In May 2022 Iran announced it would not sign any international agreement that limits its nuclear program and that it would begin developing nuclear weapons. Across the middle east contingency plans for such an event were about to be put into action.
My first scenario of the new year! Way back in 2015 I did a scenario on a hypothetical US / allied strike on Iran nuclear program for a live stream. It wasn't very good, mostly because I was still a new scenario designer at the time and I've always wanted to update it. With all the talk lately about a possible Israeli strike on Iran I decided to do so.
This scenario is designed as a sandbox to see what an Israel, US, or combined strike on Iran might look like. As such, it is up to you the player to determine what type and how many aircraft to use, what weapons to arm them with, and what nuclear sites to target. I've provided a special action to instantly ready all of your aircraft so you don't have to fire speed through aircraft readying.
This is meant to be a limited strike against the Iranian nuclear program, it is not meant as a general air campaign as seen in Desert Storm or in other conflicts since. You will not get points for damaging or destroying units not related to this objective.
This scenario makes heavy use of lua randomization for overflight requests, basing rights, etc. It’s possible to remove the randomization by using the “Remove Randomization” special action. This will give any randomized action a 100% chance of executing.
Can also be downloaded on Steam: HERE
Version 5.0.0 (August 8, 2025):
Changes from v4
• Added HTML Scenario Setup menu. This replaces most of the setup special actions from the previous versions. This should vastly simplify the scenario setup process. Setup menu will appear automatically after reviewing the briefing.
• Added HTML Deployment menus for the USA & USA-Israel sides. This menu allows you to deploy USAF aircraft and USN carriers. This replaces ALL of the USA deployment special actions from previous versions.
• Added USA and USA-Israel deployment menu Unit Cards. These cards tell you mission related information about your units - name, description, type, role, crew (for SAR), sensors, and mission related munitions. Clicking on the card will flip it to the other side. I plan to expand on this feature in the future by adding links to the in-game Command database.
• Added HTML Cyber Operations Center menu. All cyber actions have been combined into a single menu that can be accessed via the "Cyber Operations Center" special action. This menu can be accessed 15 seconds after the scenario starts or after the "Complete Scenario Setup" special action is executed.
• Completely reworked Combat Search and Rescue (CSAR) functionality. Selecting units and executing a special action is no longer needed. When you maneuver a rescue capable unit to within rescue parameters of a Downed Aircrew recovery will now happen automatically. The number of downed pilots is based on the destroyed units database crew value. Each crew member has separate survival roll, the number of crew represents the maximum number possible survivors per aircraft. See Gameplay Notes after scenario setup for which units are rescue capable and rescue parameters.
• Automated CSAR Forward Refueling Point Setup. If CSAR is enabled, flying a cargo aircraft at minimum altitude and minimum speed will create a FARP at the aircrafts locations. This check is performed every minute. Cargo aircraft will be located at the new air base with a 30 minute ready time.
Changes from v5 Beta 11
• Can now deploy up to 9 B-2s (up from 6) to Diego Garcia. B-2s are deployed in groups of 3 (down from 6).
• Updated USA DBIDs for DB512.
• Updated Iranian WRA.
• Fixed scenario startup error.
• Fixed CSAR script - Rescue Capable Units table was empty.
• Minor tweaks to the map labels on the USA and USA-Israel deployment menus.
• Changed unit card height - should no longer cut off text.