Search found 122 matches
- Sun Aug 16, 2026 4:22 pm
- Forum: Command: Modern Operations series
- Topic: SPY-1D ABM Mode Radar
- Replies: 6
- Views: 433
SPY-1D ABM Mode Radar
While looking through the database, I noticed an entry for the SPY-1D ABM radar. It seems to be the version used when operating the standard SPY-1 radar in ABM mode. Are there plans to add this to Aegis ships in the future so that the SPY-1 radar can be operated in two separate modes: a standard ...
- Mon Jul 13, 2026 4:42 pm
- Forum: Tech Support
- Topic: [ΤWEAK/FIXED] AAW hit rate of naval guns against drones
- Replies: 10
- Views: 642
Re: AAW hit rate of naval guns against drones
We added some improvements & fixes for the next update:
* Fixed: Combined fuzes (like the Mk149 on the Mk187 HE-MFF) were not airbursting correctly against relevant targets.
* Tweak: When the target speed is well below the weapon nominal max target speed, the PH rises considerably (+10% if it's ...
- Wed May 27, 2026 5:43 pm
- Forum: Tech Support
- Topic: [ΤWEAK/FIXED] AAW hit rate of naval guns against drones
- Replies: 10
- Views: 642
Re: The issue regarding the anti-aircraft hit rate of naval guns
Interesting point and research, thank you.
I think this can be very broadly broken down into two "subcategories":
1) Hitting the target. Our nominal PH values assume a cooperative (non-evading) target that is large in size (B-52/B747) and high-subsonic in speed. We do include modifiers for ...
- Wed May 27, 2026 5:39 pm
- Forum: Tech Support
- Topic: [ΤWEAK/FIXED] AAW hit rate of naval guns against drones
- Replies: 10
- Views: 642
Re: The issue regarding the anti-aircraft hit rate of naval guns
"In addition, the anti-aircraft range of naval guns in the game is set quite short, at around 1.5 nm. According to known real-world data, the effective AA range of the Mk.45 gun is approximately 7,000 meters, or roughly 4 nm."
Is that the horizontal range?
I suppose that’s probably right
- Wed May 27, 2026 4:54 pm
- Forum: Tech Support
- Topic: [ΤWEAK/FIXED] AAW hit rate of naval guns against drones
- Replies: 10
- Views: 642
[ΤWEAK/FIXED] AAW hit rate of naval guns against drones
I have a question regarding the anti-aircraft (AA) hit rates of naval guns, specifically concerning their effectiveness against drones. I am unsure whether this falls under a Tech Support issue or a Database (DB) issue, but I am reporting it here first.
Based on indirect reports from various recent ...
Based on indirect reports from various recent ...
- Fri Apr 10, 2026 5:07 pm
- Forum: Tech Support
- Topic: [LOGGED][1817] Mine detection issues with the AN/AES-1 ALMDS
- Replies: 6
- Views: 616
Re: [1817] Mine detection issues with the AN/AES-1 ALMDS
I tested it on version 1825, but it still doesn't detect it
- Wed Apr 01, 2026 7:54 am
- Forum: Tech Support
- Topic: [FIXED][1825.15] Serious AIM-120D DB error
- Replies: 4
- Views: 665
Re: [1825.15] Serious AIM-120D DB error
Thanks for the heads up. I think there are two related but distinct potential issues here, both caused by the new variable burnout-speed feature in v1.09.
1) How the weapon performance stats are displayed on the DB-viewer.
2) How the weapon actually performs within the simulation.
For the first ...
- Wed Apr 01, 2026 12:51 am
- Forum: Tech Support
- Topic: [FIXED][1825.15] Serious AIM-120D DB error
- Replies: 4
- Views: 665
[FIXED][1825.15] Serious AIM-120D DB error
I have discovered a significant bug regarding the AIM-120D AMRAAM in the current Build 1825.15.
As you can see in the provided picture, the maximum speed of the AIM-120D is listed as 1395 kts in the DB viewer. Meanwhile, the maximum speed for other missiles in the AIM-120 series is correctly ...
As you can see in the provided picture, the maximum speed of the AIM-120D is listed as 1395 kts in the DB viewer. Meanwhile, the maximum speed for other missiles in the AIM-120 series is correctly ...
- Sun Mar 22, 2026 5:05 pm
- Forum: Tech Support
- Topic: [LOGGED][1825.11] Scenario setting options fail to display correctly during scenario load.
- Replies: 1
- Views: 285
[LOGGED][1825.11] Scenario setting options fail to display correctly during scenario load.
As shown in the attached photo, even though the scenario feature settings are configured, they are not displaying correctly when loading the scenario. I am reporting this as I believe it is a bug
- Tue Mar 17, 2026 4:03 pm
- Forum: Tech Support
- Topic: [LOGGED][1817] Mine detection issues with the AN/AES-1 ALMDS
- Replies: 6
- Views: 616
Re: [1817] Mine detection issues with the AN/AES-1 ALMDS
It seems to be a matter of depth.
