Search found 78 matches

by voroshilov17
Wed Oct 01, 2025 9:32 pm
Forum: The Operational Art of War IV
Topic: Questions on airmobile units
Replies: 1
Views: 160

Questions on airmobile units

Hello everyone!

First of all, I have carefully read section 11.6 of the manual where this is explained, but when I start playing, I have some questions about airmobile.

First, in tactical/operational terms:
What is the tactical difference between the use of airmobile transport and airborne ...
by voroshilov17
Tue Sep 02, 2025 1:06 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 12
Views: 570

Re: Combat intuition in TOAW IV: How do you, veterans, do it?

See 13.11: "Artillery units will not support combats if they have Mobile, Retreated, or Routed deployments."

Oh, that’s new for me. So every artillery unit on range will always support the defender hex unless it is Mobile, Retreated or on route? It doesn’t have anything to do with tactical ...
by voroshilov17
Mon Sep 01, 2025 7:04 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 12
Views: 570

Re: Combat intuition in TOAW IV: How do you, veterans, do it?

Did you look at the link I posted in the first post? That article contains multiple instances of artillery being knocked out of support mode.

Yes! but what I don't quite understand is what “artillery in support mode” means. It's a new concept for me. Do you mean that (in a situation where I ...
by voroshilov17
Mon Sep 01, 2025 4:18 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 12
Views: 570

Re: Combat intuition in TOAW IV: How do you, veterans, do it?

By bombardment => convert them from entrenched to mobile or worse. Mobile deployment doesn't support.

Mmmm could you please give an example for this? I think I didn't get it right. So let's suppose I am attacking and the enemy is defending. You are saying that if the enemy has artillery on D,E or ...
by voroshilov17
Mon Sep 01, 2025 3:02 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 12
Views: 570

Re: Combat intuition in TOAW IV: How do you, veterans, do it?

Wow big thanks Curtis! That's pretty valuable information!


Intuitively, it's not much different from the old CRT stuff. Combat odds are what matter. The one difference concerns the difference between soft and hard targets. Soft targets should have lots of AP directed at them (especially including ...
by voroshilov17
Sun Aug 31, 2025 7:42 pm
Forum: The Operational Art of War IV
Topic: Destroyed units return as reinforcements?
Replies: 2
Views: 131

Re: Destroyed units return as reinforcements?

Yep that's true. Totally missed that part. Big thanks !!
by voroshilov17
Sun Aug 31, 2025 7:26 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 12
Views: 570

Combat intuition in TOAW IV: How do you, veterans, do it?

Hello everyone!.

I am starting a new thread on this topic because I haven't seen any in the forum on this subject, and I think it's interesting and important.

I have a pretty good idea of how combat resolution works in TOAW IV. Basically, it's a matter of reading the combat planner, particularly ...
by voroshilov17
Sun Aug 31, 2025 5:43 pm
Forum: The Operational Art of War IV
Topic: Destroyed units return as reinforcements?
Replies: 2
Views: 131

Destroyed units return as reinforcements?

Hello everyone!
I recently played a scenario (Tutorial, that's it, korea) in which units that where destroyed,turned out to return as reinforcements a few turns later.
Where in the manual is this mechanic explained? How does it work? Do all units that are destroyed by the enemy return as ...
by voroshilov17
Sun Aug 31, 2025 5:42 pm
Forum: The Operational Art of War IV
Topic: Destroyed units return as reinforcements?
Replies: 0
Views: 148

Destroyed units return as reinforcements?

Hello everyone!
I recently played a scenario (Tutorial, that's it, korea) in which units that where destroyed,turned out to return as reinforcements a few turns later.
Where in the manual is this mechanic explained? How does it work? Do all units that are destroyed by the enemy return as ...
by voroshilov17
Fri Mar 14, 2025 10:33 am
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 41609

Re: Ukraine 2022 - Development Thread

This project is very interesting and a very juicy and very entertaining TOAW scenario can be achieved.
I am passing by to show you a source of information that could be very useful.
This guy (Jomini of the west) is dedicated to update the Ukrainian military situation with an extreme level of detail ...
by voroshilov17
Fri Mar 14, 2025 8:21 am
Forum: The Operational Art of War IV
Topic: My Directive 21 Progress. Version 4.6
Replies: 2
Views: 703

