Super Depots

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MButtsworth
Posts: 496
Joined: Fri Jul 04, 2014 7:26 am

Super Depots

Post by MButtsworth »

Dumb question.
What is a super depot?

Have a nice day.

Matthew
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Fraggo5
Posts: 111
Joined: Wed Mar 24, 2021 1:04 pm
Location: Peterborough U.K

Re: Super Depots

Post by Fraggo5 »

There is never a dumb question but a super depot is one that has either a FBD in the same hex or an Army HQ in the Hex which does not move during a turn.
See Rule 4.10.11 which gives three ways to influence supply.
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Wiedrock
Posts: 1976
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Super Depots

Post by Wiedrock »

Super Depot always needs an Rail Repair Unit inside for 2 turns to be activated (move onto Depot T1, wait T2, active T3). It then stays a Super Depot until the Rail Repair Unit is moved.
Usually you may also want some HQ on the Depot to increase its capacity (you can see the capacity of a Depot in the Hex Tooltip, so instantly see what the HQ you moved in does).

Super Depots somehow seem to ignore some of the rules concerning freight movements, somthey get more freight than regular depots.
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

Re: Super Depots

Post by DeletedUser1769703214 »

Used to work with just the FBD counter but no workers inside the FBD. Probably fixed by now since I haven’t checked recently.
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