Search found 31 matches

by Nagabaron
Mon Oct 28, 2024 7:30 pm
Forum: Graphic Mods
Topic: Better Regime Symbols
Replies: 20
Views: 7347

Re: Better Regime Symbols

That's awesome, thanks. Wonder if I can add the Brotherhood of Nod symbol.
by Nagabaron
Mon Jul 22, 2024 10:01 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

Re: Open Beta Patch v1.26f2 (15 june 2024)

Vic wrote: Mon Jul 15, 2024 12:56 pm @Nag,
Did you use the official matrix installer to install 1.26f2?
the official software doesnt wanna work so i always used your link in the first post. It'll try g version soon.
by Nagabaron
Thu Jul 11, 2024 7:37 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

Re: Open Beta Patch v1.26f2 (15 june 2024)

Can't start new 1.26f2 game. I installed it, then replaced it with 1.26e, then 1.26f2. Still get this message:
2024-07-11 03_35_10-Window.png
2024-07-11 03_35_10-Window.png (802.66 KiB) Viewed 1335 times
by Nagabaron
Fri Dec 22, 2023 11:30 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

Re: Open Beta Patch v1.25d (20 dec 2023)

Love the patches, but I've been noticing how occasionally the Major AI's get trounced sometimes, or even permanently, by Wildlife or Minor Regimes.

I think the Major's don't form frontlines like they do against players, and I see Farmer Regimes basically pushing Major's against their capitals ...
by Nagabaron
Wed Aug 23, 2023 8:32 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

Re: Open Beta Patch v1.21m (16th of aug 2023)

Experienced several crashes upon saving, but not always repeatable.

I noticed its very difficult to destroy Militia Irregular Trucks, my troops keep missing most of the time. Good stuff otherwise.
by Nagabaron
Mon Aug 14, 2023 11:28 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

Re: Open Beta Patch v1.21k3 (14th of aug 2023)

Thanks Vic, loving your game and got the physical copy too.

Hope you use my suggestion idea! Lol!
by Nagabaron
Mon May 29, 2023 7:13 pm
Forum: Suggestions and Feedback
Topic: Mining Rework
Replies: 8
Views: 732

Re: Mining Rework


I would like for mines to get some additional longevity by making them peter out slower, especially high quality ones. Something like once a mine exhausts there is a governor prospecting roll to find an new metal deposit in the same place with 2-5 [random] lower accessibility, representing harder ...
by Nagabaron
Mon May 29, 2023 12:35 am
Forum: Suggestions and Feedback
Topic: Republica DLC, Leadership Pool Suggestion
Replies: 3
Views: 684

Re: Republica DLC, Leadership Pool Suggestion

Turn 1 Non-Aligned Leadership-Pool (LP) :

Again, Non-Aligned/Wildlife all share one "LP", regardless where they are. Leaders without Perk/Settlement Hexes, are defined to multiple Hexes to obtain them. The idea is, all cumulative effects of the Non-Aligned Hexes contribute to randomly generating ...
by Nagabaron
Sun May 28, 2023 2:08 pm
Forum: Suggestions and Feedback
Topic: Republica DLC, Leadership Pool Suggestion
Replies: 3
Views: 684

Re: Republica DLC, Leadership Pool Suggestion


Can you please eli5 what you concretely want to see?

Leaders not appearing out of thin air, but products of their environment , and separated between those Active via Jobs and Reserve Pool , and those half-generated sitting in Leadership-Pools in Regimes, and Non-Aligned Areas, and Hexes .

And ...
by Nagabaron
Sat May 27, 2023 3:53 pm
Forum: Suggestions and Feedback
Topic: Republica DLC, Leadership Pool Suggestion
Replies: 3
Views: 684

Republica DLC, Leadership Pool Suggestion

I don't think any of the planned features will do well unless they're strongly inter-connected with each other, and base game mechanics, and hopefully with my suggestion will help flesh them out as Leaders are the source of their gameplay.

