Search found 25 matches

by Catasteroid
Sat Mar 22, 2025 10:36 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

Re: [Mod]CMod - An SE gameplay mod



Scarf gifted me a copy of Oceania so we're back in business baby, apologies for dropping off the face of the earth in exchange for this gift I'm going to try and bring CMOD into functional condition again along with continuing to probe the extent to which I can add or modify content until I find ...
by Catasteroid
Tue Jun 06, 2023 2:24 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

Re: [Mod]CMod - An SE gameplay mod

Scarf gifted me a copy of Oceania so we're back in business baby, apologies for dropping off the face of the earth in exchange for this gift I'm going to try and bring CMOD into functional condition again along with continuing to probe the extent to which I can add or modify content until I find the ...
by Catasteroid
Fri Feb 04, 2022 4:29 pm
Forum: War Room
Topic: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod
Replies: 4
Views: 831

RE: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod

<t> As requested by a user I have created a third alternative version of NoMinorAnnexation that removes the Make Client/Make Protectorate cards entirely and only leaves you the option of conquering minor regimes, I'll be keeping the download link to version 2 up but will also be simultaneously ...
by Catasteroid
Fri Jan 28, 2022 6:46 pm
Forum: War Room
Topic: [Mod] [OUTDATED] VAdjust - strategic rebalancing mod
Replies: 10
Views: 4075

RE: [Mod] Logistic asset rebalance

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
I think you should not put those Stratagem/Posture/Aircraft changes in a Logistics Balance mod.<br/>
<br/>
People might be interested in the Logistics changes, but utterly hate the rest. Meaning there have to pay the price of unwanted ...
by Catasteroid
Wed Dec 29, 2021 7:39 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

RE: [Mod]CMod - An SE gameplay mod

<t> Firstly I'd like to thank both of you for your feedback, MRoyer I must ask when you downloaded your version of the mod, I've updated it many times to correct issues like those you mention though I will make a balance patch to adjust the food (and other product) output and resolve the asset type ...
by Catasteroid
Mon Dec 20, 2021 6:15 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

RE: [Mod]CMod - An SE gameplay mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Don_Kiyote<br/>
<br/>
Would it be possible to award the AI with Stratagem Cards, or Fate Cards, and have them use it?<br/>
<br/>
If so, you might be able to persuade AI nations to develop a more robust economy.<br/>
<br/>
Also, would it be possible to gift ...
by Catasteroid
Thu Dec 09, 2021 11:28 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

RE: [Mod]CMod - An SE gameplay mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: Don_Kiyote<br/>
<br/>
Lets give it a try, then. <br/>
<br/>
The AI wont use any of the new stuff, right? So its fair to say this mod will buff the player. Could we somehow buff the AI in response?
<e>[/quote]</e></QUOTE>
Specifically the new model components ...
by Catasteroid
Thu Dec 09, 2021 8:04 pm
Forum: War Room
Topic: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod
Replies: 4
Views: 831

RE: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod

I've updated the mod to include a card that cancels client or protectorate status, incidentally I also discovered a bug in the Annexation card in the process
by Catasteroid
Thu Dec 09, 2021 7:42 pm
Forum: Tech Support
Topic: [1.09.07] Typo in Annexation card logic means minor's protector REGIMEKEY isn't set to 0 on failure
Replies: 2
Views: 310

[1.09.07] Typo in Annexation card logic means minor's protector REGIMEKEY isn't set to 0 on failure

<r> In SE_Diplomatic table 216 Flex Diplomatic Action FX vs AI there is a typo in the logic on row 255 where the SET Logic in column 2 reads "TARGETREGKEY.master=0;TARGETREKEY.protector=0; exe(346,2,SOURCEREGIMESLOT,TARGETREGIMESLOT);" and the second statement has "TARGETREKEY" instead of ...
by Catasteroid
Tue Dec 07, 2021 8:58 pm
Forum: Suggestions and Feedback
Topic: Why is it never generating a planet bigger than earth?
Replies: 4
Views: 295

RE: Why is it never generating a planet bigger than earth?

<r> <LINK link="https://i.imgur.com/gUIXoKC.png"><s>[link=https://i.imgur.com/gUIXoKC.png]</s>Here is an image<e>[/link]</e></LINK> of the planet data table in the debug interface while in-game, the size of each planet class is defined by the PlanetSize value which is formatted as <Minimum>@<Maximum ...
by Catasteroid
Tue Dec 07, 2021 8:33 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: What Odds do you attack at?
Replies: 11
Views: 776

RE: What Odds do you attack at?

