Search found 17 matches

by Teyren
Mon Mar 04, 2024 2:37 am
Forum: Distant Worlds 2
Topic: Are bigger construction, exploration and colony ship pointless?
Replies: 6
Views: 1175

Re: Are bigger construction, exploration and colony ship pointless?

The really weird behavior is that colonization modules act like up-scaled passenger transports, rather than their own separate thing. Case in-point, colony ships are only consumed settling an uncolonized/independent world, not when you unload them. This means if you want to make more micro-intensive ...
by Teyren
Fri Feb 23, 2024 9:31 am
Forum: Distant Worlds 2
Topic: Teekan are OP since update
Replies: 11
Views: 1637

Re: Teekan are OP since update

Well, it actually just so happens that Teekans get a second starter planet in their home system just for story being enabled, this combined with their overall highest available habitability rating is what I believe leads to this "early game rush". This translates into a lot of ships they can pay the ...
by Teyren
Tue Mar 22, 2022 8:58 pm
Forum: Distant Worlds 2
Topic: Skills are Weird
Replies: 3
Views: 333

Re: Skills are Weird

Same problem I have with counter-intelligence officers, if they have any skill which isn't counter-intelligence they're essentially useless for that role. Even if the only task they've been doing for 50 years is counter-intelligence, they'll never level-up the relevant skill, and only focus on ...
by Teyren
Sun Mar 20, 2022 10:59 pm
Forum: Distant Worlds 2
Topic: Bug or intended? When canceling retrofit, money is lost
Replies: 7
Views: 877

Re: Bug or intended? When canceling retrofit, money is lost

In my first game I ordered and then canceled the construction of a space port four times, only for the fifth time to realize I no longer have any cash. Had to open the game editor so I could refund myself the 40,000 credits I apparently deleted.
by Teyren
Sun Mar 20, 2022 10:51 pm
Forum: Distant Worlds 2
Topic: Is there anything that increases Assimilation?
Replies: 6
Views: 1073

Re: Is there anything that increases Assimilation?

There's currently an exploit where you can trigger tax rebellions, the game doesn't differentiate why they're rebelling, so when you take out the uprising you get +30% assimilation near instantly. This of course potentially kills tens if not hundreds of millions, but since those being killed are tax ...
by Teyren
Tue Mar 15, 2022 9:50 pm
Forum: The War Room
Topic: Quick questions thread
Replies: 75
Views: 14309

Re: Quick questions thread


Any advantage of actually using resource scanners? My explorers seem to be doing the full job anyway with their survey modules


Without the resource scanner exploration ships will need to scan each and every asteroid in a system individually, instead of in an AoE. This will basically make ...
by Teyren
Fri Mar 11, 2022 9:05 pm
Forum: Distant Worlds 2
Topic: Music changeing tracks too often/agressively ?
Replies: 6
Views: 646

Re: Music changeing tracks too often/agressively ?

After additional play hours I've experienced the audio cutting as well, it's quite grating. Was using ship designer when music audio cuts out, back in, and then out again in very short succession with the same track. Will definitely need some fine-tuning after the CTDs are dealt with.
by Teyren
Fri Mar 11, 2022 3:45 pm
Forum: Distant Worlds 2
Topic: Music changeing tracks too often/agressively ?
Replies: 6
Views: 646

Re: Music changeing tracks too often/agressively ?

I've noticed that the music in this game doesn't use a traditional music player running a list of tracks, instead it seems to select specific tracks depending on what is presently on-screen. So if I zoom into a pirate battle it will switch tracks out to this higher beat fight track, when I zoom back ...
by Teyren
Fri Mar 11, 2022 3:00 am
Forum: Distant Worlds 2
Topic: Some small suggestions regarding ship designer
Replies: 1
Views: 276

Some small suggestions regarding ship designer

It'd be nice if you know what kind of hull variant you're using. For example I have two variants of Escorts, but the game still labels them as "Escort #" in automated designs, I need go into new designs and check each variant for minute differences which is annoying.
This.jpg

[s]All of the ship ...
by Teyren
Thu Mar 10, 2022 11:01 pm
Forum: Distant Worlds 2: Tech Support
Topic: [CTD] Moving Leader Crash
Replies: 1
Views: 198

[CTD] Moving Leader Crash

I attempted move a leader from "Vistar Research Center" to "Vistar Research Station" (or vice-versa can't recall). I selected the drop-down menu, selected the other area, and then clicked sent. When this was unresponsive I repeated this three times which caused the game to begin to stall, it then ...
by Teyren
Thu Mar 10, 2022 10:37 pm
Forum: Distant Worlds 2
Topic: How do I place a station where I want it?
Replies: 1
Views: 306

How do I place a station where I want it?

I'm having an issue with attempting to place a research station, I'm trying to place these stations close together so they don't get destroyed by pirates so easily, but I've noticed there doesn't appear to be any way to manually place a construction on a non-colony. In the attached image below I'm ...
by Teyren
Thu Mar 03, 2022 10:07 am
Forum: Suggestions and Feedback
Topic: Issue with submissive scrap leader generation
Replies: 0
Views: 265

Issue with submissive scrap leader generation

Submissive leader cards generate under performing all-consuming power hungry persons who stutter incoherently in debilitating anxiety through their second attempt to order a salad.

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Considering the specifics numbers I assumed something was a bit off, I played a "Submissive Inspector IV ...
by Teyren
Mon Oct 25, 2021 10:59 pm
Forum: Shadow Empire
Topic: Shadow Empire Suggestions and Feedback
Replies: 82
Views: 13098

RE: Shadow Empire Suggestions and Feedback

Good suggestion, it could take into account their Egoism and Authority score to determine how susceptible they are to it. Perhaps there would be different paths to approaching it as well, such as just bribes, but also by threat.
by Teyren
Thu Oct 07, 2021 10:42 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Dev Diary #5
Replies: 45
Views: 3647

RE: Distant Worlds 2 - Dev Diary #5

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mantuvec<br/>
<br/>
Exploration levels in the initial release go up to about 100. There’s clearly a lot of room for things to hide between 20 and 100 and as a result, some exploration will continue, even in already known areas, well into the game. <br/>
<br ...
by Teyren
Tue Oct 05, 2021 10:09 pm
Forum: Tech Support
Topic: [1.09] "-1" occuring in-game, causing crashes
Replies: 1
Views: 151

RE: [1.09] "-1" occuring in-game, causing crashes

It appears that this is a pre-existing issue in: , additionally, the forums doesn't appear to allow me to post the crash report due to containing a link.
by Teyren
Tue Oct 05, 2021 9:47 pm
Forum: Tech Support
Topic: [1.09] "-1" occuring in-game, causing crashes
Replies: 1
Views: 151

[1.09] "-1" occuring in-game, causing crashes

A "-1" appeared first as a recipient to a fulfilled promise I made during turn end. Many turns after this another "-1" appeared within the custom units menu, clicking to customize it caused this crash:
by Teyren
Mon Sep 20, 2021 10:44 am
Forum: Suggestions and Feedback
Topic: crossing lava rivers
Replies: 3
Views: 245

RE: crossing lava rivers

<t> Most troops are equipped with envirosuits which can withstand the heat of the atmosphere, so standing near lava shouldn't be too great a hassle. I highly doubt in any way that they're wading through the lava, regular water rivers already give an AP malus to movement when traveling near them, I ...

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