Basically, have a " Leadership Pool " that generates at a ...
by Nagabaron
Sun Jul 31, 2022 10:30 pm
Forum: Tech Support
Topic: [1.11.08] Crash Turn 71 on 1st AI Major bottom text disappears
Replies: 3
Views: 184

Re: [1.11.08] Crash Turn 71 on 1st AI Major bottom text disappears

It's cool no problem, don't mind starting another save thanks for the response hopefully it helps someone else. Thanks for what you do, release some DLC in the future like aesthetics and modding perhaps.
by Nagabaron
Sun Jul 31, 2022 4:45 am
Forum: Tech Support
Topic: [1.11.08] Crash Turn 71 on 1st AI Major bottom text disappears
Replies: 3
Views: 184

[1.11.08] Crash Turn 71 on 1st AI Major bottom text disappears

I've been playing multiple turns today, and on my last turn before finishing it, I put in the latest beta build "08" and then continued finishing my turn actions.

Basically it tries to do the first Major's turn and then not even half-way through, the bottom text disappears and then rapidly closes ...
by Nagabaron
Fri Apr 30, 2021 2:12 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 165859

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Hey Vic, you said the S&S editor will do other things too, any idea yet what those might be? Looking forward to you opening up the game more.
by Nagabaron
Wed Mar 03, 2021 3:22 pm
Forum: Shadow Empire
Topic: Developers are Anti-Modding
Replies: 20
Views: 635

RE: Developers are Anti-Modding

<t> The issue is the game doesn't support any modding at all except some visual, graphical mods. It's currently locked.<br/>
<br/>
I'm hoping that the entire game is moddable so I can mod it for my overhaul Fallout mod but I'm not optimistic the entire game will be available, ever.<br/>
<br/>
I ...
by Nagabaron
Wed Feb 17, 2021 6:32 pm
Forum: Shadow Empire
Topic: Finance tips
Replies: 19
Views: 1585

RE: Finance tips

<t> I find that increasing Income/Service tax with stratagems is important. Then timing Rare Metal and Food sell-offs with how much your economy is gorging Is important. Make it become second nature.<br/>
<br/>
Otherwise two cities that are increasingly developing and paying taxes seems to be the ...
by Nagabaron
Wed Feb 17, 2021 6:15 pm
Forum: Tech Support
Topic: 1.07.07b private economy AI building large farms unneccessarily
Replies: 10
Views: 406

RE: 1.07.07b private economy AI building large farms unneccessarily

No it is a bug 100%. I think it's this version of the beta I'm not sure but they're building Agri-Domes crazily. They even expanded to build a new city to churn out more.
by Nagabaron
Wed Feb 17, 2021 2:47 pm
Forum: Tech Support
Topic: [1.07.7b] Index was outside the bounds of the array
Replies: 1
Views: 220

[1.07.7b] Index was outside the bounds of the array

<t> Went back to see my turns History and it crashed due to "Index was outside the bounds of the array".<br/>
<br/>
See the end of this message for details on invoking <br/>
just-in-time (JIT) debugging instead of this dialog box.<br/>
<br/>
************** Exception Text **************<br ...
by Nagabaron
Sun Feb 07, 2021 6:33 am
Forum: Shadow Empire
Topic: troops moral
Replies: 20
Views: 847

RE: troops moral

<t> I think your issue is that one major feature that reduces morale is how often you're losing troops every Turn. If you're losing massive causalities, your morale will plummet.<br/>
<br/>
Its something like losses every three turns contiguously will sap morale. And just massive losses will ...
by Nagabaron
Thu Feb 04, 2021 4:47 am
Forum: Shadow Empire
Topic: Fallout Empires [Mod]
Replies: 9
Views: 764

RE: Fallout Empires [Mod]

<t> Thanks.<br/>
<br/>
I hope this inspires Vic to move towards full modding if he hasn't planned on doing so. <br/>
<br/>
Worst case, I have this template for modding another game I like, fully fleshed out in some fashion.<br/>
<br/>
If anyone has any suggestions post them. As I spend time ...
by Nagabaron
Wed Feb 03, 2021 10:07 pm
Forum: Shadow Empire
Topic: Fallout Empires [Mod]
Replies: 9
Views: 764

RE: Fallout Empires [Mod]

<r> <QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/>
<br/>
Yeah, this looks very ambitious (though the tech tree is unreadable), but I thought that SE didn't have "proper" mod support ?
<e>[/quote]</e></QUOTE>
<br/>
You can click the link of the picture and it should open up. If that doesnt work ...

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