<t> In games where I'm presented numerical odds I may take odds that at a relatively poor advantage to me, sometimes I pull my punches in more advantageous positions, sometimes I totally ignore the odds presented. The point I'm trying to make is that while the combat estimate is an important tool in ...
by Catasteroid
Mon Dec 06, 2021 7:09 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

RE: [Mod]CMod - An SE gameplay mod

<t> Easy logistics? I'm not sure what you mean, if you mean the easier logistics option in the start game options interface then yeah it doesn't modify anything on that front, it doesn't touch any logistics assets. If you're talking about another mod that I'm unaware of then it's possible it isn't ...
by Catasteroid
Sun Dec 05, 2021 3:40 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10659

RE: [Mod]CMod - An SE gameplay mod

And that's version 3 released, if any issues are encountered please report them in this thread, thanks.
by Catasteroid
Sat Dec 04, 2021 8:17 pm
Forum: Suggestions and Feedback
Topic: Suggestion for modifying trading.
Replies: 8
Views: 324

RE: Suggestion for modifying trading.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cassini<br/>
<br/>
I'm having the break this up, the forum won't let me post it in a single posting...<br/>
<br/>
2. City Quality of Life asset enhancements...<br/>
<br/>
The city quality of life enhancements (health, education, entertainment, security ...
by Catasteroid
Tue Nov 30, 2021 12:38 am
Forum: Story and Stratagem (S&S) Editor
Topic: S&S Modding Tutorial - Hex Perks (and more!)
Replies: 1
Views: 2563

RE: S&S Modding Tutorial - Hex Perks (and more!)

<t> I've added a tutorial on making new Character feats, character feat effects and stratagems to add them to characters in-game as well as provided multiple examples of character feats including a permanent skill increase similar to the Propaganda Assistant card, a temporary skill increase similar ...
by Catasteroid
Mon Nov 08, 2021 3:37 pm
Forum: War Room
Topic: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod
Replies: 4
Views: 831

RE: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: Voker57<br/>
<br/>
works as a stopgap but would lead to a weird gameplay with staking out the minors with no way to adsorb or attack them. The system needs a rework or total disabling of minor politics
<e>[/quote]</e></QUOTE>
I do intend to develop this mod ...
by Catasteroid
Sun Nov 07, 2021 11:20 pm
Forum: War Room
Topic: [Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod
Replies: 4
Views: 831

[Mod]NoMinorAnnexation - An SE Multiplayer Balance Mod

<r> <B><s>[b]</s><SIZE size="3"><s>[size=3]</s>NoMinorAnnexation, A Shadow Empire Multiplayer Balance Mod<e>[/size]</e></SIZE><e>[/b]</e></B><br/>
<br/>
<U><s>[u]</s><B><s>[b]</s>Changelog<e>[/b]</e></B><e>[/u]</e></U><br/>
<U><s>[u]</s>Version 1:<e>[/u]</e></U><br/>
- Initial Release<br/>
<U ...
by Catasteroid
Sun Nov 07, 2021 10:53 pm
Forum: War Room
Topic: Razing a city
Replies: 8
Views: 1618

RE: Razing a city

<t> If I remember correctly the willingness or the number of citizens that can be taken on as colonists or recruits each round is increased when the population is starving or dying due to radiation exposure in the same way offering a large credit bonus does so it can help funnel additional people ...
by Catasteroid
Sun Nov 07, 2021 10:43 pm
Forum: Suggestions and Feedback
Topic: Game development and Design UI - priority
Replies: 21
Views: 1127

RE: Game development has been Abandoned?

Shadow Empire support will continue very soon once the developer has released another project of his in just over a week, in the mean time (not to toot on one's own trumpet too much) you can sample the smattering of gameplay mods I've made, and will continue to make for the foreseeable future.
by Catasteroid
Sat Nov 06, 2021 12:30 am
Forum: War Room
Topic: [Mod]CNoNukes - An SE Multiplayer Balance Mod
Replies: 5
Views: 1983

[Mod]CNoNukes - An SE Multiplayer Balance Mod

<r> <B><s>[b]</s><SIZE size="3"><s>[size=3]</s>CNoNukes, A Shadow Empire Multiplayer Balance Mod<e>[/size]</e></SIZE><e>[/b]</e></B><br/>
<br/>
<U><s>[u]</s><B><s>[b]</s>Changelog<e>[/b]</e></B><e>[/u]</e></U><br/>
<U><s>[u]</s>Version 1:<e>[/u]</e></U><br/>
- Initial Release<br/>
<br/>
<U><s ...

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