Search found 110 matches

by Fraggo5
Mon May 26, 2025 8:13 am
Forum: Gary Grigsby's War in the East 2
Topic: 33% freeze
Replies: 1
Views: 262

Re: 33% freeze

I would post this in the Tech Support forum , not here . It will get seen there and hopefully then get you on the right road as to why it’s happening.
I also you suggest giving more information, you have posted in another thread that you are running a modded scenario, which one?
Listing your ...
by Fraggo5
Mon Apr 28, 2025 3:09 pm
Forum: Gary Grigsby's War in the East 2
Topic: MP modify result after a unit is attacked issue
Replies: 2
Views: 253

Re: MP modify result after a unit is attacked issue

Current living manual (1.29 as of patch 01.04.05) has the right odds as per ForTells post.
by Fraggo5
Tue Apr 01, 2025 10:12 am
Forum: The War Room
Topic: Super Depots
Replies: 3
Views: 436

Re: Super Depots

There is never a dumb question but a super depot is one that has either a FBD in the same hex or an Army HQ in the Hex which does not move during a turn.
See Rule 4.10.11 which gives three ways to influence supply.
by Fraggo5
Sat Mar 29, 2025 9:23 pm
Forum: Gary Grigsby's War in the East 2
Topic: Airfild size question
Replies: 1
Views: 219

Re: Airfild size question

If any of the aircraft from the two Gruppe are damaged they will still count to the total of engines at the airfield , these two Gruppe start turn 1 with 31 JU88 in each Gruppe stationed there and the Airfield is 126% , so over capacity at start.
by Fraggo5
Fri Feb 21, 2025 7:27 am
Forum: Gary Grigsby's War in the East 2
Topic: launcher
Replies: 2
Views: 330

Re: launcher

This assumes you installed it on “C” drive and a default installation, you should then launch straight into the game once you have made the changes
I’m also assuming it’s a non Steam game
Right click your game shortcut and change the properties as below

Target: "C:\Matrix Games\Gary Grigsby’s War ...
by Fraggo5
Sun Jan 12, 2025 8:42 pm
Forum: Tech Support
Topic: the movement path is not displayed, so the units look as if they are frozen.
Replies: 14
Views: 846

Re: the movement path is not displayed, so the units look as if they are frozen.

I too have been experiencing this bug and the last time it occurred it was just after starting the game and loading up my current campaign the move path did not appear but i could move units as per every other time this has happened.
This is the first time i have encountered it without playing at ...
by Fraggo5
Fri Dec 27, 2024 2:04 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 982

Re: Counters from WITE1...

Works really well and makes the units look like clipped boardgame counters i just lose a slight amount of the unit strength - M.P numbers off the bottom but not enough to not be able to determine the number.
The subtle shading of the edges works well too giving the illusion of a 3D counter.
Another ...
by Fraggo5
Wed Dec 11, 2024 7:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Where are the Railway guns?
Replies: 12
Views: 935

Re: Where are the Railway guns?

Logically if they were in France then they would be in the Western Europe theatre box
I had a look in there and they aren’t listed so I would guess they aren’t modelled in the game
by Fraggo5
Wed Dec 11, 2024 2:55 pm
Forum: Gary Grigsby's War in the East 2
Topic: Where are the Railway guns?
Replies: 12
Views: 935

Re: Where are the Railway guns?

The 240mm railway gun you mentioned of which there was total of 5, was first used in the battle of France at the start of the war then spent the rest of the war in a coastal defence role with one making it back to Germany after the Normandy landings.

As Germany geared for a potential future war in ...
by Fraggo5
Sun Nov 10, 2024 3:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Seriously how do you GC (Germany)?
Replies: 15
Views: 1505

Re: Seriously how do you GC (Germany)?

Chasing V.P is part of the early game so as not to trigger an early auto loss scenario, as Sammy5IsAlive posted you also need to push as far as you can .
My answer would be that in the first few turns you should be very aggressive and be pushing your Panzers through to their territorial objectives ...
by Fraggo5
Fri Nov 01, 2024 7:12 am
Forum: Gary Grigsby's War in the East 2
Topic: Barbarossa or bust!!!
Replies: 14
Views: 853

Re: Barbarossa or bust!!!

So…..No early end campaign of not ? that is the question.
by Fraggo5
Mon Oct 21, 2024 9:53 am
Forum: Tech Support
Topic: 1.04.01: All foliage dissappears
Replies: 18
Views: 588

Re: 1.04.01: All foliage dissappears

Screenshot using the DEBUG.exe when the movement path froze when playing human v a.i 1941 campaign , this was from playing turn 20 to when this appeared on turn 25 after approx 2 hrs .
Game version is 1.04.01 although i have had this issue since probably two versions ago , can’t remember exactly ...
by Fraggo5
Wed Oct 16, 2024 6:45 am
Forum: Tech Support
Topic: 1.04.01: All foliage dissappears
Replies: 18
Views: 588

Re: 1.04.01: All foliage dissappears

Thanks for the info. Another question for you:

Do you remember when it exactly it happened? After some phase ai/supply, air or in the middle of turn? If the latter, was there any specific action when path stopped working? Or was the move compass missing from the start of your turn?


It was at ...
by Fraggo5
Tue Oct 15, 2024 4:56 pm
Forum: Tech Support
Topic: 1.04.01: All foliage dissappears
Replies: 18
Views: 588

Re: 1.04.01: All foliage dissappears

As the screen was not showing any way to move the unit i.e no path or highlighted hexes i did not move it in this instance, i also was more taken up with getting a screenshot for you from the DEBUG.exe version.
I could not move any other unit either not just the one that is shown on the screenshot ...
by Fraggo5
Tue Oct 15, 2024 2:57 pm
Forum: Tech Support
Topic: 1.04.01: All foliage dissappears
Replies: 18
Views: 588

Re: 1.04.01: All foliage dissappears

Screenshot using the DEBUG.exe when the movement path froze when playing human v a.i 1941 campaign , this was from playing turn 20 to when this appeared on turn 25 after approx 2 hrs .
Game version is 1.04.01 although i have had this issue since probably two versions ago , can’t remember exactly ...
by Fraggo5
Sat Aug 31, 2024 9:14 pm
Forum: Gary Grigsby's War in the East 2
Topic: Needed mod?
Replies: 3
Views: 527

Re: Needed mod?

No , none needed . You can however load a map mod to change the standard and also there are the counter and insignia mods that you can find in the mod section of the forum
by Fraggo5
Sun Apr 21, 2024 10:26 am
Forum: Gary Grigsby's War in the East 2
Topic: Non-Steam version of War in the East 2
Replies: 3
Views: 494

Re: Non-Steam version of War in the East 2

I would wait until it comes on sale ,which it does pretty regularly.
Other forum members might know when that happens, usually round holiday times from memory.
Alternatively can't you just go offline with Steam?
by Fraggo5
Fri Jan 12, 2024 11:34 am
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: High DPI
Replies: 7
Views: 1611

Re: High DPI

Have you tried running in windowed mode?
by Fraggo5
Thu Oct 26, 2023 7:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: After 120 turns I have realizes I picked wrong scenario!:)
Replies: 9
Views: 911

Re: After 120 turns I have realizes I picked wrong scenario!:)

I'm not sure if this would work but start a "No early end "GC then go to your current early end save folder, copy turn 118 and transfer that into your new "No early end " save folder.
As I say, I'm not sure it would work but worth a try
by Fraggo5
Wed Sep 20, 2023 7:41 am
Forum: Tech Support
Topic: Help
Replies: 2
Views: 226

Re: Help

Yes

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