Search found 402 matches

by frankycl
Sat Jul 26, 2025 3:16 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 33
Views: 24676

Re: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)

Great to see/read that you're still updating this ! :D

Thanks a thousand times (again). :)

EDIT: But your link in the OP in Steam... leads to a Matrix page with "The requested topic does not exist." (in case you read more often here than in Steam ;) )

But I also have a little question ...
by frankycl
Fri Jun 16, 2023 11:19 am
Forum: Distant Worlds 2
Topic: Which files apply for Ship Hulls?
Replies: 11
Views: 1195

Re: Which files apply for Ship Hulls?

OrnluWolfjarl wrote: Sun May 14, 2023 12:35 pm @Sabranan: Yet another question, if you have the time:

What is the purpose of the "ShipHulls_Art" file?
This question was already answered by Erik - see here: https://steamcommunity.com/app/1531540/ ... 5490530531

;)
by frankycl
Wed May 24, 2023 4:09 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 13833

Re: Star Trek Development - Latest news : The races are now being added to the mod

Looks great, imho :D (so, you managed to finaly edit the bundle-files, yes ? 8-) )

Please, keep on the marvelous work ! ;)
by frankycl
Wed May 24, 2023 4:05 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 49
Views: 12160

Re: Ship Size Mod

Great - it's getting better and better... :D
by frankycl
Tue May 23, 2023 12:07 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Hyperspeed Update out on May 26th
Replies: 8
Views: 2230

Re: Distant Worlds 2 - Hyperspeed Update out on May 26th

Thineboot wrote: Mon May 22, 2023 8:48 pm
tebaf3 wrote: Mon May 22, 2023 6:13 pm [...]. Get a reminder here
[...]
The requested page could not be found.
Here is the the link to the stream on Twich: ;)

https://www.twitch.tv/directory/game/Di ... Worlds%202
by frankycl
Fri May 12, 2023 8:22 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 13833

Re: The 11 Playable Races of Trek - So Far

runandhidegamer wrote: Fri May 12, 2023 12:09 am I have redone the art for the 11 races you can play so far in Star Trek.
The pics are all great, too :D - but "the art" - are you saying you already have ALL art that will be needed for characters, dipolmacy, etc. :?:
by frankycl
Fri May 12, 2023 8:19 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 13833

Re: These Are The Voyages Of The Starship Enterprise

runandhidegamer wrote: Tue May 09, 2023 7:32 pm The USS Enterprise is almost ready to leave Space Dock......

However Engineers are still working on how to get a problem resolved in the Stride Interface.

Chief Engineer Scott does assure us the Enterprise will leave Space Dock on time.....
Wow - really looks gorgeous ! :o :mrgreen:
by frankycl
Wed May 10, 2023 2:40 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 33
Views: 24676

Re: DW2 Cheat Sheet - A reference list of everything - Version 3 (4/5/2023)

Thank you very much for your again detailed answer; - really looking forward to its completion. :mrgreen:
by frankycl
Tue May 09, 2023 5:52 am
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 33
Views: 24676

Re: DW2 Cheat Sheet - A reference list of everything - Version 3 (4/5/2023)

Great work, as always - thank you very much. :mrgreen:

However, I'm wondering: What do you do, when the DEVs change some of the values, etc. - like they frequently do with e.g. governments or characters, etc. (just to name a view) ? - I haven't seen any update-/-change-logs in your threads so far ...
by frankycl
Tue Apr 25, 2023 9:56 pm
Forum: Design and Modding
Topic: Music Mod
Replies: 8
Views: 1391

Re: Music Mod


if you want to try what I described with my mod to test, please download.
use it without renaming your music folder, then rename the music folder. The intro music is played out of the original folder.
JustMusic3.7z

p.s. sorry, mod is called justmusic2 in the modmanager!

p.p.s.: and it is not ...
by frankycl
Wed Apr 05, 2023 3:34 pm
Forum: Design and Modding
Topic: Time to mod the whole game
Replies: 36
Views: 3962

Re: Time to mod the whole game


I also wonder if maybe there is some ambivalence to opening it up to code modding.

