Search found 166 matches

by Beriand
Fri Jun 05, 2026 10:27 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

So Syria is just Entente country:
https://i.imgur.com/XwHYUds.png

Homs and some hexes there are 'CP occupied':
https://i.imgur.com/JjpXlRg.png

Ents cannot move into the occupied territory:
https://i.imgur.com/bpS2cPo.png

Because it is occupied by armisticed-Ottoman Empire...:
https://i ...
by Beriand
Sun May 31, 2026 6:37 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

There are few US/French scripts activating with American units 5 hexes from Paris. I think it can be safely ~8 hexes from Paris, to include wider front, whenever US units might want to pop up.

I am not sure what is flu epidemic status now. But there was nothing in France. Some small hits to ports ...
by Beriand
Mon May 18, 2026 1:42 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release


and the Austrians/Ottomans gain enough troops to defend against all sides, and even sometimes take basra if they run units down there with an hq from t1.


In my experience, Ottos situation depend on whether Russians are able to push in Caucasus? Good Russian HQ with early arty + several ...
by Beriand
Wed May 13, 2026 8:14 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

At least in the version I have, you got #TYPE= 3 in Ottomans 40% NM decision, and probably also in 25% NM Italian decision. So I think they do not work, which is a big hit for Ottos.
by Beriand
Mon May 04, 2026 11:00 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

Hello, no, I meant units near Tabriz. Some garrisons spawned there for most of previous versions, but nothing this time.

Also, Greece can enter the war much before their date limits for production of units. So enemy can smash Salonika and press further, but Athens cannot build or even rebuild ...
by Beriand
Sat May 02, 2026 6:26 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

It seems Serbians get HQ from production queue and also from their decision, so have 3 HQs (or 2 + 1 for Montenegro)?

Also, so Russians do not get decision units in Azerbaijan anymore?
by Beriand
Wed Apr 01, 2026 2:56 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

But fortifications are trenches - no?

I mean it literally, settings for fortifications are settings for trenches, at least in some cases.
by Beriand
Sat Mar 21, 2026 11:08 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

We calculated chance of taking Belgrade in first turn is ~38%, which is irritating value - definitely possible, but not guaranteed. 8str unit should help to just rule this out. Anyway, with massed CP units Serbia is guaranteed to fall up to ~May 1915, I suppose, anyway. Which maybe is okay, given ...
by Beriand
Thu Mar 12, 2026 9:32 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

mdsmall wrote: Thu Mar 12, 2026 7:56 pm I have made a few more small corrections to the 1916 campaign only. Latest files for in my Dropbox for this campaign are dated March 12, 2206.
Image

[sorry]
by Beriand
Sun Mar 08, 2026 3:14 pm
Forum: MODS and Scenarios
Topic: Battle for Galicia and Poland scenario - 3.5th version ready!
Replies: 48
Views: 10217

Re: Battle for Galicia and Poland scenario - 3.5th version ready!


Sorry to bother you. There is no .cgn file in the download link you shared, so the mod cannot be opened. Could you please tell me how to fix this?
:?:


Hmm, seing HalfTauer last logged HalfaYear ago, it might take a while. I have the files, as probably some other people, but maybe does someone ...
by Beriand
Tue Mar 03, 2026 4:53 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

Soo now again any ship can perform blockade, yes? I am quite sure in some versions it was only subs/destroyers/light cruisers, but does not seem to be the case anymore. Just wanted to confirm.
by Beriand
Wed Jan 28, 2026 11:31 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release

You need to check one step ahead :) Apparently they are expelled to submarine duty.

Image
by Beriand
Thu Jan 22, 2026 6:42 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release

The true question is, are German MPs still arrested every turn in ~1917 (popup spam)? 8-)
by Beriand
Wed Nov 05, 2025 9:34 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release


Hi - Those reports were greatly exaggerated and both issues have already been fixed. I have been experimenting in earlier iterations of Version 6 with making Russia last longer by reducing the NM penalties they pay every turn for lost resources. After play-testing Version 6.7, I concluded that I ...
by Beriand
Tue Oct 07, 2025 4:29 pm
Forum: MODS and Scenarios
Topic: AiF - America In Flames (Alpha Release 1.04.01)
Replies: 7
Views: 1662

Re: AiF - America In Flames Announcement

https://biblioklept.org/wp-content/uploads/2010/11/man_in_the_high_castle_map.png

So, the final capital somewhere in the Rocky Mountains? One wonders if in this world someone makes an implausible scenario about lucky Allied victory 8-)

Sounds great, any big mod is nice, though people tend to ...
by Beriand
Mon Sep 22, 2025 4:31 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release


Hey, thats me. I actually had the same Problem yesterday with a PBEM against Redmonkey too. I think it's related to the Red Sea to Persian Gulf Loop. I thought it was fixed in the new version. Sorry to hear it happened in our game too, I was really enjoying it. Hope it get's fixed soon.


Oh ...
by Beriand
Mon Sep 22, 2025 8:19 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release

Hello, in the newest version I got game-crashing error:

https://i.imgur.com/0LcXHdK.png

Which kills the PBEM game; early 1915.
I'm Centrals, so it's not even my loop, no clue what exactly is wrong here. Saw some transports in Red Sea-Persian Gulf area.

And if anyone knows player with nick ...
by Beriand
Wed Sep 17, 2025 1:02 pm
Forum: MODS and Scenarios
Topic: Orb & Crown 0.93: Fantasy warfare mod for World at War
Replies: 81
Views: 16509

Re: Orb & Crown 0.93: Fantasy warfare mod for World at War

Huh, I don't remember a thing (except DRAGONS with VIKINGS smashing filthy Englishmen, supported by FRENCH MUSKETEERS AND WIZARDS, while AZTEC SUNSET INVASION attacks into ROMAN LEGIONS), but could try MP version after its release 8-)
by Beriand
Sun Jul 13, 2025 1:50 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 50720

Re: Icarus Mod, Version 6 in Preliminary Release

Anyone would like to test 6.8? :) I could play any side, one or two games. Intermediate level, preferably; expert starting-hyper-aggression will probably smash me, but could try anyway, I guess.
by Beriand
Mon Jun 30, 2025 10:01 am
Forum: Strategic Command: World War I
Topic: Post Austro-Hungarian Surrender: new states' alignment
Replies: 3
Views: 1488

Re: Post Austro-Hungarian Surrender: new states' alignment


Have other readers played out a game in which the new central European states, post Austro-Hungarian collapse, mobilized for the Entente and became active participants in the final stages of the war? Does this seem a) historically reasonable


Yugoslavia and to the lesser extent Hungary might be ...

Go to advanced search