Search found 7 matches

by MxM111
Sun Aug 28, 2022 3:11 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 4690

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

Keep it as it is in terms of slots. Here is why:

Make automatic designer not to use these slots (or use PD at best). This addresses most of people concerns.

But there should be a way to civilian ships to protect station to which it tries to dock. Just imagine how many civilian ships fly near space ...
by MxM111
Sun Aug 28, 2022 3:04 pm
Forum: The War Room
Topic: Quick questions thread
Replies: 75
Views: 12907

Re: Quick questions thread




There is no auto-pause feature, excluding event popups. Since research notifications are only messages, modding the game to pause for research isn't easy.

You can make a long research que, however, or automate it. Even with automation, you can make long research ques such that the AI only ...
by MxM111
Sun Aug 21, 2022 4:56 pm
Forum: The War Room
Topic: Quick questions thread
Replies: 75
Views: 12907

Re: Quick questions thread

When does colonization chance actually applied? Say, I am trying to colonize a planet with population on it. After some gifts and treaties the adviser recommends colonization because they "love me". I can click on agree to the adviser suggestion, or I can go into colonization tab - it will show that ...
by MxM111
Sun Mar 13, 2022 5:35 pm
Forum: Distant Worlds 2
Topic: multiple ships of the same class in a Fleet Template?
Replies: 12
Views: 745

Re: multiple ships of the same class in a Fleet Template?


Hopefully this will improve in future updates. For now, you can still have different designs for the same class in different fleet templates. That's better than nothing.


They did not have this DW:U for how many years? I wish they add it, but then it has impact in many places of the game, like ...
by MxM111
Sun Mar 13, 2022 3:32 am
Forum: Distant Worlds 2
Topic: No0b-ish questions
Replies: 4
Views: 467

Re: No0b-ish questions


Yes, it would kill them , it's not in their DNA to make things simple when they can complicate the heck out of EVERY game. :mrgreen:


It is just... they went to a great length in this game to improve interface, and then they put the mysteries of the ship roles as part of interface, probably to ...
by MxM111
Sun Mar 13, 2022 1:07 am
Forum: Distant Worlds 2
Topic: No0b-ish questions
Replies: 4
Views: 467

Re: No0b-ish questions



Attack means the ships is in the center of a fleet formation. Close escort is the second ring of the formation. Picket is the outer ring.



Would it kill them to describe it as "center", "inner ring", "outer ring" instead of these enigmatic "attack", "close escort" and "picket"? Do they do it ...
by MxM111
Sat Mar 12, 2022 7:57 pm
Forum: Distant Worlds 2
Topic: No0b-ish questions
Replies: 4
Views: 467

No0b-ish questions

Sorry for asking these questions, I did spend time looking, but I just can't find answers for this:

1) What is the difference in engagement range between nearby (nearby stars? Planets?), sector (there are sectors?? DW:U had sectors, I see nothing like this here) and same location (within weapon ...

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