Perhaps (...)


Yes, perhaps... But nevertheless they could do some little things that WON't need much time or put them in any danger of new / reveales bugs and issues (at least not more than it's the case ...
by frankycl
Tue Apr 04, 2023 10:21 pm
Forum: Distant Worlds 2
Topic: Is there a way to mark a system off-limit and stop ships flying to certain death?
Replies: 4
Views: 855

Re: Is there a way to mark a system off-limit and stop ships flying to certain death?



No, there isn't (yet). :(


Thank you for confirming that I wasn't missing a way to stop the suicidal ships.

It's unfortunate as it's rather tedious turn away the state ships, and the civvies are just doomed.


Well, you could of course controll everything manually and save your ships from ...
by frankycl
Tue Apr 04, 2023 9:10 pm
Forum: Distant Worlds 2
Topic: Suggestion for making war weariness and resolution better...
Replies: 10
Views: 802

Re: Suggestion for making war weariness and resolution better...


The (not necessarily easy) solution is to make events that contribute to war score, war weariness, reputation and diplomatic opinion all open to modding.
(...)
As always, the answer is to make it moddable!


I still think that several of your listed points are already in the game - but I also ...
by frankycl
Tue Apr 04, 2023 7:30 pm
Forum: Distant Worlds 2
Topic: Capture?
Replies: 5
Views: 611

Re: Capture?


So you need troops. The fleet must include troop transports. That's what I am missing.


Well, no - not explicitly "troops" (they are for invasions or garrison, I think (I'm no expert in this - others may know better; - I only can tell you what I've read in other posts already or what I know out ...
by frankycl
Tue Apr 04, 2023 1:53 pm
Forum: Distant Worlds 2
Topic: Capture?
Replies: 5
Views: 611

Re: Capture?


What do you need to have the Fleet option to capture a base or ship?
The only options I ever see are...
prepare & attack
attack
blockade
move
set point


You need at least assault-pods and enter-troops do to this (and maybe even some other additional components - not sure about this), because it ...
by frankycl
Tue Apr 04, 2023 7:46 am
Forum: Design and Modding
Topic: Anex Realistic System Names
Replies: 10
Views: 3040

Re: Anex Realistic System Names


Hi Anex,
I started a game with your mod in place (Steam), but the names didn't come through. I see the mod in the mod folder, and it shows up in the game's mod list. (Still working on my list in the background using IAU, Bayer designations, and some fictional names (just to fill in). Sorry I'm old ...
by frankycl
Mon Apr 03, 2023 3:14 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 33
Views: 24676

Re: Cheat Sheet - Resources and bonuses on celestial objects, Spawn chances, Mining and more (Draft)

OrnluWolfjarl wrote: Mon Apr 03, 2023 2:04 pm I have placed the information in an Excel sheet (see attachment in original post), and have also uploaded it on Google Sheets here
Oh wow - that's pretty good stuff, imho - thank you very much. :mrgreen:

(But why is it called "DW..." - is this from/for DW1, too ?)
by frankycl
Mon Apr 03, 2023 12:13 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 49
Views: 12160

Re: Ship Size Mod


This mod is able to be used as a stand alone mod that is not changing the scale of the orbit.


Thanks for the explanation. :)



I use all mods and they work good together (while the shorter text has some flaws in the new beta, because in the settigns some text was added, but it works ...
by frankycl
Mon Apr 03, 2023 7:16 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 49
Views: 12160

Re: Ship Size Mod


here are pics of a figher and bombers :-)

I love the scale!!
(...)


Yes, you are right, it does look really nice ! - seems like the engine still can handle it perfectly. :mrgreen:

But is this a combination with your other mod with the bigger moons and planets, too - or are the planets looking ...
by frankycl
Sun Apr 02, 2023 8:17 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 49
Views: 12160

Re: Ship Size Mod

rxnnxs wrote: Sun Apr 02, 2023 6:38 pm (...) The color is changed because its for people with color problems.
Oh - I didn't even know that such an option exists. :roll:
(thanks for the explanation. :) )

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