Search found 100 matches

by Stanley_The_Rolmate
Thu Jan 15, 2026 12:34 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: The C-Team, 1988
Replies: 6
Views: 1052

Re: New scenario for testing: The C-Team, 1988


Just gave it a quick go , but started hostilities before 0800 zulu by mistake, so will retry it again later.

One small thing there are Kiwi Skyhawks at Guantanamo bay with AIM-9G , was that intentional ?


It's sort of intentional; they are part of VC-10 which historically used the TA-4J in 1988 ...
by Stanley_The_Rolmate
Mon Jan 05, 2026 4:28 pm
Forum: Command: Modern Operations series
Topic: Question about comms disruption
Replies: 5
Views: 436

Re: Question about comms disruption

Yeah thanks thought so. I'll probably end up doing it with sides, though the scenatio will probably end up with a lot of sides.
by Stanley_The_Rolmate
Sun Jan 04, 2026 11:02 pm
Forum: Command: Modern Operations series
Topic: Question about comms disruption
Replies: 5
Views: 436

Question about comms disruption

I've got a quick question about 'out of comms' units.
Is it possible to have a group of 'out of comms' units still share data with each other, but not with the rest of the units of a side?
The only way I could think of was setting the units to a different side and changing the posture so data ...
by Stanley_The_Rolmate
Sun Jan 04, 2026 7:34 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: Battle of Mullaitivu, 1997
Replies: 4
Views: 306

Re: New scenario for testing: Battle of Mullaitivu, 1997

Just uploaded the right version. Scoring, scenario end and the message should be working now. I thought about adding a no nav zone to force you the player to sail close to the coast, though I couldn't really think of a way to explain it in the context of the scenario. If you sail to Point Pedro ...
by Stanley_The_Rolmate
Sun Jan 04, 2026 12:58 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: Battle of Mullaitivu, 1997
Replies: 4
Views: 306

Re: New scenario for testing: Battle of Mullaitivu, 1997

Ah shit, I think i uploaded the wrong version..........

Will check later today
by Stanley_The_Rolmate
Sat Jan 03, 2026 8:57 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: Battle of Mullaitivu, 1997
Replies: 4
Views: 306

New scenario for testing: Battle of Mullaitivu, 1997

Hello everyone, I've got a new scenario for you all to test. The scenario is set in the Sri Lankan civil war.
I'm very interested to hear opinions and suggestions.

Scenario description:
Battle of Mullaitivu, 1997

During the Sri Lankan Civil War, the LTTE's naval arm, known as the Sea Tigers ...
by Stanley_The_Rolmate
Fri Jul 11, 2025 7:22 am
Forum: Command: Modern Operations series
Topic: What CMO scenarios lack
Replies: 25
Views: 2461

Re: What CMO scenarios lack

I added neutral traffic with AIS to a number of my scenarios, mostly scenarios where hostilities are not ongoing at the start or are not expected to inevitably start, as most neutral ships would probably have already left the area.
To simulate AIS I turned on auto detectable and added (AIS) to the ...
by Stanley_The_Rolmate
Sun Jun 15, 2025 4:39 pm
Forum: Command: Modern Operations series
Topic: Israel ADs test vs Iranian Khorramshahr-2 BM
Replies: 21
Views: 1487

Re: Israel ADs test vs Iranian Khorramshahr-2 BM


In the Israeli side:

Arrow-3

David's sling

American THAAD CEC

Plus an American destroyer and a Saar 6 corvette.

Target for the Iranian BMs, Dimona.


