Search found 14 matches

by VesaAwesaka
Mon Sep 06, 2021 3:34 pm
Forum: The War Room
Topic: Spear points and building up CCP Before Attacking
Replies: 2
Views: 305

Spear points and building up CCP Before Attacking

<t> I war in the East 1 I found success as the axis by constantly attacking wherever I found the Soviets to be weakest. In War in The East 2 does it make more sense to be slow and methodical. IE wait a turn or 2 to concentrate your armor without attacking before pushing through for encirclements ...
by VesaAwesaka
Sun Sep 05, 2021 3:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: New player SU setup, and air set-up
Replies: 4
Views: 186

RE: New player SU setup, and air set-up

What SU level do you set your armies and corps to. Do you bring everything up to the army level or higher and then assign them out?
by VesaAwesaka
Sun Sep 05, 2021 2:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: New player SU setup, and air set-up
Replies: 4
Views: 186

New player SU setup, and air set-up

<t> I'm a new player and plan on starting a new 41 campaign om easy. <br/>
<br/>
First question. Is there any simple support unit template for infantry corps and panzer corps that I could use? From my understanding, if i put HQs at a SU of 3 it will try to get 3 of every SU. Is there any simple ...
by VesaAwesaka
Fri Jun 25, 2021 7:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: Any way to make the AIs turn load faster?
Replies: 2
Views: 106

Any way to make the AIs turn load faster?

<t> Aside from a better computer/CPU is there anyway to make the AI's turn process faster. I find that specifically the air phase takes a long time for both the AI and the human player.<br/>
<br/>
It's not so bad that's in unplayable but it would be a quality of life upgrade for me if I could make ...
by VesaAwesaka
Fri Apr 09, 2021 12:44 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139955

RE: Truck Summary in logistics Phase Report is hard to understand:

They didn't have the red lines I would have expected. Similarly a surrounded Kiev didnt have lines around the isolated units. I end up reloading an older save so I didnt attack.

It possible they were supplied by air. I alt tabbed while the ai's turn processed
by VesaAwesaka
Thu Apr 08, 2021 9:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139955

RE: Truck Summary in logistics Phase Report is hard to understand:

<t> Why would units isolated not become isolated? Playing as Germany captured Pskov and surrounded a few units south of the city completely. The units still have access 2 soviet airbases but based on the situation when i loaded up the next turn I expected them to isolated. For whatever reason they ...
by VesaAwesaka
Sun Apr 04, 2021 6:51 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139955

RE: Quick Questions Thread

<t> On turn 1 as the axis do you want to prioritize surrounding units and then attacking to form pockets or just attacking and trying to form pockets? My understanding is that surrounding a unit and then attacking makes them more likely to rout. When they rout they may suffer more losses but you are ...
by VesaAwesaka
Wed Mar 31, 2021 7:20 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139955

RE: Truck Summary in logistics Phase Report is hard to understand:

<t> Does attacking out of range of a units HQ negatively effect combat values outside of not being able to receive support units? For example in the Leningrad scenario I like to start off by destroying fortifications using Security Units. I often dont follow them with their HQ as there are no ...
by VesaAwesaka
Tue Mar 30, 2021 11:15 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139955

RE: Truck Summary in logistics Phase Report is hard to understand:

<t> Is there any disincentive to using a corps/army command capacity in its entirety or assigning everything to an assault HQ? Doesn't it make sense to assign every unit you can to a panzer group that starts as set to assault, assign someone like Model either as the Army commander or the corp ...
by VesaAwesaka
Mon Mar 29, 2021 5:38 pm
Forum: Gary Grigsby's War in the East 2
Topic: Assault HQs and Reassigning Units. Leningrad Scenario Advice
Replies: 2
Views: 242

RE: Assault HQs and Reassigning Units. Leningrad Scenario Advice

So there isn't really downsides to maxing out your Assault armies early on aside from a turn of admin roles suffering? It makes more sense to max out there capacity early as long as you can keep up with the Panzer group HQ?

I'll take a look at the Bobo's aar. Thanks!
by VesaAwesaka
Mon Mar 29, 2021 5:00 pm
Forum: Gary Grigsby's War in the East 2
Topic: Assault HQs and Reassigning Units. Leningrad Scenario Advice
Replies: 2
Views: 242

Assault HQs and Reassigning Units. Leningrad Scenario Advice

<t> I've had a few go's at the Leningrad scenario and keep on losing. When I start the scenario there's two infantry corps that are attached to army group north. In WITE1 I would always attach these two corps to the 16th and I believe 18th army but in WITE2 the northern panzer group is already on ...
by VesaAwesaka
Sat Mar 27, 2021 1:27 am
Forum: Tech Support
Topic: Menu text is out of place and division symbols persist and stack on top of each othe in certain menu
Replies: 3
Views: 108

RE: Menu text is out of place and division symbols persist and stack on top of each othe in certain menu

Was able to fix it by going into the properties of the application, going to compatibility, and turning off anything to do with DPI.
by VesaAwesaka
Fri Mar 26, 2021 10:53 pm
Forum: Tech Support
Topic: Menu text is out of place and division symbols persist and stack on top of each othe in certain menu
Replies: 3
Views: 108

Menu text is out of place and division symbols persist and stack on top of each othe in certain menu

<t> Certain menus have text superimposed on each other and out of place. For example the the date overlaps the turn counter in the top right of the screen making it unreadable. When reviewing commander all text seems to be shifted an inch lower than where it should. The problem persists through the ...

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