Search found 471 matches

by FifthDomain
Fri Oct 02, 2026 5:59 pm
Forum: Tech Support
Topic: Fixing Terrain Height
Replies: 5
Views: 495

Re: Fixing Terrain Height


Not sure there is a bug. But it worked this way (B1892).



CEZ.gif


Ok that worked, thank you very much, I don't know why it didn't work yesterday, I think maybe i didn't press the save button at the same point in the sequence, but your method has worked.


But what i will say is the area that ...
by FifthDomain
Fri Oct 02, 2026 5:19 pm
Forum: Tech Support
Topic: [FIXED] Images not working for UK players
Replies: 3
Views: 523

Re: [FIXED] Images not working for UK players

The Images for Desert Storm DLC have this issue.
by FifthDomain
Fri Oct 02, 2026 5:08 pm
Forum: Tech Support
Topic: Fixing Terrain Height
Replies: 5
Views: 495

Re: Fixing Terrain Height


Yes, CEZs work well for this purpose. They give you the option to raise the height and change the terrain type.


I tried with a CEZ the terrain just stayed the same -20m. I tried the tick box and setting it to 9m but it just stayed it original height and i couldn't place the buildings on it ...
by FifthDomain
Fri Oct 02, 2026 1:28 am
Forum: Tech Support
Topic: Fixing Terrain Height
Replies: 5
Views: 495

Fixing Terrain Height

Good Morning

Build: Steam 1900.20

Is there a way to fix terrain height on the map there are places underwater that should be land and land that should be water. (Example Lerwick in Shetland most of it is at -20m).

Also the borders and coastlines overlay is out of line in this area. (Easiest to ...
by FifthDomain
Sat Sep 12, 2026 1:41 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 912
Views: 207708

Re: CMO RUNNING POLL - Gameplay feature requests

Request for a mounts section in the DB viewer.

Thank you.
by FifthDomain
Sat Aug 08, 2026 1:53 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 912
Views: 207708

Re: CMO RUNNING POLL - Gameplay feature requests

I'd like to suggest splitting the Facilities database so that all fixed items such as building go under facilities and anything mobile goes into the ground units section.

Thanks
by FifthDomain
Wed Aug 05, 2026 6:59 pm
Forum: Tech Support
Topic: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 17
Views: 1650

Re: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

Thank you, I will check it out when the next beta or full release comes out
by FifthDomain
Sat Aug 01, 2026 7:09 pm
Forum: Tech Support
Topic: [NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc
Replies: 5
Views: 381

Re: [NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc

It might be easier to see this problem with weapons arcs rather than sensors as the show arcs tick box makes it more visible and the same issue occurs. It really does appear to be random though.
by FifthDomain
Sat Aug 01, 2026 6:21 pm
Forum: Tech Support
Topic: When Adding RIM-174A ERAM SM-6 Blk IB Datalink Needed Message
Replies: 0
Views: 114

When Adding RIM-174A ERAM SM-6 Blk IB Datalink Needed Message

Good Evening

Build: Steam 1892
DB: DB3K v517

When Adding Weapons Record #.9345, 9454, 10636, 9342, 9453, 9498, 9537 & 9344 to a MK41 VLS It produces a datalink needed warning flag, (shown in image below). This is despite the datalink actually being present and the missiles firing just fine once ...
by FifthDomain
Sat Jun 27, 2026 5:49 pm
Forum: Tech Support
Topic: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 17
Views: 1650

Re: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

Still an issue in 1892.

I know it's not a major issue but very frustrating when trying to clone 100's of units and having to do each unit separately. I have included images of a recent test for sensors and weapons it also does the same for comms as well to show how they are all over the place ...
by FifthDomain
Sun May 03, 2026 5:08 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Build 1859 (Public Beta)
Replies: 16
Views: 3246

Re: CMO v1.09 Build 1859 (Public Beta)


Hello. I'm trying to download 1.09 Beta 1859. However, when I click on the link in the Matrix Games forum, I don' t get any response. What's the problem?
Usually downloading and installing updates from the MG website is straightforward, but 1852 gave me a lot of trouble, and this one just won't ...
by FifthDomain
Wed Apr 08, 2026 7:55 pm
Forum: Tech Support
Topic: [LOGGED] Units of Second Dynamic Mission Won't Take Off
Replies: 1
Views: 827

[LOGGED] Units of Second Dynamic Mission Won't Take Off

Good Evening

Build: 1825.15 (Steam)
Desert Storm - Invasion

I have set up a dynamic mission but the second part doesn't launch any aircraft they just stay grounded.

What i expect should happen: Mission 1 launches flys for two hours deactivates with RTB and Unassign selected and lands, then ...
by FifthDomain
Tue Apr 07, 2026 4:51 pm
Forum: Tech Support
Topic: [LOGGED] Refuelling Mission Name Partially Covered by Refuelling Queue Tab
Replies: 2
Views: 459

[LOGGED] Refuelling Mission Name Partially Covered by Refuelling Queue Tab

Good Afternoon

Build: 1825.15 (Steam)

As stated in the title the Mission Name in the right-hand column is partially covered by the refuelling queue tab. See image below.

Refuel Cover.png
Refuel Cover.png (3.65 MiB) Viewed 459 times

Thanks for your time.
by FifthDomain
Tue Apr 07, 2026 4:36 pm
Forum: Tech Support
Topic: [NO REPRO] Can't Select Detected Unit
Replies: 4
Views: 981

[NO REPRO] Can't Select Detected Unit

Good Afternoon

Build: 1825.15 (Steam)
Scenario: Desert Storm (DLC) - Invasion

I am unable to select an enemy unit that has ambiguity to see what it has been detected by, but if i drag a box around it with the mouse it will select and show detections in the right hand panel.

To see it happen just ...
by FifthDomain
Thu Mar 05, 2026 5:54 pm
Forum: Tech Support
Topic: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 17
Views: 1650

Re: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

I have not noticed any duplication or missing items, just disorder in sensors, comms and weapons within VLS cells, the rest of the weapons all group together nicely between existing and newly added added. Applies to both clones and delta templates.

Thanks for your time.
by FifthDomain
Wed Mar 04, 2026 7:45 pm
Forum: Tech Support
Topic: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 17
Views: 1650

Re: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

No none are missing, but they are out of order so if you make slight changes to a radar arc part of it might end up at the top and the other part somewhere else in the list, same with weapons in the VLS you end up with weapons mixed in with each other. I can't remember when it started doing it but ...
by FifthDomain
Mon Mar 02, 2026 9:51 pm
Forum: Tech Support
Topic: [LOGGED] Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up
Replies: 17
Views: 1650

Re: Cloning Edited Units Causes Sensors, Weapons and Comms To Be Mixed Up

Good Evening.

Problem still exists in Build 1825.2.

Thanks for your time.
by FifthDomain
Fri Feb 13, 2026 7:03 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Release Candidate (Public Beta) - Build 1817
Replies: 56
Views: 17914

Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Looks really good, looking forward to it's arrival on steam.
by FifthDomain
Sat Dec 20, 2025 8:34 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 912
Views: 207708

Re: CMO RUNNING POLL - Gameplay feature requests

Could i request text wrap for naming on facilities please as i like to state what is based within and end up with very long labels.

Thank You

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