Re: My Directive 21 Progress. Version 4.6

Very interesting! You've made great strides into enemy territory.
I have some questions. How do you organize yourself in the scenario with so many units and so many factors to take into account? do you move your formations in order (clic min Gon “O” and moving your counters in order) or according to ...
by voroshilov17
Thu Mar 13, 2025 11:26 am
Forum: After Action Reports
Topic: Korea 50-53 Andy77 ( NKPA ) and larry ( UN )
Replies: 61
Views: 3395

Re: RE: Korea 50-53


Andy continues to move his troops south and he's pushing my units out of his way and
he's getting closer and closer to Pusan. That's my alamo spot and I need to protect
that port if I can.

https://www.matrixgames.com/forums/upfiles/16287/EABF449CDFE1431DAFFD1F8B8DBA49D5.jpg


Very ...
by voroshilov17
Mon Mar 03, 2025 1:49 pm
Forum: Mods
Topic: How To Install Graphic Mods
Replies: 2
Views: 583

Re: How To Install Graphic Mods

Thanks for your fast reply!

Yes, I checked that post, but in that post is only explained how to install new scenarios. This is a thing that I already know how to do it.

My question is more about graphic mods. The style of the maps, the style of the counters.GUI....
I unzip those previously ...
by voroshilov17
Sun Mar 02, 2025 4:18 pm
Forum: Mods
Topic: How To Install Graphic Mods
Replies: 2
Views: 583

How To Install Graphic Mods

Hello everyone!

I'm sorry if this is a topic that has already been covered in other posts, but I can't find any information about it.
I have downloaded several very interesting graphic mods about counters, map styles etc from this forum and I would like to implement it in my game but I don't know ...
by voroshilov17
Sun Mar 02, 2025 12:05 am
Forum: After Action Reports
Topic: Russo-German War AAR
Replies: 53
Views: 5033

Re: Russo-German War AAR

Thanks for replying¡
I was just referring to what fulcrum28 had said, that it would be interesting and quite useful to be able to get that information automatically.

By the way, the way you have to track your formations and units throughout the game is very interesting.
But you only track their ...
by voroshilov17
Sun Feb 23, 2025 12:31 pm
Forum: The Operational Art of War IV
Topic: Doubt about Combat, AR and Net Odds
Replies: 3
Views: 333

Re: Doubt about Combat, AR and Net Odds

Thanks for the reply cathar!!

I already knew that information but thanks anyways. My doubt is more about "Net Odds" information. What does that value tell us exactly? What do we have to take into account with that value??
And also, that information about AR ratio 3:! is refering to the AR itself?
by voroshilov17
Sun Feb 23, 2025 12:17 pm
Forum: After Action Reports
Topic: Russo-German War AAR
Replies: 53
Views: 5033

Re: Russo-German War AAR

Thanks a lot! I understand that on the Excel you are moving manually the Army IDs rather than automatically using a script to read the HQ position of each Army to be mapped on the Excel map. It is fine. I like white/light color map background, looks like boardgame

How could this be done? I tried ...
by voroshilov17
Thu Feb 20, 2025 5:20 pm
Forum: The Operational Art of War IV
Topic: Doubt about Combat, AR and Net Odds
Replies: 3
Views: 333

Doubt about Combat, AR and Net Odds

Hello everyone!

Checking this (https://steamcommunity.com/sharedfiles/filedetails/?id=1544712899) summary of TOAW IV I came across a doubt.

In the bottom left part of the chart (image attached) it is said that having an AR ratio of 3:1 has effect on enemy's quality and therefore, can cause the ...
by voroshilov17
Thu Feb 20, 2025 5:20 pm
Forum: The Operational Art of War IV
Topic: Doubt about Combat, AR and Net Odds
Replies: 0
Views: 159

Doubt about Combat, AR and Net Odds

Hello everyone!

Checking this (https://steamcommunity.com/sharedfiles/filedetails/?id=1544712899) summary of TOAW IV I came across a doubt.

In the bottom left part of the chart (image attached) it is said that having an AR ratio of 3:1 has effect on enemy's quality and therefore, can cause the ...
by voroshilov17
Sat Nov 25, 2023 10:28 am
Forum: The Operational Art of War IV
Topic: Doubt about Air Force's missions
Replies: 1
Views: 375

Doubt about Air Force's missions

Hello everyone,

I have noticed playing some scenarios that air units automatically change their mission without me telling them anything.
They have the "health" in green, I assign them each a mission (interdiction, air superiority, naval interdiction...etc) and yet, by the time I click on the ...

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