
@Saurian
Fair point. Will consider some nudges, though I won't go as far as you suggest.
@Elver
I agree. It was already on my list. Its annoying and punishing not micro-managing.
Moderator: Vic
The Quad MGs is to me just a simple way of multiplying the defensive power of the standard MGs within a single unit: 500 MGs can now have as much as 4x the defensive attack power. As you say, they are simply better at doing the same 'job'...
Which is kind of boring. I'd rather QMGs fill their own special tactical niche than be "exactly like this other model but better in every way."Don_Kiyote wrote: Mon Aug 21, 2023 6:18 am As you say, they are simply better at doing the same 'job'...![]()
You can't upgrade them. That's kind of the problem.
Sweeeeet. I hope it works in games already in progress as i have 2 towns refusing to reopen vital assets, despite me pumping their population above required levels-Small Fix to Private Economy reopening closed/mothballed Assets when permitted again even if still food shortage (but enough pop to re-open said Asset and man future new agri asset)
It might be better if you rename that into a "AP cost surcharge" or something.-Increased the MoveRedux effect if Model is too heavy for its engine. Before -100% move redux resulted in Immobile, now this happens at -200%. Note that negative -100% means AP costs are doubled and -200% it is tripled.
It can only appear in ruin hexes. Just like deposits, they are randomly seeded and you have to find them. How you find them, is either a small, random chance from having the hex in your border, I think it's a bit higher if you are mining the hex (you get no notification once found so you can easily miss that you are exploiting some without actually knowing it). The alternative is to play the archaeology stratagem which will reveal one hex one a successful roll... if there's one in the zone. It's a pretty cool stratagem for zones with several ruins hex as otherwise it can take a while to be revealed autimatically.mattpilot wrote: Fri Sep 01, 2023 2:25 pm Whats the deal with artifacts anyway - i haven't gotten ANY in the last few games i've played. I feel like i'm using the wrong game options. What conditions need to be set for artifacts to appear?
Thrake wrote: Fri Sep 01, 2023 2:44 pm
It can only appear in ruin hexes. Just like deposits, they are randomly seeded and you have to find them. How you find them, is either a small, random chance from having the hex in your border, I think it's a bit higher if you are mining the hex (you get no notification once found so you can easily miss that you are exploiting some without actually knowing it). The alternative is to play the archaeology stratagem which will reveal one hex one a successful roll... if there's one in the zone. It's a pretty cool stratagem for zones with several ruins hex as otherwise it can take a while to be revealed autimatically.
Also even once you found something most of the time it will give machines and high tech, artifacts are rarer.