[FIXED] Strange behavior of mobile facility units

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
NorthStarX
Posts: 16
Joined: Sun Nov 22, 2020 8:39 am

[FIXED] Strange behavior of mobile facility units

Post by NorthStarX »

I have a quick question about a strange behavior of mobile facility units that was not seen in older C:MO versions.

When I give some waypoints to a mobile facility unit to move it, quite often they move in a direction that deviates from the direction indicated by the waypoints. This seems to occur regardless of proficiency of the unit.

Is this an intentionally designed behavior of the unit?

My current environment is Build 1307.3.
Attachments
Strange behavior of mobile facility units.jpg
Strange behavior of mobile facility units.jpg (344.92 KiB) Viewed 681 times
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

Re: Strange behavior of mobile facility units

Post by KnightHawk75 »

NorthStarX wrote: Sun Feb 26, 2023 7:53 am I have a quick question about a strange behavior of mobile facility units that was not seen in older C:MO versions.

When I give some waypoints to a mobile facility unit to move it, quite often they move in a direction that deviates from the direction indicated by the waypoints. This seems to occur regardless of proficiency of the unit.

Is this an intentionally designed behavior of the unit?

My current environment is Build 1307.3.
Do you have the Navigation\pathfinding set to Direct (DoWhatITellYouToDo) vs Shortest path when that happens? Cause if you have the later it automatically does lots of things you don't want sometimes (pre-tiny builds did it too), or is this something else?
NorthStarX
Posts: 16
Joined: Sun Nov 22, 2020 8:39 am

Re: Strange behavior of mobile facility units

Post by NorthStarX »

Hello KnightHawk75,

Thanks as always for your quick response.
Exactly to your point, I have tried a few things and still this problem seems to persist.
(I've tried moving a unit a few times with Navigation / pathfinding set to Direct.)

From what I have learned after several attempts, it seems to be a frequent symptom in places where mobile units can move at relatively high speeds (generally 20kts or more), such as urban terrain.

When a unit maneuvers at 20-30kts, it often spins in circles around the same waypoint over and over again.
Attachments
#2 Strange behavior of mobile facility units.jpg
#2 Strange behavior of mobile facility units.jpg (439.49 KiB) Viewed 604 times
NorthStarX
Posts: 16
Joined: Sun Nov 22, 2020 8:39 am

Re: Strange behavior of mobile facility units

Post by NorthStarX »

This phenomenon persists after updating to Build 1307.9 where mobile facility units repeatedly wanders around the waypoint and gets lost.
(This may be just in my environment..)

So I have created a Lua script that solves this problem.
Overall it works well.
This script applies to all mobile facility units (vehicles) placed on the map by simply specifying the side (For now only BLUFOR is configured).

The script also differentiates the maximum speed by terrain type and by vehicle type (tracked or wheeled).

I've put the file here as well, so if someone is interested, please give it a try.
Attachments
03252023_Demo_Ground_Combat_Terrain_Effect_Model.zip
(30.58 KiB) Downloaded 24 times
Dimitris
Posts: 15910
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: Strange behavior of mobile facility units

Post by Dimitris »

Logged #15001
Geoffropi
Posts: 224
Joined: Tue Oct 27, 2020 6:01 am

Re: Strange behavior of mobile facility units

Post by Geoffropi »

Thanks for the report, fixed for the next build.
NorthStarX
Posts: 16
Joined: Sun Nov 22, 2020 8:39 am

Re: Strange behavior of mobile facility units

Post by NorthStarX »

Thank you for your responses and fixing it.
Post Reply

Return to “Tech Support”