Search found 27 matches

by cwaadd
Sun May 11, 2025 6:34 pm
Forum: Distant Worlds 2
Topic: [UI Suggestion] Notification System Improvement
Replies: 8
Views: 316

Re: [UI Suggestion] Notification System Improvement

According to theGreyBetween they are already working on a feature "Don't remind me again".
by cwaadd
Sun May 11, 2025 6:31 pm
Forum: Distant Worlds 2
Topic: Unofficial Roadmap Tracker
Replies: 10
Views: 1056

Re: Unofficial Roadmap Tracker

Thanks for the work. I look forward to play as a pirate
by cwaadd
Sat May 10, 2025 10:14 am
Forum: Distant Worlds 2
Topic: [UI Suggestion] Notification System Improvement
Replies: 8
Views: 316

Re: [UI Suggestion] Notification System Improvement

Great work ! I really like your idea !
Now if there was a way to classify some notifications or add more categories it would be perfect.

What I mean by that is late game I would prefer to concentrate only on fleet engagements.
I don't care if a civilian ship is being attacked or an escort.

I would ...
by cwaadd
Sat May 10, 2025 10:01 am
Forum: Distant Worlds 2
Topic: Hyper Deny to only to work on enemy ships! Urgent adressing needed.
Replies: 7
Views: 539

Re: Hyper Deny to only to work on enemy ships! Urgent adressing needed.

In my opinion both systems should work the same way just with a different range.
It should be activated only when there is combat and block every ship even your own when activated.

A useful feature would be to add a Hyper Deny treaty making sure that a civ is never interdicted unless at war.
Also ...
by cwaadd
Sat May 03, 2025 10:21 am
Forum: Distant Worlds 2
Topic: Is in better to mine a resource or to colonize?
Replies: 6
Views: 259

Re: Is in better to mine a resource or to colonize?

Could it be a luxury resource that would be consumed by the planet directly thus resulting to a lower output ? Even if you mine more of it.
by cwaadd
Sat May 03, 2025 10:19 am
Forum: Distant Worlds 2
Topic: Shipbuilder menue needs desperately more subcategories
Replies: 3
Views: 171

Re: Shipbuilder menue needs desperately more subcategories

I totally agree.
Also would be helpful to have a semi automated ship design.
My ideal setting would be ship design automated for civilian ships and bases and manual for military
by cwaadd
Tue Apr 22, 2025 3:17 pm
Forum: Distant Worlds 2
Topic: Transport cargo freighter need to cancel order after planet change owner
Replies: 10
Views: 302

Re: Transport cargo freighter need to cancel order after planet change owner

Hi !
I managed to find the save :
https://drive.google.com/file/d/1_EDzLaUihe5qhcn2EYoUyyQqtU0JazAW/view?usp=sharing

Just wait at Umbood colony, you will see an enemy transport troop repairing at my colony and various enemy freighters offloading resources at my colony.
We are still at war with each ...
by cwaadd
Mon Apr 21, 2025 9:41 pm
Forum: Distant Worlds 2
Topic: [1.3.0.3 Bug] New fleet split in half
Replies: 3
Views: 120

Re: [1.3.0.3 Bug] New fleet split in half

This time I have included a save you just have to load the save and find out.
I hope I was clear enough, English is not my first language.
The main problem is all the ships gather at the wrong place. Then never come back together unless manually ordered.
They should gather at Damazy not at Girrelie.
by cwaadd
Mon Apr 21, 2025 9:34 pm
Forum: Distant Worlds 2
Topic: Fleet circle after jump
Replies: 5
Views: 141

Re: Fleet circle after jump

No sorry I would have included it if I had one.
by cwaadd
Sun Apr 20, 2025 9:53 pm
Forum: Distant Worlds 2
Topic: Hyper Deny to only to work on enemy ships! Urgent adressing needed.
Replies: 7
Views: 539

Re: Hyper Deny to only to work on enemy ships! Urgent adressing needed.

I have discussed with people on the steam forum and apparently it is normal and expected that empires angry with you would attack you on sight if you are on their territory even without being at war.

