Search found 306 matches

by StormingKiwi
Sat Nov 22, 2025 5:52 am
Forum: Distant Worlds 2
Topic: Feature Request - Varied Faction Stories
Replies: 3
Views: 499

Re: Feature Request - Varied Faction Stories

+1.

I have long been a believer that the art of factions should have been more superficial, with elements like faction background/stories being randomised, and design bays on ships being more up to the AI personality or player's freedom to define the faction's doctrine / playstyle.

It is always a ...
by StormingKiwi
Thu Nov 20, 2025 9:10 am
Forum: Distant Worlds 2
Topic: Automation Requests - Questions
Replies: 8
Views: 653

Re: Automation Requests - Questions


There really is no perfect way to coordinate my own 'manual' plans and fleet actions with that of the A.I. and that perhaps is the greatest limitation I work with. It's like 2 generals telling everyone what to do and the orders are not aligned.

Yes, this is a great limitation of the game. There ...
by StormingKiwi
Wed Nov 19, 2025 4:18 am
Forum: Distant Worlds 2
Topic: Automation Requests - Questions
Replies: 8
Views: 653

Re: Automation Requests - Questions

bbenham wrote: Wed Nov 19, 2025 2:02 am Yea, that's good. Thanks. That will help.
That section of the UI is called the Control Centre.
You're welcome.
by StormingKiwi
Tue Nov 18, 2025 9:59 pm
Forum: Distant Worlds 2
Topic: Automation Requests - Questions
Replies: 8
Views: 653

Re: Automation Requests - Questions

Its in the policy settings in the left section of the UI (I can't remember the name the game gives this section of the UI.)

If I recall correctly, P is the default keyboard shortcut.
by StormingKiwi
Sun Mar 02, 2025 9:39 am
Forum: Distant Worlds 2: Tech Support
Topic: star marine barracks bug
Replies: 3
Views: 387

Re: star marine barracks bug


This is WAD. Bonuses from the same component type generally do not stack. Notable exceptions are shield components.


So the logical error/bug introduced by classifying the star marine barracks in the same component family as crew systems is working as designed?

Every design with a star marine ...
by StormingKiwi
Fri Feb 28, 2025 11:04 pm
Forum: Distant Worlds 2: Tech Support
Topic: Mining / Resort / Research; Base's Fuel
Replies: 3
Views: 467

Re: Mining / Resort / Research; Base's Fuel


I really hope I am missing something here and that I am doing something wrong by needing to manually service bases for fuel. If so please let me know. The hours spend on 'road side assistance' would be greatly appreciated spent elsewhere.

The developers couldn't program a supply and distribution ...
by StormingKiwi
Tue Jul 23, 2024 10:56 pm
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things

Got it saved to my computer as a PDF, I'll read through it.
by StormingKiwi
Tue Jul 23, 2024 8:05 am
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things

Nightskies wrote: Mon Jul 22, 2024 7:31 pm Okay, I should be putting my attention toward that tutorial that I've been working on. Re-working? Editing? Agonizing over? Eh, you get the point...

...

Say, you up for giving me your perspective on what I have (nearly finished) so far?
Sure, shoot it through.
by StormingKiwi
Sun Jul 21, 2024 4:18 pm
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things


This is unbelievable.

"A perspective of the issue aiming to answer the question of "What is a problem for most DW2 players?" is survivorship bias."

It suggests that I, and others who still play or grace the forums from time to time, don't have a fair idea of what players want because we aren't ...
by StormingKiwi
Sun Jul 21, 2024 8:21 am
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things


I'd argue against game design being a problem for the majority of DW2 players, but that's not important here.

Generally pointing out that negative reviews covers those things doesn't reinforce that this specifically is something important.

I'm not trying to develop the upgrading designs point ...
by StormingKiwi
Sun Jul 21, 2024 6:06 am
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things


Could the upgrade be better and smoother, sure yes it could be. Perhaps they will do something there eventually. I would just be happy if I had the option to automatically obsolete the copied model after I copied a hull and edited with a new components. Now I have to manually obsolete the old ...
by StormingKiwi
Sun Jul 21, 2024 5:41 am
Forum: Distant Worlds 2
Topic: Early Access, Not Ready For Prime Time
Replies: 19
Views: 1816

Re: Early Access, Not Ready For Prime Time




Maybe describe the issue here, I have no clue where it is on discord?!?