Mines at 0 depth are detected by the LIDAR system.
0D.gif
I’ve verified that the system detects mines at zero depth, but those are floating mines that can be spotted visually anyway. The real issue is that if ALMDS is only capable of detecting mines at the ...
- Mon Mar 16, 2026 4:44 pm
- Forum: Tech Support
- Topic: [LOGGED][1817] Mine detection issues with the AN/AES-1 ALMDS
- Replies: 6
- Views: 616
[LOGGED][1817] Mine detection issues with the AN/AES-1 ALMDS
I’ve been testing the AN/AES-1 ALMDS against moored mines between 10m and 100m deep, but I couldn't get a single hit. Even the mine at -32ft wasn't detected at all. I made sure the ALMDS pod was active and flew at the lowest possible altitude, but still nothing.
I'm not an expert on mine clearance ...
I'm not an expert on mine clearance ...
- Fri Jan 23, 2026 4:48 pm
- Forum: Tech Support
- Topic: [LOGGED] Runway repair issue
- Replies: 8
- Views: 503
Re: Runway repair issue
Interesting.
Does this happen when the runway is 99.9% damaged, or you don't see any repairs at damages of lower level (eg. 76%)? I am asking because I clearly remember a game of mine when an enemy runway that I damaged being gradually and very slowing getting repaired (i.e. lowering damage ...
- Fri Jan 23, 2026 8:23 am
- Forum: Tech Support
- Topic: [LOGGED] Runway repair issue
- Replies: 8
- Views: 503
Re: Runway repair issue
As far as I understand, when a runway or taxiway is damaged, repairs are supposed to begin automatically over time. However, based on my testing, I have encountered an issue where runway repairs do not proceed as expected.
In my test, I struck a 2,600 m runway and its associated taxiways with ...
- Thu Jan 22, 2026 5:06 pm
- Forum: Tech Support
- Topic: [LOGGED] Runway repair issue
- Replies: 8
- Views: 503
[LOGGED] Runway repair issue
As far as I understand, when a runway or taxiway is damaged, repairs are supposed to begin automatically over time. However, based on my testing, I have encountered an issue where runway repairs do not proceed as expected.
In my test, I struck a 2,600 m runway and its associated taxiways with two ...
In my test, I struck a 2,600 m runway and its associated taxiways with two ...
- Sun Jan 18, 2026 9:30 am
- Forum: Tech Support
- Topic: [DB ERROR] Concerns About Missile Fuel Burn Duration and Propellant Load
- Replies: 3
- Views: 2065
[DB ERROR] Concerns About Missile Fuel Burn Duration and Propellant Load
At present, the PL-15 missile is believed to carry enough rocket propellant for approximately 65 seconds of burn time. However, this figure raises significant doubts.
When compared to the AIM-120D AMRAAM, the missile most frequently compared with the PL-15, the AMRAAM carries propellant for only ...
When compared to the AIM-120D AMRAAM, the missile most frequently compared with the PL-15, the AMRAAM carries propellant for only ...
- Wed Nov 26, 2025 8:16 am
- Forum: Tech Support
- Topic: [LOGGED][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
- Replies: 10
- Views: 531
Re: [Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
That's an interesting case, thanks for pointing it.
Dimitris recently fix that if the contact of the mission has a very large AoU the mission shouldn't triggered so that might help to avoid the mission being triggered.
I tested a simple scenario with the max strike radius and known contacts and ...
- Tue Nov 25, 2025 9:49 am
- Forum: Tech Support
- Topic: [LOGGED][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
- Replies: 10
- Views: 531
Re: [Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
Thank you for checking! I hope you have a great day.
- Tue Nov 25, 2025 9:47 am
- Forum: Tech Support
- Topic: [LOGGED][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
- Replies: 10
- Views: 531
Re: [Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
That's an interesting case, thanks for pointing it.
Dimitris recently fix that if the contact of the mission has a very large AoU the mission shouldn't triggered so that might help to avoid the mission being triggered.
I tested a simple scenario with the max strike radius and known contacts and ...
- Tue Nov 25, 2025 2:21 am
- Forum: Tech Support
- Topic: [LOGGED][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
- Replies: 10
- Views: 531
Re: [WAD][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
I'm unable to repro the issue in the scenario attached or in a scenario from scratch.
Time passed and all the flights are still landed and no flight plan has been generated.
https://i.imgur.com/umKKoNY.png
Can you try to recreate the issue in an isolated scenario?
Even though I reset ...
- Mon Nov 24, 2025 2:16 pm
- Forum: Tech Support
- Topic: [LOGGED][Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
- Replies: 10
- Views: 531
Re: [Build 1774] There is a bug where the mission is triggered despite the required conditions not being satisfied
It seems the file attachment was incorrect, but the same issue still occurred even after setting the maximum strike radius. I tested it several times with both 490 nm and 400 nm, and the same behavior happened each time.