It is a good feature but a little unexpected. Could we have an indication on the diplomacy screen ...
by cwaadd
Sat Apr 19, 2025 2:29 pm
Forum: Distant Worlds 2
Topic: Hyper Deny to only to work on enemy ships! Urgent adressing needed.
Replies: 7
Views: 539

Re: Hyper Deny to only to work on enemy ships! Urgent adressing needed.

Same thing for ships hyper deny.
My fleet was going through a neutral empire when a quarter of it was blocked from jumping by ships from the neutral empire.
We are not at war but we probably soon will be because I have no choice but to destroy the ships with inhibitors to get my fleet away.
https ...
by cwaadd
Fri Apr 18, 2025 8:08 pm
Forum: Distant Worlds 2
Topic: Transport cargo freighter need to cancel order after planet change owner
Replies: 10
Views: 302

Re: Transport cargo freighter need to cancel order after planet change owner

Something similar happened to me I conquered Umbood colony then an enemy troop transport repaired there and several enemy freighters came to supply the colony.
Image
Pretty sure this is not normal
by cwaadd
Fri Apr 18, 2025 7:54 pm
Forum: Distant Worlds 2
Topic: Fleet circle after jump
Replies: 5
Views: 141

Re: Fleet circle after jump

Could it be when the fleet has lost all its core ships and repositioning is disabled ?
by cwaadd
Fri Apr 18, 2025 5:23 pm
Forum: Distant Worlds 2
Topic: Fleet circle after jump
Replies: 5
Views: 141

Re: Fleet circle after jump

I would do it if i could. Seems random. Most of the time the fleets jump correctly. It is rather cute.
by cwaadd
Fri Apr 18, 2025 4:15 pm
Forum: Distant Worlds 2
Topic: [1.3.0.3 Bug] New fleet split in half
Replies: 3
Views: 120

[1.3.0.3 Bug] New fleet split in half

https://i.postimg.cc/YC7jJJ5F/two-parts-fleet.jpg

So I wanted to create a new invasion fleet at Damazy.
Unfortunately I did not have enough money so the game ordered as many ships as it could.
I expected that it would continue to order new ships at Damazy.
Instead it enrolled existing ships at ...
by cwaadd
Fri Apr 18, 2025 10:36 am
Forum: Distant Worlds 2
Topic: Fleet circle after jump
Replies: 5
Views: 141

Fleet circle after jump

I think Erik said in his latest stream that the fleets jumping in circle formations was fixed.
Image
Well it is not in the latest version of the game.
by cwaadd
Thu Apr 17, 2025 3:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: Engagement range bug still
Replies: 3
Views: 214

Re: Engagement range bug still

Unfortunately no.
If I come across a similar situation I'll save before and after.
Also is there a better place to post bug reports ?
by cwaadd
Wed Apr 16, 2025 2:47 pm
Forum: Distant Worlds 2: Tech Support
Topic: [Bug 1.3.0.3] Auto target selection
Replies: 1
Views: 177

[Bug 1.3.0.3] Auto target selection

I had a suicidal troop transport in auto. It tried to take on an ennemy fleet by itself.
It was on its way to reinforce a colony when that colony was invaded. Then rather than fleeing it decided to attack an enemy fleet nearby.
Here is the save :
https://drive.google.com/file/d/1AqPA-U7eD5s ...
by cwaadd
Tue Apr 15, 2025 1:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: Engagement range bug still
Replies: 3
Views: 214

Engagement range bug still

Playing Beta 1.3.0.2
So long story short I order a manual fleet with engagement range 5000 to refuel in a system then to move in another system. In the refuelling system there are automated defenses on another planet (not the refuelling one)
Rather than refuelling it decided to attack automated ...
by cwaadd
Tue Apr 15, 2025 9:40 am
Forum: Distant Worlds 2
Topic: Bug Report
Replies: 2
Views: 111

Re: Bug Report

Can't build space port even though I have enough money and resources

Version 1.3.0.2
Here is the save :
https://drive.google.com/file/d/1O6bU56mGoT7cjVMC2Je6wNVOUwCwABMn/view?usp=sharing

On colony Wunai even though the space port button is not greyed, when I click nothing happens.
Could this be ...

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