Search found 24 matches

by Nexira
Thu Jan 20, 2022 5:38 pm
Forum: Gary Grigsby's War in the East 2
Topic: When is locking generic data coming back
Replies: 1
Views: 189

When is locking generic data coming back

its been like a year, and it was 'high on the to do list' then, the lack of ability to lock generic data is the biggest thing keeping me from playing this game much at all.
by Nexira
Sun Jan 09, 2022 7:46 pm
Forum: War in the Pacific: Admiral's Edition
Topic: A couple questions
Replies: 6
Views: 223

RE: A couple questions

thanks!~
by Nexira
Sun Jan 09, 2022 7:09 am
Forum: War in the Pacific: Admiral's Edition
Topic: A couple questions
Replies: 6
Views: 223

RE: A couple questions

<t> turns out my save was corrupted. I think i broke it trying to get tracker to work moving the save file around. The unit and several others disappeared the next turn, so i couldnt even screenshot it, one of my other units turned into a base, and i just gave up didnt look to into it. Was turn 5 so ...
by Nexira
Sun Jan 09, 2022 2:40 am
Forum: War in the Pacific: Admiral's Edition
Topic: A couple questions
Replies: 6
Views: 223

A couple questions

<t> first question:<br/>
is there a way to see the total casualties so far in the war? army loss points are there but different armies have different casualty points value.<br/>
<br/>
second question:<br/>
do cd units not provide garrison? im trying to use a cd unit with 30ish av right now to ...
by Nexira
Sun Jan 09, 2022 12:13 am
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6394
Views: 141878

RE: WitPTracker AE Release 1.11 Available!

<t> I get a "unable to access jarfile witptracker.jar" error in the bat command prompt. No clue whats causing it, i have the right java and its linked to it, i have the memory, and ive double checked that i have downloaded everything it asks for on the tracker site. Anyone know what im doing wrong ...
by Nexira
Sat Jan 08, 2022 9:26 pm
Forum: War in the Pacific: Admiral's Edition
Topic: What Trackers/Tools are people using
Replies: 49
Views: 1627

RE: What Trackers/Tools are people using

Im fine to save in the same slot. I just cannot get tracker to work, the command prompt says "cannot access witptracker.jar" whenever i try to run it.
by Nexira
Sat Jan 08, 2022 3:31 am
Forum: War in the Pacific: Admiral's Edition
Topic: What Trackers/Tools are people using
Replies: 49
Views: 1627

RE: What Trackers/Tools are people using

I get "cannot access witptracker.jar" whenever i try to use tracker, i have the right java, its linked to it fine, i downloaded everything the tracker sit said i needed (re tried with that multiple times), just cant get it to work. Am i missing something stupid?
by Nexira
Sun Mar 21, 2021 12:20 pm
Forum: Suggestions and Feedback
Topic: Increase "Recruits sign-up bonus" influence on actual recruits numbers
Replies: 13
Views: 659

RE: Increase "Recruits sign-up bonus" influence on actual recruits numbers

recruit sign up bonus is used when you are under paying your troops. The though process is if you have them hired for 16 months, turns 0.015c once is better than 0.001c per month. And we generally have our recruits for longer than 16 turns.
by Nexira
Sun Mar 14, 2021 9:46 pm
Forum: Shadow Empire
Topic: SHQ distance
Replies: 13
Views: 447

RE: SHQ distance

<t> You mean a bug thats been in the game for since launch, hasnt been fixed or acknowledged as a bug (could be a balancing thing to encourage more zones and different roads, as it effected my playstyle.) and will still be in the game when this guy is playing it? your advice is worthless if its ...
by Nexira
Sun Mar 14, 2021 7:35 pm
Forum: Suggestions and Feedback
Topic: Destroy and outlaw specific private industries
Replies: 20
Views: 600

RE: Destroy and outlaw specific private industries

Do ya know if theres some way an OP can moderate his own post? because having an idiot keep trying to derail things is pretty nonproductive.
by Nexira
Sun Mar 14, 2021 2:25 pm
Forum: Shadow Empire
Topic: SHQ distance
Replies: 13
Views: 447