Perhaps we can find out what is done wrong or if there is a bug, not understanding how things work wanting it to work another way is not a bug though.

I thought you had jumped to that conclusion, thanks for confirming ...
by StormingKiwi
Sat Jul 20, 2024 8:20 am
Forum: Distant Worlds 2
Topic: Early Access, Not Ready For Prime Time
Replies: 19
Views: 1816

Re: Early Access, Not Ready For Prime Time

Jorgen_CAB wrote: Wed Jul 17, 2024 9:25 pm Maybe describe the issue here, I have no clue where it is on discord?!?

Perhaps we can find out what is done wrong or if there is a bug, not understanding how things work wanting it to work another way is not a bug though.
I thought you had jumped to that conclusion, thanks for confirming.
by StormingKiwi
Tue Jul 16, 2024 11:20 am
Forum: Distant Worlds 2: Tech Support
Topic: Topup button should be active, but isn’t (#2)
Replies: 4
Views: 483

Re: Topup button should be active, but isn’t (#2)


Platform: Steam
Build version: 1.2.2.0 Beta
Severity: Medium
Annoyance factor: High
Confusion for new players: Very High
Saved game: The Culture - Ackdarian - 2814-12-27.7z


In July 2023, I’ve posted a report on this problem (link below). It still occuring. A fleet contains at least one ship that ...
by StormingKiwi
Tue Jul 16, 2024 6:34 am
Forum: Distant Worlds 2
Topic: Early Access, Not Ready For Prime Time
Replies: 19
Views: 1816

Re: Early Access, Not Ready For Prime Time



What do you make of the posts on Discord?

Nothing really.
Just couple more individuals who have not yet fully understood how it works.

I do admit though that the interaction between Policy Settings>Fleets & Fleet/Ship Tactical Settings - Engagement Range on manual fleets and what prevails ...
by StormingKiwi
Tue Jul 16, 2024 6:31 am
Forum: Distant Worlds 2
Topic: Concerned About Our Empire's Poor Reputation
Replies: 6
Views: 459

Re: Concerned About Our Empire's Poor Reputation

Does invading and capturing imperial colonies during a war impact your reputation negatively?

Bombarding them does, and so does either invading or raiding them outside of war.
by StormingKiwi
Tue Jul 16, 2024 6:31 am
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things


I'm probably the last person who should say it, but I think someone should. I would remind you that in the past, you've been dismissive of other people's experiences and thoughts without merit. It seems as though the way you're actively interpreting what he is saying in a way that invalidates his ...
by StormingKiwi
Sun Jul 14, 2024 5:09 pm
Forum: Distant Worlds 2
Topic: Auto Build Military Ships
Replies: 5
Views: 671

Re: Auto Build Military Ships

Isn't it a feature of the feudal government type that the private sector builds military ships limited to certain roles? As far as I know, the way to stop the autobuild of these is to choose a different government type. Policy settings won't affect it.
by StormingKiwi
Sat Jul 13, 2024 9:00 am
Forum: Distant Worlds 2
Topic: Early Access, Not Ready For Prime Time
Replies: 19
Views: 1816

Re: Early Access, Not Ready For Prime Time



The observation of manual fleets behaving unusually has been posted independently on Discord. What do you make of those posts? There are saves attached.


Never seen this...wait...I had fleets go from here to there and do stupid things which were not ordered nor I wanted...
but....
on closer ...
by StormingKiwi
Fri Jul 12, 2024 11:17 am
Forum: Distant Worlds 2
Topic: Little disturbing things
Replies: 25
Views: 2472

Re: Little disturbing things


If the ship is a custom design, they aren't exactly relying on automation, are they?

Who said anything about relying on automation?

Automatically upgrading individual components is a useful quality of life tool for players using manually designed ships, I use it all the time. It does exactly ...

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