[1.1.3.9] Forgotten danger zones

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Thineboot
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Joined: Mon Mar 21, 2022 2:19 pm
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[1.1.3.9] Forgotten danger zones

Post by Thineboot »

If the game forgets that there is a danger zone that prevents civilian ships from entering, there is no way to stop it from sending constructors over and over again.
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image_2023-05-16_224224688.png (2.8 MiB) Viewed 273 times


Workaround: Game Editor >> for example, adding a freighter >>

image_2023-05-16_224500196.png
image_2023-05-16_224500196.png (42.2 KiB) Viewed 273 times

If a Construction Ship is already on its way - it's not really repairing it - the game doesn't stop it. So when it arrives, it will be attacked and, in this case, probably turned into stardust.
image_2023-05-16_225144512.png
image_2023-05-16_225144512.png (53.09 KiB) Viewed 273 times

When a new danger zone is located, add a slow tick check to stop ships. Depending on player policies, you may ask the player or do it automatically.
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MaximKI
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Re: [1.1.3.9] Forgotten danger zones

Post by MaximKI »

Thanks for the ideas and the notes!

If you have a save that demonstrates the issue here, please upload it.
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Thineboot
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Re: [1.1.3.9] Forgotten danger zones

Post by Thineboot »

... added to the report.
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