2025 11:45 pm
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 20748

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features


I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor ...
by FifthDomain
Tue May 06, 2025 5:31 pm
Forum: Tech Support
Topic: [FIXED][B1527+B1544] 10x Increase in Pulse Time
Replies: 11
Views: 774

Re: [B1527+B1544] 10x Increase in Pulse Time


Yes, that's WAD, there's clearly stated that the save prepulse has a huge impact in performance and it's only used for debugging purposes


Thank you, feel free to mark this as fixed or WAD from my point of view.

Edit: I'm actually seeing an improvement of speed as well with 1645 so thanks for ...
by FifthDomain
Tue May 06, 2025 4:43 pm
Forum: Tech Support
Topic: [FIXED][B1527+B1544] 10x Increase in Pulse Time
Replies: 11
Views: 774

Re: [B1527+B1544] 10x Increase in Pulse Time

Good Afternoon

I think this is related to the detect stuck unit with pulses tick box, when not ticked pulse time is about 30ms when ticked it is 500-900ms. Specifically the save pre-pulse scenario copy box seems to have most impact.

Thanks for your time
by FifthDomain
Tue May 06, 2025 4:24 pm
Forum: Tech Support
Topic: [FIXED] Cant Load Save After Saving In BETA
Replies: 9
Views: 572

Re: Cant Load Save After Saving In BETA

Dimitris wrote: Tue May 06, 2025 10:51 am This has been fixed in Build 1645.
Confirmed fixed, thanks Dimitris.
by FifthDomain
Wed Apr 30, 2025 5:17 pm
Forum: Tech Support
Topic: [FIXED] Cant Load Save After Saving In BETA
Replies: 9
Views: 572

Re: Cant Load Save After Saving In BETA

It's creating Error in Exception Handler x2 in the logs when trying to load.
by FifthDomain
Wed Apr 30, 2025 2:42 pm
Forum: Tech Support
Topic: [FIXED] Cant Load Save After Saving In BETA
Replies: 9
Views: 572

Re: Cant Load Save After Saving In BETA

Raptorx7_slith wrote: Tue Apr 29, 2025 11:32 pm What feature did you activate? Drone autonomy?

Drone Autonomy, Communications Jamming and ASCM terrain-following restrictions.

Nothing is moving in the scenario, all units are based if i remember correctly. No missions or anything like that.

Go to advanced search