Search found 16 matches

by NorthStarX
Tue Sep 23, 2025 1:23 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

Re: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro



1. Title: Defensive Operation, 3rd Regimental Combat Team (3CT)
2. Area of Operations: Nayoro, Hokkaido, Japan
3. Duration: 3 hours (Time limit is set to 24 hours) - STARTEX: 08 0530I JUN 25
4. Playable as: BLUFOR, 3rd Regimental Combat Team (3CT), 2nd Infantry Division, JGSDF
5. Objective ...
by NorthStarX
Sun May 07, 2023 1:51 pm
Forum: Tech Support
Topic: [FIXED] Strange behavior of mobile facility units
Replies: 6
Views: 613

Re: Strange behavior of mobile facility units

Thank you for your responses and fixing it.
by NorthStarX
Sat Mar 25, 2023 2:05 pm
Forum: Tech Support
Topic: [FIXED] Strange behavior of mobile facility units
Replies: 6
Views: 613

Re: Strange behavior of mobile facility units

This phenomenon persists after updating to Build 1307.9 where mobile facility units repeatedly wanders around the waypoint and gets lost.
(This may be just in my environment..)

So I have created a Lua script that solves this problem.
Overall it works well.
This script applies to all mobile facility ...
by NorthStarX
Sat Mar 04, 2023 8:38 am
Forum: Tech Support
Topic: [FIXED] Strange behavior of mobile facility units
Replies: 6
Views: 613

Re: Strange behavior of mobile facility units

Hello KnightHawk75,

Thanks as always for your quick response.
Exactly to your point, I have tried a few things and still this problem seems to persist.
(I've tried moving a unit a few times with Navigation / pathfinding set to Direct.)

From what I have learned after several attempts, it seems to ...
by NorthStarX
Sun Feb 26, 2023 7:53 am
Forum: Tech Support
Topic: [FIXED] Strange behavior of mobile facility units
Replies: 6
Views: 613

[FIXED] Strange behavior of mobile facility units

I have a quick question about a strange behavior of mobile facility units that was not seen in older C:MO versions.

When I give some waypoints to a mobile facility unit to move it, quite often they move in a direction that deviates from the direction indicated by the waypoints. This seems to occur ...
by NorthStarX
Sat Feb 11, 2023 7:54 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

Re: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

Thanks for your feedbacks.
It is encouraging.

I created that scenario more than two years ago, and I was (and still am) a novice then, so I devised that scenario and its script in a fairly rudimentary way.

If I had more time, I would be interested in creating a more varied scenario.
by NorthStarX
Tue Nov 22, 2022 11:02 am
Forum: Tech Support
Topic: [WAD] How to handle ground units with Event trigger?
Replies: 4
Views: 442

Re: How to handle ground units with Event trigger?

Thanks for checking.
It would be great to be put on the list of candidates for future updates.
by NorthStarX
Mon Nov 21, 2022 12:46 pm
Forum: Tech Support
Topic: [WAD] How to handle ground units with Event trigger?
Replies: 4
Views: 442

Re: How to handle ground units with Event trigger?

Thanks for the quick response!
by NorthStarX
Mon Nov 21, 2022 12:45 pm
Forum: Tech Support
Topic: [FIXED] Issue on custom environment zone
Replies: 2
Views: 239

Re: Issue on custom environment zone

Thanks for the quick reply and response!
by NorthStarX
Sun Nov 20, 2022 2:09 pm
Forum: Tech Support
Topic: [WAD] How to handle ground units with Event trigger?
Replies: 4
Views: 442

[WAD] How to handle ground units with Event trigger?

I want to create an event using the Event trigger "Unit is damaged" that is triggered when a ground unit is damaged, but the ground unit does not appear in the target type.
Are ground units not yet integrated into Event triggers?
by NorthStarX
Sun Nov 20, 2022 2:06 pm
Forum: Tech Support
Topic: [FIXED] Issue on custom environment zone
Replies: 2
Views: 239

[FIXED] Issue on custom environment zone

I tried changing the terrain type with the Custom Environment Area Editor to override the terrain type, but there was no particular change in the terrain effect.

Am I missing something with my editing?

My current version is build 1292.1

I would appreciate it if someone could let me know..
by NorthStarX
Mon Nov 23, 2020 7:52 pm
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

RE: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

<t> I think your point is very true.<br/>
I would like to improve the scoring and time limit in the future.<br/>
I don't know when I will be able to complete this scenario and add it to the scenario pack, but I will..<br/>
<br/>
Also, thank you for your comment about the river crossing.<br/>
In ...
by NorthStarX
Mon Nov 23, 2020 3:24 pm
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

RE: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

<t> Hi Nerconiglio,<br/>
<br/>
Thank you for the quick feedback.<br/>
<br/>
OPFOR artillery battalions, once deployed in a firing position (FP), will not move forward from there.<br/>
<br/>
Have you experienced roughly two motorized rifle battalions and one tank battalion's equivalents of the ...
by NorthStarX
Mon Nov 23, 2020 4:00 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

RE: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

<r> Scenario cover image for 3CT Defensive Operation in Nayoro<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/75591/C0F58DAD2EB84CD1B5F85FB05F7BF907.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/75591/C0F58DAD2EB84CD1B5F85FB05F7BF907.jpg"><LINK_TEXT text ...
by NorthStarX
Mon Nov 23, 2020 3:48 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

RE: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

<t> <br/>
Here is a slightly unusual test version of the ground combat scenario.<br/>
Due to my lack of experience and knowledge, this scenario is still a work in progress and has a lot of room for improvement, but I am a little hopeful that you might enjoy it as a new genre of simulation to ...
by NorthStarX
Mon Nov 23, 2020 3:30 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro
Replies: 10
Views: 4036

New Scenario for Testing: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro

<r> <B><s>[b]</s><br/>
1. Title: Defensive Operation, 3rd Regimental Combat Team (3CT)<br/>
2. Area of Operations: Nayoro, Hokkaido, Japan<br/>
3. Duration: 3 hours (Time limit is set to 24 hours) - STARTEX: 08 0530I JUN 25Â <br/>
4. Playable as: BLUFOR, 3rd Regimental Combat Team (3CT), 2nd ...

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