Runway repair issue

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erick33
Posts: 111
Joined: Thu Apr 07, 2022 12:40 am

Runway repair issue

Post by erick33 »

As far as I understand, when a runway or taxiway is damaged, repairs are supposed to begin automatically over time. However, based on my testing, I have encountered an issue where runway repairs do not proceed as expected.

In my test, I struck a 2,600 m runway and its associated taxiways with two LRHW warheads each, resulting in 99.9% damage. Due to the blast effects, nearby facilities such as the control tower were also damaged. However, after the fires were extinguished, no further repair work was carried out on either the runway or the taxiways.

I am wondering whether this behavior is intended, or whether damage at the 99.9% level is effectively treated as irreparable, thus preventing any further recovery.
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Knightpawn
Posts: 478
Joined: Mon Dec 02, 2024 12:28 pm

Re: Runway repair issue

Post by Knightpawn »

erick33 wrote: Thu Jan 22, 2026 5:06 pm As far as I understand, when a runway or taxiway is damaged, repairs are supposed to begin automatically over time. However, based on my testing, I have encountered an issue where runway repairs do not proceed as expected.

In my test, I struck a 2,600 m runway and its associated taxiways with two LRHW warheads each, resulting in 99.9% damage. Due to the blast effects, nearby facilities such as the control tower were also damaged. However, after the fires were extinguished, no further repair work was carried out on either the runway or the taxiways.

I am wondering whether this behavior is intended, or whether damage at the 99.9% level is effectively treated as irreparable, thus preventing any further recovery.
From my experience repairs do take place but at a very slow pace. If I damage a runway at 99% level, it takes about 24hrs or so for repairs to start making a (slight) difference (at least that is my recollection from past games). What timeframe are you looking at?
Last edited by Knightpawn on Thu Jan 22, 2026 10:40 pm, edited 3 times in total.
Nikel
Posts: 2734
Joined: Tue Mar 24, 2009 10:51 am

Re: Runway repair issue

Post by Nikel »

You can change the % of damage in the editor.

If you change 99.9 to 90% you will see how it is repaired at double flame, both in the runway and in the taxiway.

At 95% I cannot see it, but perhaps a lot of time is required.

99.9 % is probably dead.
thewood1
Posts: 10281
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Runway repair issue

Post by thewood1 »

Out curiosity, does proficiency change repair times on air bases? Never tested it.
Nikel
Posts: 2734
Joined: Tue Mar 24, 2009 10:51 am

Re: Runway repair issue

Post by Nikel »

Proficiency matters.

If ace, you may see they repairing at double flame even if you set the damage to 99%
erick33
Posts: 111
Joined: Thu Apr 07, 2022 12:40 am

Re: Runway repair issue

Post by erick33 »

Knightpawn wrote: Thu Jan 22, 2026 5:34 pm
erick33 wrote: Thu Jan 22, 2026 5:06 pm As far as I understand, when a runway or taxiway is damaged, repairs are supposed to begin automatically over time. However, based on my testing, I have encountered an issue where runway repairs do not proceed as expected.

In my test, I struck a 2,600 m runway and its associated taxiways with two LRHW warheads each, resulting in 99.9% damage. Due to the blast effects, nearby facilities such as the control tower were also damaged. However, after the fires were extinguished, no further repair work was carried out on either the runway or the taxiways.

I am wondering whether this behavior is intended, or whether damage at the 99.9% level is effectively treated as irreparable, thus preventing any further recovery.
From my experience repairs do take place but at a very slow pace. If I damage a runway at 99% level, it takes about 24hrs or so for repairs to start making a (slight) difference (at least that is my recollection from past games). What timeframe are you looking at?
Based on your suggestion, I set the period to 14 days and accelerated time using double flames. However, while facilities such as the control tower were fully repaired, the runway was still not repaired at all—not even by 0.1%.
Knightpawn
Posts: 478
Joined: Mon Dec 02, 2024 12:28 pm

Re: Runway repair issue

Post by Knightpawn »

Interesting.

Does this happen when the runway is 99.9% damaged, or you don't see any repairs at damages of lower level (eg. 76%)? I am asking because I clearly remember a game of mine when an enemy runway that I damaged being gradually and very slowing getting repaired (i.e. lowering damage percentage)
erick33
Posts: 111
Joined: Thu Apr 07, 2022 12:40 am

Re: Runway repair issue

Post by erick33 »

Knightpawn wrote: Fri Jan 23, 2026 8:57 am Interesting.

Does this happen when the runway is 99.9% damaged, or you don't see any repairs at damages of lower level (eg. 76%)? I am asking because I clearly remember a game of mine when an enemy runway that I damaged being gradually and very slowing getting repaired (i.e. lowering damage percentage)
I am not sure whether this phenomenon occurs only when the runway damage reaches 99.9%, but during testing there was a case where one LRHW missile failed to detonate. In that instance, a taxiway that had been damaged to about 60% did undergo repairs.

As mentioned above, it is possible that this is simply an issue of repairs taking an extremely long time. However, based on the tests I conducted, no repairs were carried out even over a period of 14 days.
Raptorx7_slith
Posts: 817
Joined: Fri Jul 26, 2013 10:14 pm

Re: Runway repair issue

Post by Raptorx7_slith »

Thanks, logged as 0017142
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