In the Iranian side:

2 Khorramshahr units, 4 BMs in total.


Observations and questions:

The launchings are not detected, distance beyond the ...
by Stanley_The_Rolmate
Wed Apr 30, 2025 11:01 am
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 22800

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

The new features sound amazing! Very excited about the ASCM restrictions, missileboats wil be a lot deadlier now they can use islands and terrain as cover.
by Stanley_The_Rolmate
Tue Apr 15, 2025 2:34 pm
Forum: Tech Support
Topic: [1567.6] NFZ Baltic 22 - Russia becomes hostile when loading saved game
Replies: 5
Views: 436

Re: [1567.6] NFZ Baltic 22 - Russia becomes hostile when loading saved game

If you disable the 'Baltic AP' mission then save and load the posture will not change. If you have a unit added as a target to an active strike mission, command wil change the posture to the unit's side to 'hostile' when you load a save for some reason.
by Stanley_The_Rolmate
Wed Apr 09, 2025 10:10 am
Forum: Tech Support
Topic: [1567.6] NFZ Baltic 22 - Russia becomes hostile when loading saved game
Replies: 5
Views: 436

Re: [1567.6] NFZ Baltic 22 - Russia becomes hostile when loading saved game

It's because the strike mission 'Baltic AP' has two Russian targets.
by Stanley_The_Rolmate
Wed Apr 02, 2025 6:43 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: The C-Team, 1988
Replies: 6
Views: 1052

Re: New scenario for testing: The C-Team, 1988

Just uploaded V1.2
V1.2 (2-4-2025) Changes:
- Added more unguided munitions to US airbases.
- Turned off detailed gun fire-control
- Removed most Cuban mortars
by Stanley_The_Rolmate
Wed Apr 02, 2025 6:37 pm
Forum: Mods and Scenarios
Topic: Iran Strike, 2022 (Updated August 8, 2025)
Replies: 97
Views: 22079

Re: Iran Strike, 2022 (Updated March 13, 2025)

THe GUI looks amazing! :o The deployment map is really cool!
by Stanley_The_Rolmate
Wed Mar 26, 2025 9:55 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: The C-Team, 1988
Replies: 6
Views: 1052

Re: New scenario for testing: The C-Team, 1988

Thanks for your reply!
I'll take a look at the artillery, I have turned "detailed gun fire-control" on, but I don't know if this impacts performance. Starting ops by a certain time was intentional. The red OOB is extensive, but might not be 100% correct ;) . I'll add some more unguided munitions ...
by Stanley_The_Rolmate
Fri Mar 21, 2025 10:43 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: The C-Team, 1988
Replies: 6
Views: 1052

New scenario for testing: The C-Team, 1988

Hello everyone, I've got a new scenario for you all to test. In this scenario, you command a force composed of National Guard, reserve and reactivated units in an attack against Cuba on day 55 of WW3.
I'm very interested to hear opinions and suggestions.

---

Scenario description:
55 days ago, the ...
by Stanley_The_Rolmate
Thu Mar 20, 2025 7:54 am
Forum: Tech Support
Topic: Scenario 1: Down Bird
Replies: 7
Views: 669

Re: Scenario 1: Down Bird

Just had a look in the editor, as I really got confused and a bit bored while playing. You only get points for detecting the aircraft wreck and sinking Soviet ships and subs. I found the scenario a bit unpolished and confusing. The Soviet landing message is triggered by any Soviet ship that enters ...
by Stanley_The_Rolmate
Tue Feb 25, 2025 7:22 pm
Forum: Command: Modern Operations series
Topic: Command: MO - Fail Safe out February 25th
Replies: 20
Views: 2957

Re: Command: MO - Fail Safe out February 25th

Definitely a bit of a weird release when you consider the scenarios were partially done back in September, so it's not like the scenarios were rushed or made last minute. Though the small announcement two weeks before release, with barely any promotional material between the first announcement and ...
by Stanley_The_Rolmate
Fri Feb 07, 2025 10:29 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: Soberanía, 1978
Replies: 0
Views: 759

New scenario for testing: Soberanía, 1978

Hello everyone, I've got a new scenario for testing. The scenario is based on Soberanía, the Argentine plan for the invasion of Chile during the Beagle channel crisis.

1978 was the closest the Beagle conflict between Chile and Argentina came to war. For years, both nations disputed the status of ...

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