Search found 17 matches

by rneum
Sat Jun 18, 2022 6:53 pm
Forum: Lua Legion
Topic: Facility Shut Down
Replies: 5
Views: 394

Re: Facility Shut Down

Have you tried setting the weapon_control_status_land? http://commandlua.github.io/
by rneum
Fri Jun 10, 2022 8:51 pm
Forum: Lua Legion
Topic: OODA Value Impact
Replies: 3
Views: 616

Re: OODA Value Impact

Has anyone looked at a distraction function? Some of the news reports from the current crisis seem to indicate a crew can get focused on one thing and another is missed. I read an article that seems to indicate the Moskva was overly focused on one threat when another came in from a different directi...
by rneum
Fri Jun 10, 2022 8:45 pm
Forum: Lua Legion
Topic: Absolute Beginner's Intro to Lua Part 1: GetWeather and SetWeather
Replies: 14
Views: 4542

Re: Absolute Beginner's Intro to Lua Part 1: GetWeather and SetWeather

CMO allows a very large scenario area. Is there any work being done to the engine to allow a weather model that varies the weather across the scenario area?
by rneum
Fri Jun 10, 2022 8:31 pm
Forum: Useful Material
Topic: Marine Traffic
Replies: 22
Views: 2229

Re: Marine Traffic

Apologies for a lack of a response and plan to get this into a git repository shortly. Thanks to Yooper for the assist. 129299
by rneum
Fri Dec 24, 2021 1:14 pm
Forum: General Discussion
Topic: Merry Christmas to you all!
Replies: 30
Views: 724

RE: Merry Christmas to you all!

Merry Christmas
by rneum
Fri Dec 24, 2021 12:48 pm
Forum: Mods and Scenarios
Topic: Modern conflicts scenarios recommendations needed
Replies: 9
Views: 852

RE: Modern conflicts scenarios recommendations needed

<t> Have you considered the files in the pca-cpa dot org Permanent Court of Arbitration? It was established by treaty in 1899, is an intergovernmental organization providing a variety of dispute resolution services to the international community. If you look in the content you'll see the Dispute Con...
by rneum
Fri Dec 24, 2021 11:00 am
Forum: Useful Material
Topic: Exclusive economic zones (EEZs)
Replies: 5
Views: 968

RE: Exclusive economic zones (EEZs)

Here's the URL in base 64: aHR0cHM6Ly93d3cudW4ub3JnL0RlcHRzL2xvcy9MRUdJU0xBVElPTkFORFRSRUFUSUVTL3JlZ2lv
bnNsaXN0Lmh0bQo=
by rneum
Fri Dec 24, 2021 10:58 am
Forum: Useful Material
Topic: Exclusive economic zones (EEZs)
Replies: 5
Views: 968

RE: Exclusive economic zones (EEZs)

Another source includes worldwideweb dot un dot org
Then you look in the folder slash Depts slash los stash LEGISLATIONANDTREATIES slash regionslist dot (hyper text markup extension)

I love the URL blocking rules!
by rneum
Fri Dec 24, 2021 10:12 am
Forum: Useful Material
Topic: Exclusive economic zones (EEZs)
Replies: 5
Views: 968

RE: Exclusive economic zones (EEZs)

<t> An interesting follow up and data source at marineregions dot org<br/> <br/> "Data collection and boundaries calculations<br/> <br/> The Maritime Boundaries version 11 are now available on the Marine Regions website. This version builds further on what was made in earlier versions, includes new ...
by rneum
Tue Dec 21, 2021 7:05 pm
Forum: Useful Material
Topic: Exclusive economic zones (EEZs)
Replies: 5
Views: 968

Exclusive economic zones (EEZs)

Exclusive economic zones (EEZs) extend up to 200 nautical miles from a country's coast. The site globalfishingwatch dot org has reference layers for EEZs and Marine protected areas (MPAs) you can turn on. Interesting information to add context to the scenarios.
by rneum
Sun Dec 12, 2021 5:26 pm
Forum: Useful Material
Topic: Marine Traffic
Replies: 22
Views: 2229

RE: Marine Traffic

<t> The &#64257;les should be loaded in the lua scripts folder under CommercialShipping and the following run in the Lua Script Console <br/> <br/> ScenEdit_RunScript(" CommercialShipping slash LuaInit.lua")<br/> SeaLaneMainMenu()<br/> <br/> This builds upon the works at <br/> <br/> CivilianShip...
by rneum
Sat Nov 13, 2021 3:35 pm
Forum: Useful Material
Topic: Marine Traffic
Replies: 22
Views: 2229

RE: Marine Traffic

<r> I can't seem to post numbers > 99....<br/> <br/> I'd seen the randomized traffic scripts of occasional merchants, but due to the effort required scenarios seldom include the clutter and complexity encountered in the world. I decided an approach to generate sea lanes and then randomly populate th...
by rneum
Sat Nov 13, 2021 9:31 am
Forum: Tech Support
Topic: Unit:inArea() returns No when using ScenEdit_AddReferencePoint() generated reference points
Replies: 7
Views: 214

Unit:inArea() returns No when using ScenEdit_AddReferencePoint() generated reference points

<t> I apologize for the multiple posts. I'm receiving an error of "You are not allowed to post links, emails or phone numbers for 7 days from the date of your tenth post." for posts with content such as the Command build and version numbers. I've determined the forum dislikes long numbers (lat and l...
by rneum
Sat Nov 13, 2021 9:24 am
Forum: Lua Legion
Topic: Using the Unit.inArea method
Replies: 7
Views: 260

RE: Using the Unit.inArea method

<t> Hey everyone, sorry about the tens of posts. I posted the Command Version and build numbers and it rejected the content. There seems to be content rules (regex??) that trigger "You are not allowed to post links, emails or phone numbers for 7 days from the date of your tenth post."<br/> <br/> </t>
by rneum
Sat Nov 13, 2021 8:44 am
Forum: Lua Legion
Topic: Using the Unit.inArea method
Replies: 7
Views: 260

RE: Using the Unit.inArea method

<t> I've found the Unit:inArea() works with manually defined reference points such as:<br/> <br/> t = unit_to_check ({'RP-6380','RP-6381','RP-6382','RP-6383'}) <br/> <br/> It doesn't work with programmatically generated reference points such as the following: <br/> <br/> <br/> unit_to_check = ScenEd...

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