Search found 15 matches

by robertqin
Fri Oct 22, 2021 12:58 am
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 270757

RE: Stickied thread for minor database issues?

<r> <type>CORRECTION</type><br/>
<summary>The old UTAP 22 Mako entry (not the new skyborg entry from the latest update) has a loadout with 8 SDB2. Should reduce this number to either 2 or 4</summary><br/>
<detail><br/>
UTAP 22 entry #4775 has a strike loadout of 8 SDB.<br/>
According to ...
by robertqin
Thu Oct 21, 2021 10:38 am
Forum: Command: Modern Operations series
Topic: mighty drgaon v raptor (Carrier Hunt)
Replies: 11
Views: 704

RE: mighty drgaon v raptor (Carrier Hunt)

IRST really makes a difference against LO AC. F18, F35, J20 all have it. However F22 does not have any. Hence giving F22 some F35 escort as scout is really important, even with F35 radar and OECM off.
by robertqin
Thu Oct 21, 2021 9:44 am
Forum: The War Room
Topic: Baltic Ballet - How to?
Replies: 2
Views: 196

RE: Baltic Ballet - How to?

<t> Another gamy way to deal with long range IADS is to bait them to fire at you at edge of their range and then immediately turn away or dive. If you don’t have enough stand-off weapon or actual decoy that is.<br/>
<br/>
You can use a large number of fighters to bait them. Each 4th gen and up can ...
by robertqin
Thu Sep 09, 2021 4:11 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 855
Views: 73070

RE: CMO RUNNING POLL - Gameplay feature requests

<t> Three QoL requests:<br/>
<br/>
1. Able to sort ac/boats in the air operations/boat operations window. The ability to sort by ready time/load out would increase QoL by a lot. I don’t believe this function is currently here. The manual does not seem to mention it and I played around with the ...
by robertqin
Thu Sep 09, 2021 4:06 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 18294

RE: RUNNING POLL - gameplay features

Oh thank you! I did not realize this was the wrong thread.
by robertqin
Wed Sep 08, 2021 5:35 pm
Forum: Command: Modern Operations series
Topic: Helo-Helo Combat
Replies: 27
Views: 984

RE: Helo-Helo Combat

<t> I see. Perhaps I was focusing too much on fine details and missing big pictures. I would imagine PE version is like a completely different piece of software though, with additional features, MP(so we don’t need to deal with confused AI, just confused human), and most importantly I assume much ...
by robertqin
Wed Sep 08, 2021 4:47 pm
Forum: Mods and Scenarios
Topic: New Scenario for Testing NF #41 Tour de Force
Replies: 152
Views: 4451

RE: New Scenario for Testing NF #41 Tour de Force

<t> Also for the identifying units via radar signature part, I worded my point very badly which might have led to confusion. I think the flaw is only on the “identifying ground contact by how many units they have” part, not the A2A radar part. I threw in the latter as another tip while I was ...
by robertqin
Wed Sep 08, 2021 4:28 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 18294

RE: RUNNING POLL - gameplay features

<t> Three QoL requests:<br/>
<br/>
1. Able to sort ac/boats in the air operations/boat operations window. The ability to sort by ready time/load out would increase QoL by a lot. I don’t believe this function is currently here. The manual does not seem to mention it and I played around with the ...
by robertqin
Wed Sep 08, 2021 4:14 pm
Forum: Mods and Scenarios
Topic: New Scenario for Testing NF #41 Tour de Force
Replies: 152
Views: 4451

RE: New Scenario for Testing NF #41 Tour de Force

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Gunner98<br/>
<br/>
I'll update the first post so it has the latest file.<br/>
<br/>
Glad you like the scenario, the updated version will be more of a challenge for you I think. <br/>
<br/>
Although the shuttle resupply of munitions would likely be a viable ...
by robertqin
Wed Sep 08, 2021 3:40 pm
Forum: Mods and Scenarios
Topic: New Scenario for Testing NF #41 Tour de Force
Replies: 152
Views: 4451

RE: New Scenario for Testing NF #41 Tour de Force

<t> Just finished this scenario yesterday. It’s one of my favorite and I love the length and scale!<br/>
<br/>
There are a few things I noticed. Perhaps some tips and tricks to other people playing this wonderfully crafted scenario. Some are comments on some of the designs, but I believe the ...
by robertqin
Wed Sep 08, 2021 2:48 pm
Forum: Command: Modern Operations series
Topic: Helo-Helo Combat
Replies: 27
Views: 984

RE: Helo-Helo Combat

<t> I am wondering why would the OP consider CMO a superior simulator than DCS in this specific case? CMO is a much higher level (in terms of scale) simulator and a lot of low level details are abstracted. For example:<br/>
Most ac serving the same role in the same era have the exactly same ...
by robertqin
Thu Sep 02, 2021 9:08 pm
Forum: Tech Support
Topic: [RESOLVED B1253.1] ASuW Missile leg & pattern question
Replies: 19
Views: 809

RE: ASuW Missile leg & pattern question

<t> I also thought that the default spread pattern works well to conceal the location of the launch platform. If the missiles all go straight to the target, the bearing of the launch platform can be deduced. It matters not when playing against AI however.<br/>
<br/>
That being said, the default ...
by robertqin
Thu Sep 02, 2021 8:56 pm
Forum: Tech Support
Topic: Open structure (a bridge) cannot be targeted by anything
Replies: 3
Views: 174

RE: Open structure (a bridge) cannot be targeted by anything

<t> I have not had the chance to test it but that does make a lot of sense!<br/>
<br/>
Following this line of thoughts, would it make sense to default the structure altitude to 0 or 1 asl if it is placed on water? It would make placement of bridges, especially the big ones, easier I think. As of ...
by robertqin
Mon Aug 30, 2021 5:26 am
Forum: Tech Support
Topic: Open structure (a bridge) cannot be targeted by anything
Replies: 3
Views: 174

Open structure (a bridge) cannot be targeted by anything

<t> The scenario is Northern Fury 38. The structure "Skjomen Bridge" which was based on db object #99 Bridge (four-Lane 150 ton) class land structure-hardened-structure(open) cannot be targeted by anything I have, including mavericks, GBU, guns, etc. When I tried manually engage target, the list of ...
by robertqin
Mon Aug 23, 2021 11:06 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 270757

RE: Thread for DB3000 database problems, updates or issues

<t> <type>UPDATE</type><br/>
<summary>#92 High Explosives and #588 High Explosives [C-4] have 8nm range.</summary><br/>
<detail> #92 High Explosives and #588 High Explosives [C-4] have 8nm range. This range does not make sense for the way they are used with saboteurs. It is perhaps due to typo. In ...

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