RE: SHQ distance

Yeah i did mention that was a possibility. I shiver in fear just thinking about it.
by Nexira
Sun Mar 14, 2021 2:23 pm
Forum: Suggestions and Feedback
Topic: Destroy and outlaw specific private industries
Replies: 20
Views: 600

RE: Destroy and outlaw specific private industries

and im not gonna respond to your bullshit again if you try and ignore what this topic is about or skip over everything you have no defense against
Learn to read dude.
by Nexira
Sun Mar 14, 2021 2:16 pm
Forum: Shadow Empire
Topic: SHQ distance
Replies: 13
Views: 447

RE: SHQ distance

<t> If you can have multiple rail points it doesnt make sense. Theres a maximum to the amount of logistics you can have on a rail line. On the usual planet with the usual hexagonalish expanding zone pattern there will always be enough routes that it doesnt actually have a large enough effect and ...
by Nexira
Sun Mar 14, 2021 11:57 am
Forum: Shadow Empire
Topic: SHQ distance
Replies: 13
Views: 447

RE: SHQ distance

<t> Because i play on larger than earth planets, So that one rail line is gonna have to support a hundridish units at least, and at the dead minimum a dozen zones, could be as high as 30 zones per side. This can lead to problems with creating units on one side of the front. The economy isnt ...
by Nexira
Sun Mar 14, 2021 9:53 am
Forum: Shadow Empire
Topic: SHQ distance
Replies: 13
Views: 447

RE: SHQ distance

<t> Personally i only build an SHQ if there is a blocker that bottelnecks me, AND there is a second front to worry about. EX: if im on a 40% water world in the middle, i may have to build a second SHQ once i push far enough past one of those 1-3 wide land bridges that connect a continent. Sometimes ...
by Nexira
Fri Mar 12, 2021 7:07 pm
Forum: Suggestions and Feedback
Topic: Raw Material & Industry idea
Replies: 5
Views: 265

RE: Raw Material & Industry idea

<t> I agree that its open to improvement, but what you are proposing is a reduction in abstraction, an increase in complexity, and a change to mechanics and gameplay for what is no gain.<br/>
<br/>
<br/>
For example:<br/>
Why does smelter just straight produce iron, and not steel? Iron is a ...
by Nexira
Fri Mar 12, 2021 4:05 pm
Forum: Suggestions and Feedback
Topic: Destroy and outlaw specific private industries
Replies: 20
Views: 600

RE: Destroy and outlaw specific private industries

<t> Are you forgetting that this is a topic about a suggestion to a game that does, in fact, include gladiatorial death arenas? "dont be afraid to die" or some such is included in the title of the asset. And also if by occasionally you mean several times a year then yeah.<br/>
<br/>
Edit: just ran ...
by Nexira
Fri Mar 12, 2021 4:01 pm
Forum: Suggestions and Feedback
Topic: Raw Material & Industry idea
Replies: 5
Views: 265

RE: Raw Material & Industry idea

<t> Im not a particular fan of this unless its a full resource rework with much more economic complexity and variety from it. EX: if there were alternate approaches to building and solving problems based on what metals you have access to. If my lack of finding mineable gold for some reason means i ...
by Nexira
Fri Mar 12, 2021 7:26 am
Forum: Shadow Empire
Topic: Save game password
Replies: 13
Views: 1399

RE: Save game password

<t> i mean its been posted on the subreddit and is actually not hard to find for anyone who knows the basics. And you can just use cheat engine to cheat my mate, anything in the shqs stock is 4byte, colonists and recruits are counted as 1 for every hundred, most city and pp shit can be cheated, and ...
by Nexira
Thu Mar 11, 2021 9:55 pm
Forum: Suggestions and Feedback
Topic: Destroy and outlaw specific private industries
Replies: 20
Views: 600

RE: Destroy and outlaw specific private industries

<t> I dont get why you all keep arguing about modern day shit thats not even banned, or the immediate effects of a ban. Smoking has been reduced by anti smoking campaigns if you wanna argue there, but more importantly lets talk about things that are banned that arent gonna have idiots arguing stupid ...

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