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by Thineboot
Mon May 22, 2023 8:48 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Hyperspeed Update out on May 26th
Replies: 8
Views: 2128

Re: Distant Worlds 2 - Hyperspeed Update out on May 26th

tebaf3 wrote: Mon May 22, 2023 6:13 pm [...]. Get a reminder here
[...]
The requested page could not be found.
Get a reminder here
by Thineboot
Mon May 22, 2023 11:16 am
Forum: Distant Worlds 2: Tech Support
Topic: Getting Beta 1.1.3.9
Replies: 3
Views: 424

Re: Getting Beta 1.1.3.9


You don't have to enter a beta access code , just click the dropdown menu.



The drop down menu brought me to several beta versions. When you clicked on either of the two mentioned betas that brought me to another window which had the beta version and the request for the code. With no code I ...
by Thineboot
Wed May 17, 2023 9:20 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Forgotten danger zones
Replies: 2
Views: 273

Re: [1.1.3.9] Forgotten danger zones

... added to the report.
by Thineboot
Wed May 17, 2023 9:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Escape Pod recovery
Replies: 3
Views: 235

Re: [1.1.3.9] Escape Pod recovery

... added save to report.
by Thineboot
Wed May 17, 2023 8:55 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Game Editor partially broken
Replies: 4
Views: 337

Re: [1.1.3.9] Game Editor partially broken

... see additional tests in report.
by Thineboot
Wed May 17, 2023 8:34 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Exit to Main Menu... sort of...
Replies: 3
Views: 299

Re: [1.1.3.9] Exit to Main Menu... sort of...

[...] But it seems to be fixed in 1143.
by Thineboot
Tue May 16, 2023 9:02 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Forgotten danger zones
Replies: 2
Views: 273

[1.1.3.9] Forgotten danger zones

If the game forgets that there is a danger zone that prevents civilian ships from entering, there is no way to stop it from sending constructors over and over again.

image_2023-05-16_224224688.png



Workaround : Game Editor >> for example, adding a freighter >>


image_2023-05-16_224500196 ...
by Thineboot
Mon May 15, 2023 7:52 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Escape Pod recovery
Replies: 3
Views: 235

Re: [1.1.3.9] Escape Pod recovery

+8 and -1/year for releasing a drunkard, I have to calculate the costs we have saved just by this kind and zenoxe act. ;)
image_2023-05-15_215037529.png
image_2023-05-15_215037529.png (71.02 KiB) Viewed 233 times
by Thineboot
Mon May 15, 2023 7:47 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Escape Pod recovery
Replies: 3
Views: 235

[1.1.3.9] Escape Pod recovery

My passenger ship has been picking up the spoils of war between the other two empires for some time now. Now a general adrift in their escape pod has been rescued and placed in the brig, a converted Passenger Compartment .

I have a Non Aggression Treaty and a Free Trade Agreement, and still I'm ...
by Thineboot
Mon May 15, 2023 7:20 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Game Editor partially broken
Replies: 4
Views: 337

Re: [1.1.3.9] Game Editor partially broken

I'm playing in 1.1.2.4 currently, but I've noticed that sometimes the value won't change if the text cursor is still blinking in the box. You have to press Enter.

[...]
I thought about adding this, but it seemed too obvious... obviously it's not :(

So yes, obviously you have to press Enter ...
by Thineboot
Mon May 15, 2023 5:51 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Game Editor partially broken
Replies: 4
Views: 337

[1.1.3.9] Game Editor partially broken

You can still add Fuel and Shields, but deselecting and reselecting will show no change at all.
image_2023-05-15_194655667.png
image_2023-05-15_194655667.png (59.33 KiB) Viewed 337 times
Replicate by starting a new game - I just did one after noticing it in-game.
by Thineboot
Mon May 15, 2023 5:44 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Exit to Main Menu... sort of...
Replies: 3
Views: 299

Re: [1.1.3.9] Exit to Main Menu... sort of...

... the same happens with an open Game Editor...
image_2023-05-15_194312428.png
image_2023-05-15_194312428.png (2.61 MiB) Viewed 297 times
by Thineboot
Mon May 15, 2023 5:38 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Exit to Main Menu... sort of...
Replies: 3
Views: 299

[1.1.3.9] Exit to Main Menu... sort of...

image_2023-05-15_192029168.png

How to replicate:
Start a new game , high tech - I was testing something else - wait until you discover a ruin or something - happened unnoticed while I was checking the designer - and Exit to Main Menu .
The three additional overlapping shots are just my curiosity ...
by Thineboot
Sun May 14, 2023 8:46 pm
Forum: Distant Worlds 2: Tech Support
Topic: []-[1.1.3.9] Defect designs can't be saved
Replies: 2
Views: 264

Re: []-[1.1.3.9] Defect designs can't be saved

I have repaired a defect ship of my race. While I can upgrade the design - I've researched hull tech - the defect design still won't upgrade to the new design, but will remain at (None).
by Thineboot
Sun May 14, 2023 8:32 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Ion Damage Defense is GONE(?)
Replies: 0
Views: 177

[1.1.3.9] Ion Damage Defense is GONE(?)

Rolled back to Legacybeta [1.1.3.6] :
1.1.3.6 vs 1.1.3.9
1.1.3.6 vs 1.1.3.9
image_2023-05-14_222017940.png (215.43 KiB) Viewed 177 times
At least it's not shown anymore in the designer.
The components are still showing
Ion Sheath Armor
Ion Sheath Armor
image_2023-05-14_222239722.png (139.43 KiB) Viewed 177 times
I'm pretty sure it's still there, but any explanation as to why you don't show it anymore would be insulting ;)
by Thineboot
Sat May 13, 2023 5:39 pm
Forum: Distant Worlds 2: Tech Support
Topic: []-[1.1.3.9] Multiple instances of the same design
Replies: 2
Views: 226

[]-[1.1.3.9] Multiple instances of the same design

Whenever you repair an ancient fleet, capture a ship, trade stations, play as Human and let the Ghost Fleet join your empire, the result is always the same : you eventually end up with several identical designs.

Can you please let the game check your existing designs before you add another and ...
by Thineboot
Fri May 12, 2023 2:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.9] Is DW2 itself colorblind?
Replies: 1
Views: 225

[1.1.3.9] Is DW2 itself colorblind?

image_2023-05-12_164327422.png

Please don't rely on a single save, test it out yourself...

You may find that all bodies are displayed correctly except ( Frozen ) Gas Giant s, OrbTypes 14 and 15 , the only two Planets with SufaceDrawType being PlanetGas .

A dev will immediately notice the other ...
by Thineboot
Wed May 10, 2023 8:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: []-[1.1.3.9] Defect designs can't be saved
Replies: 2
Views: 264

[]-[1.1.3.9] Defect designs can't be saved

While this sounds right, and in most cases when a player creates a defect design manually, this is the way to go, if a player wants to change an existing defect design, they are not always able to do so. Defect designs are acquired through repair or capture on a regular basis.

At least renaming and ...

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