S&S Modding Tutorial - Hex Perks (and more!)

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Catasteroid
Posts: 25
Joined: Sat Oct 23, 2021 6:42 pm

S&S Modding Tutorial - Hex Perks (and more!)

Post by Catasteroid »

Between making gameplay mods I've been working on a modding guide in which I intend to cover an array of topics whilst providing both visual and written aids to learning how to use the S&S editor.
For now it only contains some indexes from my modding cheat sheet and a guide on making a new hex perk and using Modifying existing table entries to add lines to SE_Linguistic tables 313 and 314 or 383 and 384 as they're renumbered/reassigned IDs to in-game.
Replace the (DOT) with an actual dot, at least until such time that I've made enough posts to be allowed to post links.

The written guide:
https://docs.google.com/document/d/1gS74sWD7BUxPok39RB77oX5gZbIlpsW0ow-ssRq2XlU
And the visual learning aid images:
http://imgur.com/a/1HFdXdY

Please leave me any feedback and suggestions if you have any ideas of what topics of Shadow Empire modding you'd like me to cover next
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Catasteroid
Posts: 25
Joined: Sat Oct 23, 2021 6:42 pm

RE: S&S Modding Tutorial - Hex Perks (and more!)

Post by Catasteroid »

I've added a tutorial on making new Character feats, character feat effects and stratagems to add them to characters in-game as well as provided multiple examples of character feats including a permanent skill increase similar to the Propaganda Assistant card, a temporary skill increase similar to the Shadow Diplomat card and a third example that uses basic SET logic comparisons and statements to increase a leader's relationship and loyalty by 2 each turn up to a maximum of 80 analogous to the Happy Family card. Included is pages outlining the argument format/syntax of the two tables defining Character Feats and Character Feat Effects respectively, and the argument format/syntax of the four tables defining Stratagems, Stratagem target logic, Stratagem effects vs. AI, and Stratagem effects vs. Humans.
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