Search found 29 matches

by Friedrich3
Mon Apr 21, 2025 6:19 pm
Forum: Scenario Design and Modding
Topic: Hi Rez Counters (WaW)
Replies: 39
Views: 5472

Re: Hi Rez Counters (WaW)

Thanks, Bibergockel, I appreciate your help!
by Friedrich3
Fri Apr 18, 2025 3:06 pm
Forum: Scenario Design and Modding
Topic: 2K FrankenCounters for Older Eyes Release v1.1
Replies: 40
Views: 3361

Re: 2K FrankenCounters for Older Eyes Release v1.1

I like the mod and I am using it now but I noticed that the CC class counter for the Japanese is "empty" (no unit picture in it). Is this intended? And is the designation as "CC" correct? I think it is BC = Battlecruiser.
by Friedrich3
Fri Apr 18, 2025 2:59 pm
Forum: Scenario Design and Modding
Topic: Hi Rez Counters (WaW)
Replies: 39
Views: 5472

Re: Hi Rez Counters (WaW)

The download links here are all dead. Where can I download the new version of the Sipres counter mod for SC WitP?
by Friedrich3
Wed Nov 10, 2021 6:27 pm
Forum: Scenario Design and Modding
Topic: how to change the date in campaign data
Replies: 5
Views: 797

RE: how to change the date in campaign data

Hello Alvaro,

I tried this before but the +/- buttons do not work for me. I can only change the start date.
by Friedrich3
Mon Nov 08, 2021 10:32 am
Forum: Scenario Design and Modding
Topic: how to change the date in campaign data
Replies: 5
Views: 797

how to change the date in campaign data

<t> Hello<br/> <br/> I'm working on a mod for the Solomons scenario named "Operation FS" and I want to extend the date to 5/8/1942 to put the battle in the Coral Sea in. But I can't change the date for the existing Solomons Scenario in the campaign data menue. I loaded the existing scenario into the...
by Friedrich3
Fri Jun 04, 2021 10:24 am
Forum: Warplan Pacific
Topic: Night Move Question
Replies: 4
Views: 149

RE: Night Move Question

Maybe it's a bug. According to the manual there should be no problem as long as your TF has no carriers in it.
by Friedrich3
Fri Jun 04, 2021 10:12 am
Forum: Scenario Design and Modding
Topic: Packed WP Pacific NATOs_v1.3 – Counter mod
Replies: 16
Views: 3251

RE: Packed WP Pacific NATOs_v1.0 – Counter mod

Hello PHalen, thank you for offering me an individual solution but I think I will be fine with the green color. I would prefer light blue for the Chinese but the problem is that their national flag is also blue.

Greetings
by Friedrich3
Thu Jun 03, 2021 2:55 pm
Forum: Warplan Pacific
Topic: Night Move Question
Replies: 4
Views: 149

RE: Night Move Question

I think you should be able. But you must not move more than 6 hexes.
by Friedrich3
Thu Jun 03, 2021 2:50 pm
Forum: Warplan Pacific
Topic: Japanese 'winning' is ruining the game
Replies: 64
Views: 1440

RE: Japanese 'winning' is ruining the game

<t> Fruitless discussion. Read a history book if you want a 1:1 recreation of history. All games are fantasy because they are games. It is the intention of a game to have fun. Why should I play the Confederates, the Germans, the Japanese or Carthage if there were no chance to change history? Maybe t...
by Friedrich3
Wed Jun 02, 2021 12:38 pm
Forum: Scenario Design and Modding
Topic: Packed WP Pacific NATOs_v1.3 – Counter mod
Replies: 16
Views: 3251

RE: Packed WP Pacific NATOs_v1.0 – Counter mod

I like your work but could you change the green color for the Chinese units? They look similar to US units.
by Friedrich3
Wed Jun 02, 2021 12:32 pm
Forum: Scenario Design and Modding
Topic: Specialty Production Rate
Replies: 2
Views: 238

Specialty Production Rate

I want to change the production rate for specialty points in the 41 campaign but can't find the entry in the editor. Could someone help please?
by Friedrich3
Sat May 29, 2021 10:37 am
Forum: Warplan Pacific
Topic: Atomic Bombs
Replies: 1
Views: 147

Atomic Bombs

In my understanding of the scenario description the drop of the atomic bombs on Japan is an event you can not avoid. This seems very gamey to me. In reality the US had to establish bases within range of the Japanese home islands. I think this should be the case in the game, too.
by Friedrich3
Sat May 29, 2021 10:24 am
Forum: Warplan Pacific
Topic: jungle fighter ability
Replies: 3
Views: 99

RE: jungle fighter ability

Thanks for the clarification, Alvaro. Maybe it would be useful to add a notification to the combat report. "jungle fighter bonus" as a modifier or something like that.
by Friedrich3
Sat May 29, 2021 10:20 am
Forum: Warplan Pacific
Topic: Canton Port Issue
Replies: 6
Views: 199

RE: Canton Port Issue

There is also an issue for the Japanese Player. It's sometimes not possible to use the port and disembark units there.
by Friedrich3
Thu May 27, 2021 12:05 pm
Forum: Warplan Pacific
Topic: jungle fighter ability
Replies: 3
Views: 99

jungle fighter ability

I am wondering: Is the rule for jungle fighters really in use? I am playing the Japanese and they have this ability from start on. But combat reports are always showing the penalty for fighting in the jungle. So I am not sure about this.
by Friedrich3
Thu May 27, 2021 11:49 am
Forum: Warplan Pacific
Topic: US Convoy Problem
Replies: 26
Views: 465

RE: US Convoy Problem

<t> kennonlightfoot want to create two trade routes with a total of 90 MM but he has only 43 so the trade will never be established. It is confusing because the game allows you to create a trade although you can not. I tried this with the UK in the first turn of the 41 campaign: all 105 MM are in us...
by Friedrich3
Mon May 10, 2021 10:14 am
Forum: Warplan Pacific: Tech Support Forum
Topic: Naval oil upkeep massively wrong
Replies: 7
Views: 292

RE: Naval oil upkeep massively wrong

<t> I think this is an intentional rule change and not a bug. Both sides are low on oil in the beginning of the campaign. Japan has a huge army in China and there are only a few railroads. So many land units need oil to transport supply to them. You have an airforce you want to move and use in comba...
by Friedrich3
Sun May 09, 2021 2:20 pm
Forum: Warplan Pacific
Topic: Naval oil upkeep
Replies: 24
Views: 581

RE: Naval oil upkeep

<t> Hello ago1000, in your calculation is presupposed that 1 naval group is 1 oil (1/3 of 9 = 3). But the oil use of your fleet is in fact 26 (CV = 3, BB =4, CA + DD = 2). And that´s strange. In the grand campaign there is 1 oil per naval group (only modern BB are using 2 oil) so the rules had reall...
by Friedrich3
Sun May 09, 2021 6:44 am
Forum: Warplan Pacific
Topic: Naval oil upkeep
Replies: 24
Views: 581

RE: Naval oil upkeep

<r> <QUOTE><s>[quote]</s>ORIGINAL: ago1000<br/> <br/> The number that appears on the bottom is the total oil used by the group when it's at sea. Every naval group in port uses 1/3 oil. That is, 3 groups in port would use up 1 oil resource. In your production screen, that oil use will show up on a tu...
by Friedrich3
Sat May 08, 2021 1:29 pm
Forum: Warplan Pacific
Topic: specialty production rate for Japan
Replies: 1
Views: 120

RE: specialty production rate for Japan

Excuse me, I made a double post accidentally. [8|]

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