Search found 869 matches

by WEXF
Thu Oct 30, 2025 5:15 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Possible to shut down oil production (DEI)
Replies: 13
Views: 755

Re: Possible to shut down oil production (DEI)



No that hits troop concentrations, I believe you want city attack....IIRC.


Thanks Dr. Hal. That makes way more sense, I remember now. I've just never gotten past late 42 in a campaign where I started doing city attacks.


Keep in mind that when you order a "city attack" you will be given ...
by WEXF
Thu Oct 30, 2025 2:10 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Possible to shut down oil production (DEI)
Replies: 13
Views: 755

Re: Possible to shut down oil production (DEI)

1. There is no way to "shut off" the oil production.
2. Removing oil and fuel from the DEI is always a good move.
3. Running ships at "full speed" in the DEI region helps to use fuel but causes some additional damage to your ships.
4. A strategy of keeping Allied bombers within range of DEI oil ...
by WEXF
Wed Oct 15, 2025 9:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Fortification building progress halted
Replies: 5
Views: 403

Re: Fortification building progress halted



Supplies and engineers in place but progress is halted for some days now. Status message displayed is in red color but cannot figure why.

Screenshot 2025-10-15 224513.png


I believe the red print means that it will build, but it's gonna take forever and cost a lot.So at that point, you're ...
by WEXF
Mon Oct 13, 2025 6:00 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: How is this possible?
Replies: 10
Views: 844

Re: OT: How is this possible?

BBfanboy wrote: Mon Oct 13, 2025 12:11 pm There could have been a second battle for Wake Island if the US took it back from the Japanese before war's end.
I think Wake surrendered after the war actually ended without any "battle". Of course some American troops might have been there for the surrender.
by WEXF
Fri Sep 26, 2025 12:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn


I already told you they not attacked, they are not on the combat list. They also don't have any losses/disablements.

I know you told me that they were not in the attack. If you don't want to post the screenshots just look at the number of guns and vehicles it says your troops had in the attack ...
by WEXF
Thu Sep 25, 2025 8:54 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn


Sorry, i don't see the point and there is also data i don't want my opponent to know.

I was going to look at the numbers to determine if it could be ruled out that the ID and tank units actually took part in the shock attack. The screenshots of the combat report showing the units that were ...
by WEXF
Wed Sep 24, 2025 2:21 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn



2- The 36ID and 2 tank units did not attacked, they are in Kaifeng


I have been thinking about what might have happened and I have a theory. I am wondering if the 36ID and the two tank units actually did take part in the battle but were not recorded in the record of the attack. The attack was ...
by WEXF
Wed Sep 24, 2025 1:47 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn

2- The 36ID and 2 tank units did not attacked, they are in Kaifeng
[/quote]

I have been thinking about what might have happened and I have a theory. I am wondering if the 36ID and the two tank units actually did take part in the battle but were not recorded in the record of the attack. The attack ...
by WEXF
Tue Sep 23, 2025 9:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn


I am sorry but that is an attempt to rationalize game behavior with no solid foundation.
36ID was the leading unit, the unit movement screen said that it was to go to Chengchow and it moved 44 miles of 46 needed. Other units also went there and were following the 36ID.


You are right, it is a ...
by WEXF
Tue Sep 23, 2025 7:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn


Thanks for the interest

1- All Chinese units are still in Chengchow, the assault was 1:1 , i have 4600 causalities, Chinese 2000, in combat squads was 434 disabled vs 232 , destroyed was minimal around 10 Japan vs 13 for Chinese. Chinese are under 5 forts from 6. Fog of War applies to causalities ...
by WEXF
Tue Sep 23, 2025 6:18 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Big problem bug - some land units shifted to an hex sideways in a shock attack turn
Replies: 25
Views: 1224

Re: Big problem bug - some land units shifted to an hex sideways in a shock attack turn

Why are you ignoring the information i put? Pleases try to explain why the main Infantry unit that is being followed went to different place than the also infantry followers?


I am no expert, but I have two questions that might be relevant.
1. What happened to the Chinese units that were in ...
by WEXF
Fri Apr 04, 2025 6:14 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

anarchyintheuk wrote: Fri Apr 04, 2025 5:34 pm I've learned a lot as well. If you ever need to forward deploy the 3rd RAN Base Force, keep us posted.
Glad you were able to benefit from the AAR. I'll certainly keep an eye on the 3RAN Base Force.
WEXF
by WEXF
Fri Apr 04, 2025 3:27 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

It has been over two years since I started this AAR and I have learned a lot about our great game from all of the comments I received from those that have followed the adventures of AVP Arend and the activities of the Allied Command on the west coast of Australia.
That being said, the game this AAR ...
by WEXF
Fri Mar 21, 2025 1:45 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits


Where there are a number of units waiting for a device, the AI will look at the base size, supply availability and then distribute them starting with the largest base/lowest unit database number. If you want to ensure they go to a particular unit you pretty much have to set all the other units to ...
by WEXF
Mon Mar 17, 2025 1:45 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

The morning of 6Oct had the port at Carnarvon 61%>L3. No reports of new enemy activity were received on the north or west coasts of Australia.
At Geraldton the newly reformed Australian 3rd RAN Base Force had received replacements and was now at 45% of TOE.
3RAN5Octa.jpg
The unit received 2 6 ...
by WEXF
Mon Mar 10, 2025 3:25 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

The morning of 5Oct42 found the port at Carnarvon 58%>L3. ABDA HQ was now jut five days before departing the region. Fortunately, no new enemy activity has been detected locally.
At Geraldton, the Albany, Carnarvon and Geraldton RAN Base Forces were combined to form the 3rd RAN Base Force. This was ...
by WEXF
Mon Feb 24, 2025 1:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Artillery losses
Replies: 7
Views: 630

Re: Artillery losses

Got it. I understand your point. It seems clear that the bigger guns can not survive a retreat into bad terrain.
WEXF
by WEXF
Sun Feb 23, 2025 7:17 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Artillery losses
Replies: 7
Views: 630

Re: Artillery losses


I have written here
https://www.matrixgames.com/forums/viewtopic.php?p=5155382#p5155382
about artillery losses during retreats into hexes with no roads.

In such situations, game is punishing for weapon devices with load coast =>9, and there is some roll(?) for destruction of devices with load ...
by WEXF
Wed Feb 19, 2025 5:49 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

Thanks for the comment. I will have to look at what is available to help PM. If something can be done, I will post the details here.
WEXF
by WEXF
Wed Feb 19, 2025 4:17 pm
Forum: After Action Reports
Topic: Dutch AVP Arend: Scenario 1 Exploits
Replies: 734
Views: 66247

Re: Dutch AVP Arend: Scenario 1 Exploits

The war has regions of bad news, good news and areas where anything can still happen. Since we are in October 1942, the rate of Japanese advances has certainly slowed in the Pacific. The status of Port Moresby is about to change as the few remaining Allied troops are starving and out of all kinds of ...

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